// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/child/child_process.h" #include #include "base/bind.h" #include "base/lazy_instance.h" #include "base/message_loop/message_loop.h" #include "base/process/process_handle.h" #include "base/single_thread_task_runner.h" #include "base/task_scheduler/task_scheduler.h" #include "base/threading/thread.h" #include "base/threading/thread_local.h" #include "build/build_config.h" #include "content/child/child_thread_impl.h" namespace content { namespace { base::LazyInstance>::DestructorAtExit g_lazy_tls = LAZY_INSTANCE_INITIALIZER; } ChildProcess::ChildProcess( base::ThreadPriority io_thread_priority, const std::string& task_scheduler_name, std::unique_ptr task_scheduler_init_params) : ref_count_(0), shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), io_thread_("Chrome_ChildIOThread") { DCHECK(!g_lazy_tls.Pointer()->Get()); g_lazy_tls.Pointer()->Set(this); // Initialize TaskScheduler if not already done. A TaskScheduler may already // exist when ChildProcess is instantiated in the browser process or in a // test process. if (!base::TaskScheduler::GetInstance()) { if (task_scheduler_init_params) { base::TaskScheduler::Create(task_scheduler_name); base::TaskScheduler::GetInstance()->Start( *task_scheduler_init_params.get()); } else { base::TaskScheduler::CreateAndStartWithDefaultParams(task_scheduler_name); } DCHECK(base::TaskScheduler::GetInstance()); initialized_task_scheduler_ = true; } // We can't recover from failing to start the IO thread. base::Thread::Options thread_options(base::MessageLoop::TYPE_IO, 0); thread_options.priority = io_thread_priority; #if defined(OS_ANDROID) // TODO(reveman): Remove this in favor of setting it explicitly for each type // of process. thread_options.priority = base::ThreadPriority::DISPLAY; #endif CHECK(io_thread_.StartWithOptions(thread_options)); } ChildProcess::~ChildProcess() { DCHECK(g_lazy_tls.Pointer()->Get() == this); // Signal this event before destroying the child process. That way all // background threads can cleanup. // For example, in the renderer the RenderThread instances will be able to // notice shutdown before the render process begins waiting for them to exit. shutdown_event_.Signal(); if (main_thread_) { // null in unittests. main_thread_->Shutdown(); if (main_thread_->ShouldBeDestroyed()) { main_thread_.reset(); } else { // Leak the main_thread_. See a comment in // RenderThreadImpl::ShouldBeDestroyed. main_thread_.release(); } } g_lazy_tls.Pointer()->Set(nullptr); io_thread_.Stop(); if (initialized_task_scheduler_) { DCHECK(base::TaskScheduler::GetInstance()); base::TaskScheduler::GetInstance()->Shutdown(); } } ChildThreadImpl* ChildProcess::main_thread() { return main_thread_.get(); } void ChildProcess::set_main_thread(ChildThreadImpl* thread) { main_thread_.reset(thread); } void ChildProcess::AddRefProcess() { DCHECK(!main_thread_.get() || // null in unittests. main_thread_->message_loop()->task_runner()->BelongsToCurrentThread()); ref_count_++; } void ChildProcess::ReleaseProcess() { DCHECK(!main_thread_.get() || // null in unittests. main_thread_->message_loop()->task_runner()->BelongsToCurrentThread()); DCHECK(ref_count_); if (--ref_count_) return; if (main_thread_) // null in unittests. main_thread_->OnProcessFinalRelease(); } ChildProcess* ChildProcess::current() { return g_lazy_tls.Pointer()->Get(); } base::WaitableEvent* ChildProcess::GetShutDownEvent() { return &shutdown_event_; } } // namespace content