// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #include #include #include #include #include "base/macros.h" #include "base/strings/string16.h" #include "base/strings/string_split.h" #include "build/build_config.h" #include "content/browser/accessibility/accessibility_buildflags.h" #include "content/browser/accessibility/browser_accessibility_position.h" #include "content/common/content_export.h" #include "third_party/blink/public/web/web_ax_enums.h" #include "ui/accessibility/ax_node.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_range.h" #include "ui/accessibility/ax_text_utils.h" #include "ui/accessibility/platform/ax_platform_node.h" #include "ui/accessibility/platform/ax_platform_node_delegate.h" // Set PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL if this platform has // a platform-specific subclass of BrowserAccessibility and // BrowserAccessibilityManager. #undef PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL #if defined(TOOLKIT_QT) #define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1 #elif defined(OS_WIN) #define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1 #elif defined(OS_MACOSX) #define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1 #elif defined(OS_ANDROID) && !defined(USE_AURA) #define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1 #elif BUILDFLAG(USE_ATK) #define PLATFORM_HAS_NATIVE_ACCESSIBILITY_IMPL 1 #endif #if defined(OS_MACOSX) && __OBJC__ @class BrowserAccessibilityCocoa; #endif namespace content { class BrowserAccessibilityManager; //////////////////////////////////////////////////////////////////////////////// // // BrowserAccessibility // // A BrowserAccessibility object represents one node in the accessibility // tree on the browser side. It exactly corresponds to one WebAXObject from // Blink. It's owned by a BrowserAccessibilityManager. // // There are subclasses of BrowserAccessibility for each platform where // we implement native accessibility APIs. This base class is used occasionally // for tests. // //////////////////////////////////////////////////////////////////////////////// class CONTENT_EXPORT BrowserAccessibility : public ui::AXPlatformNodeDelegate { public: // Creates a platform specific BrowserAccessibility. Ownership passes to the // caller. static BrowserAccessibility* Create(); ~BrowserAccessibility() override; // Called only once, immediately after construction. The constructor doesn't // take any arguments because in the Windows subclass we use a special // function to construct a COM object. virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node); // Called after the object is first initialized and again every time // its data changes. virtual void OnDataChanged() {} virtual void OnSubtreeWillBeDeleted() {} // Called when the location changed. virtual void OnLocationChanged() {} // This is called when the platform-specific attributes for a node need // to be recomputed, which may involve firing native events, due to a // change other than an update from OnAccessibilityEvents. virtual void UpdatePlatformAttributes() {} // Return true if this object is equal to or a descendant of |ancestor|. bool IsDescendantOf(const BrowserAccessibility* ancestor) const; bool IsDocument() const; bool IsEditField() const; // Returns true if this object is used only for representing text. bool IsTextOnlyObject() const; bool IsLineBreakObject() const; // Returns true if this is a leaf node on this platform, meaning any // children should not be exposed to this platform's native accessibility // layer. Each platform subclass should implement this itself. // The definition of a leaf may vary depending on the platform, // but a leaf node should never have children that are focusable or // that might send notifications. virtual bool PlatformIsLeaf() const; // Returns true if this object can fire events. virtual bool CanFireEvents() const; // Returns the number of children of this object, or 0 if PlatformIsLeaf() // returns true. virtual uint32_t PlatformChildCount() const; // Return a pointer to the child at the given index, or NULL for an // invalid index. Returns NULL if PlatformIsLeaf() returns true. virtual BrowserAccessibility* PlatformGetChild(uint32_t child_index) const; // Returns true if an ancestor of this node (not including itself) is a // leaf node, meaning that this node is not actually exposed to the // platform. bool PlatformIsChildOfLeaf() const; // If this object is exposed to the platform, returns this object. Otherwise, // returns the platform leaf under which this object is found. BrowserAccessibility* GetClosestPlatformObject() const; BrowserAccessibility* GetPreviousSibling() const; BrowserAccessibility* GetNextSibling() const; bool IsPreviousSiblingOnSameLine() const; bool IsNextSiblingOnSameLine() const; // Returns nullptr if there are no children. BrowserAccessibility* PlatformDeepestFirstChild() const; // Returns nullptr if there are no children. BrowserAccessibility* PlatformDeepestLastChild() const; // Returns nullptr if there are no children. BrowserAccessibility* InternalDeepestFirstChild() const; // Returns nullptr if there are no children. BrowserAccessibility* InternalDeepestLastChild() const; // Returns