// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/gpu/gpu_child_thread.h" #include #include #include "base/bind.h" #include "base/callback_helpers.h" #include "base/lazy_instance.h" #include "base/strings/string_number_conversions.h" #include "base/threading/thread_local.h" #include "base/threading/thread_task_runner_handle.h" #include "base/threading/worker_pool.h" #include "build/build_config.h" #include "content/child/child_process.h" #include "content/child/thread_safe_sender.h" #include "content/common/establish_channel_params.h" #include "content/common/gpu_host_messages.h" #include "content/gpu/gpu_service_factory.h" #include "content/public/browser/content_browser_client.h" #include "content/public/common/content_client.h" #include "content/public/common/content_switches.h" #include "content/public/common/service_manager_connection.h" #include "content/public/gpu/content_gpu_client.h" #include "gpu/command_buffer/service/gpu_switches.h" #include "gpu/command_buffer/service/sync_point_manager.h" #include "gpu/config/gpu_info_collector.h" #include "gpu/config/gpu_switches.h" #include "gpu/config/gpu_util.h" #include "gpu/ipc/common/memory_stats.h" #include "gpu/ipc/service/gpu_memory_buffer_factory.h" #include "gpu/ipc/service/gpu_watchdog_thread.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_sync_message_filter.h" #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" #include "media/gpu/ipc/service/media_gpu_channel_manager.h" #include "services/service_manager/public/cpp/interface_registry.h" #include "services/ui/gpu/interfaces/gpu_service.mojom.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_switches.h" #include "ui/gl/gpu_switching_manager.h" #include "ui/gl/init/gl_factory.h" #include "url/gurl.h" #if defined(USE_OZONE) #include "ui/ozone/public/ozone_platform.h" #endif #if defined(OS_ANDROID) #include "base/android/throw_uncaught_exception.h" #include "media/base/android/media_client_android.h" #include "media/gpu/avda_codec_allocator.h" #endif namespace content { namespace { static base::LazyInstance > g_thread_safe_sender = LAZY_INSTANCE_INITIALIZER; bool GpuProcessLogMessageHandler(int severity, const char* file, int line, size_t message_start, const std::string& str) { std::string header = str.substr(0, message_start); std::string message = str.substr(message_start); g_thread_safe_sender.Get()->Send( new GpuHostMsg_OnLogMessage(severity, header, message)); return false; } // Message filter used to to handle GpuMsg_CreateGpuMemoryBuffer messages // on the IO thread. This allows the UI thread in the browser process to remain // fast at all times. class GpuMemoryBufferMessageFilter : public IPC::MessageFilter { public: explicit GpuMemoryBufferMessageFilter( gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) : gpu_memory_buffer_factory_(gpu_memory_buffer_factory), sender_(nullptr) {} // Overridden from IPC::MessageFilter: void OnFilterAdded(IPC::Channel* channel) override { DCHECK(!sender_); sender_ = channel; } void OnFilterRemoved() override { DCHECK(sender_); sender_ = nullptr; } bool OnMessageReceived(const IPC::Message& message) override { DCHECK(sender_); bool handled = true; IPC_BEGIN_MESSAGE_MAP(GpuMemoryBufferMessageFilter, message) IPC_MESSAGE_HANDLER(GpuMsg_CreateGpuMemoryBuffer, OnCreateGpuMemoryBuffer) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() return handled; } protected: ~GpuMemoryBufferMessageFilter() override {} void OnCreateGpuMemoryBuffer( const GpuMsg_CreateGpuMemoryBuffer_Params& params) { TRACE_EVENT2("gpu", "GpuMemoryBufferMessageFilter::OnCreateGpuMemoryBuffer", "id", params.id.id, "client_id", params.client_id); DCHECK(gpu_memory_buffer_factory_); sender_->Send(new GpuHostMsg_GpuMemoryBufferCreated( gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( params.id, params.size, params.format, params.usage, params.client_id, params.surface_handle))); } gpu::GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; IPC::Sender* sender_; }; ChildThreadImpl::Options