// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Multiply-included message file, hence no include guard here, but see below // for a much smaller-than-usual include guard section. #include "build/build_config.h" #include "content/common/content_export.h" #include "content/common/establish_channel_params.h" #include "gpu/command_buffer/common/sync_token.h" #include "gpu/command_buffer/service/gpu_preferences.h" #include "gpu/config/gpu_feature_info.h" #include "gpu/config/gpu_info.h" #include "gpu/ipc/common/gpu_command_buffer_traits.h" #include "gpu/ipc/common/gpu_param_traits.h" #include "gpu/ipc/common/memory_stats.h" #include "gpu/ipc/common/surface_handle.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_message_macros.h" #include "ipc/ipc_message_start.h" #include "media/media_features.h" #include "ui/events/ipc/latency_info_param_traits.h" #include "ui/gfx/gpu_memory_buffer.h" #include "ui/gfx/ipc/gfx_param_traits.h" #include "ui/gfx/ipc/skia/gfx_skia_param_traits.h" #include "url/gurl.h" #include "url/ipc/url_param_traits.h" #undef IPC_MESSAGE_EXPORT #define IPC_MESSAGE_EXPORT CONTENT_EXPORT #define IPC_MESSAGE_START GpuMsgStart IPC_ENUM_TRAITS_VALIDATE(gpu::GpuPreferences::VpxDecodeVendors, ((value >= gpu::GpuPreferences::VPX_VENDOR_NONE) && (value <= gpu::GpuPreferences::VPX_VENDOR_ALL))) IPC_STRUCT_BEGIN(GpuMsg_CreateGpuMemoryBuffer_Params) IPC_STRUCT_MEMBER(gfx::GpuMemoryBufferId, id) IPC_STRUCT_MEMBER(gfx::Size, size) IPC_STRUCT_MEMBER(gfx::BufferFormat, format) IPC_STRUCT_MEMBER(gfx::BufferUsage, usage) IPC_STRUCT_MEMBER(int32_t, client_id) IPC_STRUCT_MEMBER(gpu::SurfaceHandle, surface_handle) IPC_STRUCT_END() IPC_STRUCT_TRAITS_BEGIN(content::EstablishChannelParams) IPC_STRUCT_TRAITS_MEMBER(client_id) IPC_STRUCT_TRAITS_MEMBER(client_tracing_id) IPC_STRUCT_TRAITS_MEMBER(preempts) IPC_STRUCT_TRAITS_MEMBER(allow_view_command_buffers) IPC_STRUCT_TRAITS_MEMBER(allow_real_time_streams) IPC_STRUCT_TRAITS_END() IPC_STRUCT_TRAITS_BEGIN(gpu::GpuPreferences) IPC_STRUCT_TRAITS_MEMBER(single_process) IPC_STRUCT_TRAITS_MEMBER(in_process_gpu) IPC_STRUCT_TRAITS_MEMBER(ui_prioritize_in_gpu_process) IPC_STRUCT_TRAITS_MEMBER(disable_accelerated_video_decode) #if defined(OS_CHROMEOS) IPC_STRUCT_TRAITS_MEMBER(disable_vaapi_accelerated_video_encode) #endif #if BUILDFLAG(ENABLE_WEBRTC) IPC_STRUCT_TRAITS_MEMBER(disable_web_rtc_hw_encoding) #endif #if defined(OS_WIN) IPC_STRUCT_TRAITS_MEMBER(enable_accelerated_vpx_decode) IPC_STRUCT_TRAITS_MEMBER(enable_low_latency_dxva) IPC_STRUCT_TRAITS_MEMBER(enable_zero_copy_dxgi_video) IPC_STRUCT_TRAITS_MEMBER(enable_nv12_dxgi_video) #endif IPC_STRUCT_TRAITS_MEMBER(compile_shader_always_succeeds) IPC_STRUCT_TRAITS_MEMBER(disable_gl_error_limit) IPC_STRUCT_TRAITS_MEMBER(disable_glsl_translator) IPC_STRUCT_TRAITS_MEMBER(disable_gpu_driver_bug_workarounds) IPC_STRUCT_TRAITS_MEMBER(disable_shader_name_hashing) IPC_STRUCT_TRAITS_MEMBER(enable_gpu_command_logging) IPC_STRUCT_TRAITS_MEMBER(enable_gpu_debugging) IPC_STRUCT_TRAITS_MEMBER(enable_gpu_service_logging_gpu) IPC_STRUCT_TRAITS_MEMBER(enable_gpu_driver_debug_logging) IPC_STRUCT_TRAITS_MEMBER(disable_gpu_program_cache) IPC_STRUCT_TRAITS_MEMBER(enforce_gl_minimums) IPC_STRUCT_TRAITS_MEMBER(force_gpu_mem_available) IPC_STRUCT_TRAITS_MEMBER(gpu_program_cache_size) IPC_STRUCT_TRAITS_MEMBER(disable_gpu_shader_disk_cache) IPC_STRUCT_TRAITS_MEMBER(enable_threaded_texture_mailboxes) IPC_STRUCT_TRAITS_MEMBER(gl_shader_interm_output) IPC_STRUCT_TRAITS_MEMBER(emulate_shader_precision) IPC_STRUCT_TRAITS_MEMBER(enable_gpu_service_logging) IPC_STRUCT_TRAITS_MEMBER(enable_gpu_service_tracing) IPC_STRUCT_TRAITS_MEMBER(enable_es3_apis) IPC_STRUCT_TRAITS_MEMBER(use_passthrough_cmd_decoder) IPC_STRUCT_TRAITS_END() //------------------------------------------------------------------------------ // GPU Messages // These are messages from the browser to the GPU process. // Tells the GPU process to shutdown itself. IPC_MESSAGE_CONTROL0(GpuMsg_Finalize) // Tells the GPU process to create a new channel for communication with a // given client. The channel name is returned in a // GpuHostMsg_ChannelEstablished message. The client ID is passed so // that the GPU process reuses an existing channel to that process if it exists. // This ID is a unique opaque identifier generated by the browser process. // The client_tracing_id is a unique ID used for the purposes of tracing. IPC_MESSAGE_CONTROL1(GpuMsg_EstablishChannel, content::EstablishChannelParams /* params */) // Tells the GPU process to close the channel identified by |client_id|. // If no channel can be identified, do nothing. IPC_MESSAGE_CONTROL1(GpuMsg_CloseChannel, int32_t /* client_id */) // Tells the GPU process to create a new gpu memory buffer. IPC_MESSAGE_CONTROL1(GpuMsg_CreateGpuMemoryBuffer, GpuMsg_CreateGpuMemoryBuffer_Params) // Tells the GPU process to destroy buffer. IPC_MESSAGE_CONTROL3(GpuMsg_DestroyGpuMemoryBuffer, gfx::GpuMemoryBufferId, /* id */ int32_t, /* client_id */ gpu::SyncToken /* sync_token */) // Tells the GPU process to create a context for collecting graphics card // information. IPC_MESSAGE_CONTROL0(GpuMsg_CollectGraphicsInfo) #if defined(OS_ANDROID) // Tells the GPU process to wake up the GPU because we're about to draw. IPC_MESSAGE_CONTROL0(GpuMsg_WakeUpGpu) // Tells the GPU process to release the surface because it's being destroyed. IPC_MESSAGE_CONTROL1(GpuMsg_DestroyingVideoSurface, int /* surface_id */) #endif // Tells the GPU process to remove all contexts. IPC_MESSAGE_CONTROL0(GpuMsg_Clean) // Tells the GPU process to crash. IPC_MESSAGE_CONTROL0(GpuMsg_Crash) // Tells the GPU process to hang. IPC_MESSAGE_CONTROL0(GpuMsg_Hang) #if defined(OS_ANDROID) // Tells the GPU process to throw a java exception IPC_MESSAGE_CONTROL0(GpuMsg_JavaCrash) #endif // Tells the GPU process that the browser has seen a GPU switch. IPC_MESSAGE_CONTROL0(GpuMsg_GpuSwitched) //------------------------------------------------------------------------------ // GPU Host Messages // These are messages to the browser. // Response from GPU to a GputMsg_Initialize message. IPC_MESSAGE_CONTROL3(GpuHostMsg_Initialized, bool /* result */, ::gpu::GPUInfo /* gpu_info */, ::gpu::GpuFeatureInfo /* gpu_feature_info */) // Response from GPU to a GpuHostMsg_EstablishChannel message. IPC_MESSAGE_CONTROL1(GpuHostMsg_ChannelEstablished, IPC::ChannelHandle /* channel_handle */) // Message to the GPU that a shader was loaded from disk. IPC_MESSAGE_CONTROL1(GpuMsg_LoadedShader, std::string /* encoded shader */) // Response from GPU to a GpuMsg_CreateGpuMemoryBuffer message. IPC_MESSAGE_CONTROL1(GpuHostMsg_GpuMemoryBufferCreated, gfx::GpuMemoryBufferHandle /* handle */) // Response from GPU to a GpuMsg_CollectGraphicsInfo. IPC_MESSAGE_CONTROL1(GpuHostMsg_GraphicsInfoCollected, gpu::GPUInfo /* GPU logging stats */) #if defined(OS_ANDROID) // Response to a GpuMsg_DestroyingVideoSurface message. IPC_MESSAGE_CONTROL1(GpuHostMsg_DestroyingVideoSurfaceAck, int /* surface_id */) #endif // Message from GPU to add a GPU log message to the about:gpu page. IPC_MESSAGE_CONTROL3(GpuHostMsg_OnLogMessage, int /*severity*/, std::string /* header */, std::string /* message */) // Sent by the GPU process to indicate that a fields trial has been activated. IPC_MESSAGE_CONTROL1(GpuHostMsg_FieldTrialActivated, std::string /* name */)