the bounds of this object in coordinates relative to this frame. gfx::Rect GetFrameBoundsRect() const; // Returns the bounds of this object in coordinates relative to the // page (specifically, the top-left corner of the topmost web contents). // Optionally updates |offscreen| to be true if the element is offscreen // within its page. Clips bounds by default unless |clip_bounds| is false. gfx::Rect GetPageBoundsRect(bool* offscreen = nullptr, bool clip_bounds = true) const; // Returns the bounds of the given range in coordinates relative to the // top-left corner of the overall web area. Only valid when the // role is WebAXRoleStaticText. gfx::Rect GetPageBoundsForRange(int start, int len, bool clipped = false) const; // Same as |GetPageBoundsForRange| but in screen coordinates. gfx::Rect GetScreenBoundsForRange(int start, int len, bool clipped = false) const; // Convert a bounding rectangle from this node's coordinate system // (which is relative to its nearest scrollable ancestor) to // absolute bounds, either in page coordinates (when |frameOnly| is // false), or in frame coordinates (when |frameOnly| is true). // Updates optional |offscreen| to be true if the node is offscreen. // If |clip_bounds| is set to false, will return unclipped bounds. virtual gfx::Rect RelativeToAbsoluteBounds(gfx::RectF bounds, bool frame_only, bool* offscreen = nullptr, bool clip_bounds = true) const; // This is to handle the cases such as ARIA textbox, where the value should // be calculated from the object's inner text. virtual base::string16 GetValue() const; // This is an approximate hit test that only uses the information in // the browser process to compute the correct result. It will not return // correct results in many cases of z-index, overflow, and absolute // positioning, so BrowserAccessibilityManager::CachingAsyncHitTest // should be used instead, which falls back on calling ApproximateHitTest // automatically. BrowserAccessibility* ApproximateHitTest(const gfx::Point& screen_point); // Marks this object for deletion, releases our reference to it, and // nulls out the pointer to the underlying AXNode. May not delete // the object immediately due to reference counting. // // Reference counting is used on some platforms because the // operating system may hold onto a reference to a BrowserAccessibility // object even after we're through with it. When a BrowserAccessibility // has had Destroy() called but its reference count is not yet zero, // instance_active() returns false and queries on this object return failure. virtual void Destroy(); // Subclasses should override this to support platform reference counting. virtual void NativeAddReference() { } // Subclasses should override this to support platform reference counting. virtual void NativeReleaseReference(); // // Accessors // BrowserAccessibilityManager* manager() const { return manager_; } bool instance_active() const { return node_ && manager_; } ui::AXNode* node() const { return node_; } // These access the internal accessibility tree, which doesn't necessarily // reflect the accessibility tree that should be exposed on each platform. // Use PlatformChildCount and PlatformGetChild to implement platform // accessibility APIs. uint32_t InternalChildCount() const; BrowserAccessibility* InternalGetChild(uint32_t child_index) const; BrowserAccessibility* InternalGetParent() const; BrowserAccessibility* PlatformGetParent() const; int32_t GetId() const; gfx::RectF GetLocation() const; ax::mojom::Role GetRole() const; int32_t GetState() const; typedef base::StringPairs HtmlAttributes; const HtmlAttributes& GetHtmlAttributes() const; // Returns true if this is a native platform-specific object, vs a // cross-platform generic object. Don't call ToBrowserAccessibilityXXX if // IsNative returns false. virtual bool IsNative() const; // Accessing accessibility attributes: // // There are dozens of possible attributes for an accessibility node, // but only a few tend to apply to any one object, so we store them // in sparse arrays of pairs, organized // by type (bool, int, float, string, int list). // // There are three accessors for each type of attribute: one that returns // true if the attribute is present and false if not, one that takes a // pointer argument and returns true if the attribute is present (if you // need to distinguish between the default value and a missing attribute), // and another that returns the default value for that type if the // attribute is not present. In addition, strings can be returned as // either std::string or base::string16, for convenience. bool HasBoolAttribute(ax::mojom::BoolAttribute attr) const; bool GetBoolAttribute(ax::mojom::BoolAttribute attr) const; bool GetBoolAttribute(ax::mojom::BoolAttribute attr, bool* value) const; bool HasFloatAttribute(ax::mojom::FloatAttribute attr) const; float GetFloatAttribute(ax::mojom::FloatAttribute attr) const; bool GetFloatAttribute(ax::mojom::FloatAttribute attr, float* value) const; bool HasInheritedStringAttribute(ax::mojom::StringAttribute attribute) const; const std::string& GetInheritedStringAttribute( ax::mojom::StringAttribute attribute) const; base::string16 