GetOptions( gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) { ChildThreadImpl::Options::Builder builder; builder.AddStartupFilter( new GpuMemoryBufferMessageFilter(gpu_memory_buffer_factory)); #if defined(USE_OZONE) IPC::MessageFilter* message_filter = ui::OzonePlatform::GetInstance()->GetGpuMessageFilter(); if (message_filter) builder.AddStartupFilter(message_filter); #endif builder.ConnectToBrowser(true); return builder.Build(); } } // namespace GpuChildThread* GpuChildThread::instance_ = 0; GpuChildThread::GpuChildThread( std::unique_ptr watchdog_thread, bool dead_on_arrival, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info, const DeferredMessages& deferred_messages, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) : ChildThreadImpl(GetOptions(gpu_memory_buffer_factory)), dead_on_arrival_(dead_on_arrival), gpu_info_(gpu_info), deferred_messages_(deferred_messages), in_browser_process_(false), gpu_service_(new ui::GpuService(gpu_info, std::move(watchdog_thread), gpu_memory_buffer_factory, ChildProcess::current()->io_task_runner(), gpu_feature_info)), gpu_main_binding_(this) { #if defined(OS_WIN) target_services_ = NULL; #endif g_thread_safe_sender.Get() = thread_safe_sender(); instance_ = this; } GpuChildThread::GpuChildThread( const InProcessChildThreadParams& params, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) : ChildThreadImpl(ChildThreadImpl::Options::Builder() .InBrowserProcess(params) .AddStartupFilter(new GpuMemoryBufferMessageFilter( gpu_memory_buffer_factory)) .ConnectToBrowser(true) .Build()), dead_on_arrival_(false), gpu_info_(gpu_info), in_browser_process_(true), gpu_service_(new ui::GpuService(gpu_info, nullptr /* watchdog thread */, gpu_memory_buffer_factory, ChildProcess::current()->io_task_runner(), gpu_feature_info)), gpu_main_binding_(this) { #if defined(OS_WIN) target_services_ = NULL; #endif DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kSingleProcess) || base::CommandLine::ForCurrentProcess()->HasSwitch( switches::kInProcessGPU)); g_thread_safe_sender.Get() = thread_safe_sender(); instance_ = this; } GpuChildThread::~GpuChildThread() { } void GpuChildThread::Shutdown() { ChildThreadImpl::Shutdown(); logging::SetLogMessageHandler(NULL); } void GpuChildThread::Init(const base::Time& process_start_time) { process_start_time_ = process_start_time; #if defined(OS_ANDROID) // When running in in-process mode, this has been set in the browser at // ChromeBrowserMainPartsAndroid::PreMainMessageLoopRun(). if (!in_browser_process_) media::SetMediaClientAndroid(GetContentClient()->GetMediaClientAndroid()); #endif // We don't want to process any incoming interface requests until // OnInitialize() is invoked. GetInterfaceRegistry()->PauseBinding(); if (GetContentClient()->gpu()) // NULL in tests. GetContentClient()->gpu()->Initialize(this); AssociatedInterfaceRegistry* registry = &associated_interfaces_; registry->AddInterface(base::Bind( &GpuChildThread::CreateGpuMainService, base::Unretained(this))); } void GpuChildThread::OnFieldTrialGroupFinalized(const std::string& trial_name, const std::string& group_name) { Send(new GpuHostMsg_FieldTrialActivated(trial_name)); } void GpuChildThread::CreateGpuMainService( ui::mojom::GpuMainAssociatedRequest request) { gpu_main_binding_.Bind(std::move(request)); } bool GpuChildThread::Send(IPC::Message* msg) { // The GPU process must never send a synchronous IPC message to the browser // process. This could result in deadlock. DCHECK(!msg->is_sync()); return ChildThreadImpl::Send(msg); } bool GpuChildThread::OnControlMessageReceived(const IPC::Message& msg) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(GpuChildThread, msg) IPC_MESSAGE_HANDLER(GpuMsg_Finalize, OnFinalize) IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo, OnCollectGraphicsInfo) IPC_MESSAGE_HANDLER(GpuMsg_Clean, OnClean) IPC_MESSAGE_HANDLER(GpuMsg_Crash, OnCrash) IPC_MESSAGE_HANDLER(GpuMsg_Hang, OnHang) #if defined(OS_ANDROID) IPC_MESSAGE_HANDLER(GpuMsg_JavaCrash, OnJavaCrash) #endif