# display/ This directory is the implementation of the Display Compositor. The Display Compositor combines frames submitted to the viz service through frame sinks, and combines them into a single gpu or software resource to be presented to the user. This directory is agnostic w.r.t. platform-specific presentation details, which are abstracted behind OutputSurface and SoftwareOutputDevice. Through these APIs, it supports either compositing gpu resources (textures) into a single texture/framebuffer, or software resources (bitmaps) into a single bitmap. Note that the platform specific implementations details should live outside of display/ (for example, they can live in display_embedder/ instead). To understand surface and surface aggregation better, please refer to [Surface and Surface Aggregation slides](https://docs.google.com/presentation/d/14FlKgkh0-4VvM5vLeCV8OTA7YoBasWlwKIJyNnUJltM/edit?usp=sharing).