// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_UNIQUE_NAME_HELPER_H_ #define CONTENT_COMMON_UNIQUE_NAME_HELPER_H_ #include #include #include "base/macros.h" #include "base/strings/string_piece.h" #include "content/common/content_export.h" namespace content { // Frame helper that manages the details of generating a quasi-stable unique // name for the frame. The name is unique within a page, and is used for: // - matching up session history items with recreated frames // - web test results // // Description of the current unique name format // --------------------------------------------- // Changing the format of unique name has a high cost, because it breaks // backwards compatibility of session history (which stores unique names // generated in the past on user's disk). The evolution of unique name in a // mostly backwards-compatible way has resulted in the rather baroque format... // // uniqueName ::= | | // Note: generatedName is used if assignedName is non-unique / conflicts with // other frame's unique name. // // assignedName ::= value of iframe's name attribute // or value assigned to window.name // Note: The name must be assigned *before* the first real commit: afterwards, // the unique name is immutable. // // generatedName ::= oldGeneratedName newUniqueSuffix? // Note: newUniqueSuffix is only present if oldGeneratedName is not unique. // // oldGeneratedName ::= "-->" // Note: oldGeneratedName is generated by the internal GenerateCandidate() // method. // // childCount ::= current number of siblings // // ancestorChain ::= concatenated unique names of ancestor chain, // terminated on the first ancestor (if any) starting with // "-->/blah/foobar" // | #1 | #2 | #3 | // // newUniqueSuffix ::= "" // // framePosition ::= "-" numberOfSiblingsBeforeChild // [ framePosition-forParent? ] // // retryNumber ::= smallest non-negative integer resulting in unique name class CONTENT_EXPORT UniqueNameHelper { public: // Adapter class so UniqueNameHelper can be used with both RenderFrameImpl and // ExplodedFrameState. class CONTENT_EXPORT FrameAdapter { public: FrameAdapter() {} virtual ~FrameAdapter(); virtual bool IsMainFrame() const = 0; virtual bool IsCandidateUnique(base::StringPiece name) const = 0; // Returns the number of sibling frames of this frame. Note this should not // include this frame in the count. virtual int GetSiblingCount() const = 0; virtual int GetChildCount() const = 0; // Sets the reference point for iterations that walk up the frame tree. enum class BeginPoint { // This should be the default: it indicates the logical iteration // operation began on this frame and the walking logic should retrieve the // parent frame as normal. kParentFrame, // For implementing the pending child frame adapter, which delegates to // its future parent's FrameAdapter. Walking up the tree should not skip // this frame; instead it should treat this frame as the parent, since the // logical iteration began with a pending child frame. kThisFrame, }; // Returns a vector of the strings representing the name of each frame in // the chain from this frame to the root frame. |begin_point| indicates the // reference point for starting the collection. |should_stop| is a // boolean predicate that indicates when to stop collection of names. virtual std::vector CollectAncestorNames( BeginPoint begin_point, bool (*should_stop)(base::StringPiece)) const = 0; // Returns a vector of ints representing the child index of each frame in // the chain from this frame to the root. virtual std::vector GetFramePosition(BeginPoint begin_point) const = 0; private: DISALLOW_COPY_AND_ASSIGN(FrameAdapter); }; struct Replacement { Replacement(std::string old_name, std::string new_name); const std::string old_name; const std::string new_name; }; explicit UniqueNameHelper(FrameAdapter* frame); ~UniqueNameHelper(); // Returns the generated unique name. const std::string& value() const { return unique_name_; } // Used to propagate an already calculated unique name. // // TODO(lukasza): It would be nice to assert uniqueness of the propagated // name here but: // 1) uniqueness is currently violated by provisional/old frame pairs. // 2) there is an unresolved race between 2 OOPIFs, that can result in a // non-unique unique name: see https://crbug.com/558680#c14. void set_propagated_name(const std::string& name) { unique_name_ = name; } // Note: when creating a new child frame, the unique name needs to be // calculated before the child frame is created. To avoid this chicken and // egg problem, this method is designed to be called on the *parent* frame of // the future new child frame and return the value the new child frame should // use. // // |is_created_by_script| indicates if the new child is created via javascript // (as opposed to being created from static html). In this case, the new child // cannot be reliably identified in session history entries. To avoid // accidentally using incorrect session history entries such a child gets a // fresh, random, unique name every time it is created or recreated. See also // https://crbug.com/500260. std::string GenerateNameForNewChildFrame(const std::string& name, bool is_created_by_script) const; // Called after a browsing context name change to generate a new name. Note // that this should not be called if the frame is no longer displaying the // initial empty document, as unique name changes after that point will break // history navigations. See https://crbug.com/607205. void UpdateName(const std::string& name); // Prevents future changes of the unique name. This avoids changing the // unique name when the frame's assigned name changes in the future. // // Such freeze is desirable in case of frames created from javascript // (see |is_created_by_script| parameter of GenerateNameForNewChildFrame) // because their order of creation can be undeterministic and therefore // their unique name should NOT be derived from their assigned name // (because in case of a conflicting assigned name, their final unique // names would be undetetministic potentially leading to // https://crbug.com/500260). // // TODO(dcheng, lukasza): Consider making frame's unique name immutable (and // if this is possible remove the explicit Freeze method). For more context // see https://crbug.com/607205#c6. void Freeze() { frozen_ = true; } // Helper to update legacy names generated for PageState v24 and earlier. This // function should be invoked starting from the root of the tree, traversing // downwards. The exact traversal order is unimportant as long as this // function has been called on all ancestor frames of the node associated with // |legacy_name|. A single instance of |replacements| should be used per frame // tree. static std::string UpdateLegacyNameFromV24( std::string legacy_name, std::vector* replacements); static std::string CalculateLegacyNameForTesting(const FrameAdapter* frame, const std::string& name); // Enters a mode causing future uses of GenerateNameForNewChildFrame to // preserve the original, stable unique name, so that it can be recovered // (e.g. for web tests) by ExtractStableNameForTesting method below. This // mode is not enabled by default, because it makes unique names longer, and // thus negatively affects memory usage. static void PreserveStableUniqueNameForTesting(); // Removes the random components of |unique_name|, so it can be used in test // output that needs to be stable across test runs. // // Note: This method only works if |unique_name| was calculated after calling // PreserveStableUniqueNameForTesting (see above). static std::string ExtractStableNameForTesting(base::StringPiece unique_name); private: FrameAdapter* const frame_; std::string unique_name_; bool frozen_ = false; DISALLOW_COPY_AND_ASSIGN(UniqueNameHelper); }; } // namespace content #endif // CONTENT_COMMON_UNIQUE_NAME_HELPER_H_