IPC_MESSAGE_HANDLER(GpuMsg_GpuSwitched, OnGpuSwitched) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() return handled; } bool GpuChildThread::OnMessageReceived(const IPC::Message& msg) { if (ChildThreadImpl::OnMessageReceived(msg)) return true; bool handled = true; IPC_BEGIN_MESSAGE_MAP(GpuChildThread, msg) IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel) IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel) IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer) IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader) #if defined(OS_ANDROID) IPC_MESSAGE_HANDLER(GpuMsg_WakeUpGpu, OnWakeUpGpu); IPC_MESSAGE_HANDLER(GpuMsg_DestroyingVideoSurface, OnDestroyingVideoSurface); #endif IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() if (handled) return true; return false; } void GpuChildThread::OnAssociatedInterfaceRequest( const std::string& name, mojo::ScopedInterfaceEndpointHandle handle) { if (associated_interfaces_.CanBindRequest(name)) associated_interfaces_.BindRequest(name, std::move(handle)); else ChildThreadImpl::OnAssociatedInterfaceRequest(name, std::move(handle)); } void GpuChildThread::CreateGpuService( ui::mojom::GpuServiceRequest request, ui::mojom::GpuHostPtr gpu_host, const gpu::GpuPreferences& gpu_preferences) { gpu_service_->Bind(std::move(request)); gpu_info_.video_decode_accelerator_capabilities = media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences); gpu_info_.video_encode_accelerator_supported_profiles = media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences); gpu_info_.jpeg_decode_accelerator_supported = media::GpuJpegDecodeAcceleratorFactoryProvider:: IsAcceleratedJpegDecodeSupported(); // Record initialization only after collecting the GPU info because that can // take a significant amount of time. gpu_info_.initialization_time = base::Time::Now() - process_start_time_; Send(new GpuHostMsg_Initialized(!dead_on_arrival_, gpu_info_, gpu_service_->gpu_feature_info())); while (!deferred_messages_.empty()) { const LogMessage& log = deferred_messages_.front(); Send(new GpuHostMsg_OnLogMessage(log.severity, log.header, log.message)); deferred_messages_.pop(); } if (dead_on_arrival_) { LOG(ERROR) << "Exiting GPU process due to errors during initialization"; base::MessageLoop::current()->QuitWhenIdle(); return; } // We don't need to pipe log messages if we are running the GPU thread in // the browser process. if (!in_browser_process_) logging::SetLogMessageHandler(GpuProcessLogMessageHandler); gpu::SyncPointManager* sync_point_manager = nullptr; // Note SyncPointManager from ContentGpuClient cannot be owned by this. if (GetContentClient()->gpu()) sync_point_manager = GetContentClient()->gpu()->GetSyncPointManager(); gpu_service_->InitializeWithHost(std::move(gpu_host), gpu_preferences, sync_point_manager, ChildProcess::current()->GetShutDownEvent()); CHECK(gpu_service_->media_gpu_channel_manager()); #if defined(TOOLKIT_QT) gpu_channel_manager()->set_share_group(GetContentClient()->browser()->GetInProcessGpuShareGroup()); #endif // Only set once per process instance. service_factory_.reset(new GpuServiceFactory( gpu_service_->media_gpu_channel_manager()->AsWeakPtr())); GetInterfaceRegistry()->AddInterface(base::Bind( &GpuChildThread::BindServiceFactoryRequest, base::Unretained(this))); if (GetContentClient()->gpu()) { // NULL in tests. GetContentClient()->gpu()->ExposeInterfacesToBrowser(GetInterfaceRegistry(), gpu_preferences); GetContentClient()->gpu()->ConsumeInterfacesFromBrowser( GetRemoteInterfaces()); } GetInterfaceRegistry()->ResumeBinding(); } void GpuChildThread::CreateDisplayCompositor( cc::mojom::DisplayCompositorRequest request, cc::mojom::DisplayCompositorClientPtr client) { NOTREACHED(); } void GpuChildThread::OnFinalize() { // Quit the GPU process base::MessageLoop::current()->QuitWhenIdle(); } void GpuChildThread::OnCollectGraphicsInfo() { if (dead_on_arrival_) return; #if defined(OS_MACOSX) // gpu::CollectContextGraphicsInfo() is already called during gpu process // initialization (see GpuInit::InitializeAndStartSandbox()) on non-mac // platforms, and during in-browser gpu thread initialization on all platforms // (See InProcessGpuThread::Init()). if (!in_browser_process_) { DCHECK_EQ(gpu::kCollectInfoNone, gpu_info_.context_info_state); gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info_); switch (result) { case gpu::kCollectInfoFatalFailure: LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal)."; // TODO(piman): can we signal overall failure? break; case gpu::kCollectInfoNonFatalFailure: DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal)."; break; case gpu::kCollectInfoNone: NOTREACHED(); break; case gpu::kCollectInfoSuccess: break; } GetContentClient()->SetGpuInfo(gpu_info_); } #endif #if defined(OS_WIN) // GPU full info collection should only happen on un-sandboxed GPU process // or single process/in-process gpu mode on Windows. base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); DCHECK(command_line->HasSwitch(switches::kDisableGpuSandbox) || in_browser_process_); // This is slow, but it's the only thing the unsandboxed GPU process does, // and GpuDataManager prevents us from sending multiple collecting requests, // so it's OK to be blocking. gpu::GetDxDiagnostics(&gpu_info_.dx_diagnostics); gpu_info_.dx_diagnostics_info_state = gpu::kCollectInfoSuccess; #endif // OS_WIN Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_)); #if defined(OS_WIN) if (!in_browser_process_) { // The unsandboxed GPU process fulfilled its duty. Rest in peace. base::MessageLoop::current()->QuitWhenIdle(); } #endif // OS_WIN } void GpuChildThread::OnClean() { DVLOG(1) << "GPU: Removing all contexts"; if (gpu_channel_manager()) gpu_channel_manager()->DestroyAllChannels(); } void GpuChildThread::OnCrash() { DVLOG(1) << "GPU: Simulating GPU crash"; // Good bye, cruel world. volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL; *it_s_the_end_of_the_world_as_we_know_it = 0xdead; } void GpuChildThread::OnHang() { DVLOG(1) << "GPU: Simulating GPU hang"; for (;;) { // Do not sleep here. The GPU watchdog timer tracks the amount of user // time this thread is using and it doesn't use much while calling Sleep. } } #if defined(OS_ANDROID) void GpuChildThread::OnJavaCrash() { base::android::ThrowUncaughtException(); } #endif void GpuChildThread::OnGpuSwitched() { DVLOG(1) << "GPU: GPU has switched"; // Notify observers in the GPU process. if (!in_browser_process_) ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched(); } void GpuChildThread::OnEstablishChannel(const EstablishChannelParams& params) { if (!gpu_channel_manager()) return; IPC::ChannelHandle channel_handle = gpu_channel_manager()->EstablishChannel( params.client_id, params.client_tracing_id, params.preempts, params.allow_view_command_buffers, params.allow_real_time_streams); gpu_service_->media_gpu_channel_manager()->AddChannel(params.client_id); Send(new GpuHostMsg_ChannelEstablished(channel_handle)); } void GpuChildThread::OnCloseChannel(int32_t client_id) { if (gpu_channel_manager()) gpu_channel_manager()->RemoveChannel(client_id); } void GpuChildThread::OnLoadedShader(const std::string& shader) { if (gpu_channel_manager()) gpu_channel_manager()->PopulateShaderCache(shader); } void GpuChildThread::OnDestroyGpuMemoryBuffer( gfx::GpuMemoryBufferId id, int client_id, const gpu::SyncToken& sync_token) { if (gpu_channel_manager()) gpu_channel_manager()->DestroyGpuMemoryBuffer(id, client_id, sync_token); } #if defined(OS_ANDROID) void GpuChildThread::OnWakeUpGpu() { if (gpu_channel_manager()) gpu_channel_manager()->WakeUpGpu(); } void GpuChildThread::OnDestroyingVideoSurface(int surface_id) { media::AVDACodecAllocator::Instance()->OnSurfaceDestroyed(surface_id); Send(new GpuHostMsg_DestroyingVideoSurfaceAck(surface_id)); } #endif void GpuChildThread::BindServiceFactoryRequest( service_manager::mojom::ServiceFactoryRequest request) { DVLOG(1) << "GPU: Binding service_manager::mojom::ServiceFactoryRequest"; DCHECK(service_factory_); service_factory_bindings_.AddBinding(service_factory_.get(), std::move(request)); } } // namespace content