GetInheritedString16Attribute( ax::mojom::StringAttribute attribute) const; bool HasIntAttribute(ax::mojom::IntAttribute attribute) const; int GetIntAttribute(ax::mojom::IntAttribute attribute) const; bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const; bool HasStringAttribute(ax::mojom::StringAttribute attribute) const; const std::string& GetStringAttribute( ax::mojom::StringAttribute attribute) const; bool GetStringAttribute(ax::mojom::StringAttribute attribute, std::string* value) const; base::string16 GetString16Attribute( ax::mojom::StringAttribute attribute) const; bool GetString16Attribute(ax::mojom::StringAttribute attribute, base::string16* value) const; bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const; const std::vector& GetIntListAttribute( ax::mojom::IntListAttribute attribute) const; bool GetIntListAttribute(ax::mojom::IntListAttribute attribute, std::vector* value) const; // Retrieve the value of a html attribute from the attribute map and // returns true if found. bool GetHtmlAttribute(const char* attr, std::string* value) const; bool GetHtmlAttribute(const char* attr, base::string16* value) const; base::string16 GetFontFamily() const; base::string16 GetLanguage() const; virtual base::string16 GetText() const; // Returns true if the bit corresponding to the given enum is 1. bool HasState(ax::mojom::State state_enum) const; bool HasAction(ax::mojom::Action action_enum) const; // Returns true if the caret or selection is visible on this object. bool HasVisibleCaretOrSelection() const; // True if this is a web area, and its grandparent is a presentational iframe. bool IsWebAreaForPresentationalIframe() const; virtual bool IsClickable() const; bool IsPlainTextField() const; bool IsRichTextField() const; // Return true if the accessible name was explicitly set to "" by the author bool HasExplicitlyEmptyName() const; // If an object is focusable but has no accessible name, use this // to compute a name from its descendants. std::string ComputeAccessibleNameFromDescendants() const; // Get text to announce for a live region change if AT does not implement. std::string GetLiveRegionText() const; // Creates a text position rooted at this object. BrowserAccessibilityPosition::AXPositionInstance CreatePositionAt( int offset, ax::mojom::TextAffinity affinity = ax::mojom::TextAffinity::kDownstream) const; // Gets the text offsets where new lines start. std::vector GetLineStartOffsets() const; virtual gfx::NativeViewAccessible GetNativeViewAccessible(); // AXPlatformNodeDelegate. const ui::AXNodeData& GetData() const override; const ui::AXTreeData& GetTreeData() const override; gfx::NativeWindow GetTopLevelWidget() override; gfx::NativeViewAccessible GetParent() override; int GetChildCount() override; gfx::NativeViewAccessible ChildAtIndex(int index) override; gfx::Rect GetClippedScreenBoundsRect() const override; gfx::Rect GetUnclippedScreenBoundsRect() const override; gfx::NativeViewAccessible HitTestSync(int x, int y) override; gfx::NativeViewAccessible GetFocus() override; ui::AXPlatformNode* GetFromNodeID(int32_t id) override; int GetIndexInParent() const override; gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() override; int GetTableRowCount() const override; int GetTableColCount() const override; std::vector GetColHeaderNodeIds() const override; std::vector GetColHeaderNodeIds(int32_t col_index) const override; std::vector GetRowHeaderNodeIds() const override; std::vector GetRowHeaderNodeIds(int32_t row_index) const override; int32_t GetCellId(int32_t row_index, int32_t col_index) const override; int32_t CellIdToIndex(int32_t cell_id) const override; int32_t CellIndexToId(int32_t cell_index) const override; bool AccessibilityPerformAction(const ui::AXActionData& data) override; bool ShouldIgnoreHoveredStateForTesting() override; bool IsOffscreen() const override; std::set GetReverseRelations(ax::mojom::IntAttribute attr, int32_t dst_id) override; std::set GetReverseRelations(ax::mojom::IntListAttribute attr, int32_t dst_id) override; protected: using BrowserAccessibilityPositionInstance = BrowserAccessibilityPosition::AXPositionInstance; using AXPlatformRange = ui::AXRange; BrowserAccessibility(); // The manager of this tree of accessibility objects. BrowserAccessibilityManager* manager_; // The underlying node. ui::AXNode* node_; // Protected so that it can't be called directly on a BrowserAccessibility // where it could be confused with an id that comes from the node data, // which is only unique to the Blink process. // Does need to be called by subclasses such as BrowserAccessibilityAndroid. const ui::AXUniqueId& GetUniqueId() const override; private: // |GetInnerText| recursively includes all the text from descendants such as // text found in any embedded object. In contrast, |GetText| might include a // special character in the place of every embedded object instead of its // text, depending on the platform. base::string16 GetInnerText() const; gfx::Rect GetPageBoundsPastEndOfText() const; // A unique ID, since node IDs are frame-local. ui::AXUniqueId unique_id_; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); }; } // namespace content #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_