// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ #define CONTENT_GPU_GPU_CHILD_THREAD_H_ #include #include #include #include "base/command_line.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/child/child_thread_impl.h" #include "content/common/process_control.mojom.h" #include "gpu/command_buffer/service/gpu_preferences.h" #include "gpu/config/gpu_info.h" #include "gpu/ipc/service/gpu_channel.h" #include "gpu/ipc/service/gpu_channel_manager.h" #include "gpu/ipc/service/gpu_channel_manager_delegate.h" #include "gpu/ipc/service/gpu_config.h" #include "gpu/ipc/service/x_util.h" #include "mojo/public/cpp/bindings/binding_set.h" #include "mojo/public/cpp/bindings/interface_request.h" #include "ui/gfx/native_widget_types.h" namespace gpu { class GpuMemoryBufferFactory; class SyncPointManager; } namespace sandbox { class TargetServices; } namespace content { class GpuProcessControlImpl; class GpuWatchdogThread; class MediaService; struct EstablishChannelParams; #if defined(OS_MACOSX) struct BufferPresentedParams; #endif // The main thread of the GPU child process. There will only ever be one of // these per process. It does process initialization and shutdown. It forwards // IPC messages to gpu::GpuChannelManager, which is responsible for issuing // rendering commands to the GPU. class GpuChildThread : public ChildThreadImpl, public gpu::GpuChannelManagerDelegate { public: typedef std::queue DeferredMessages; // Returns the one gpu thread for this process. Note that this can only // be accessed when running on the gpu thread itself. static GpuChildThread* current(); GpuChildThread(GpuWatchdogThread* gpu_watchdog_thread, bool dead_on_arrival, const gpu::GPUInfo& gpu_info, const DeferredMessages& deferred_messages, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, gpu::SyncPointManager* sync_point_manager); GpuChildThread(const gpu::GpuPreferences& gpu_preferences, const InProcessChildThreadParams& params, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, gpu::SyncPointManager* sync_point_manager); ~GpuChildThread() override; void Shutdown() override; void Init(const base::Time& process_start_time); void StopWatchdog(); gpu::GpuPreferences gpu_preferences() { return gpu_preferences_; } gpu::GpuChannelManager* ChannelManager() const { return gpu_channel_manager_.get(); } static GpuChildThread* instance() { return instance_; } private: // ChildThread overrides. bool Send(IPC::Message* msg) override; bool OnControlMessageReceived(const IPC::Message& msg) override; bool OnMessageReceived(const IPC::Message& msg) override; // gpu::GpuChannelManagerDelegate implementation. void SetActiveURL(const GURL& url) override; void AddSubscription(int32_t client_id, unsigned int target) override; void DidCreateOffscreenContext(const GURL& active_url) override; void DidDestroyChannel(int client_id) override; void DidDestroyOffscreenContext(const GURL& active_url) override; void DidLoseContext(bool offscreen, gpu::error::ContextLostReason reason, const GURL& active_url) override; void GpuMemoryUmaStats(const gpu::GPUMemoryUmaStats& params) override; void RemoveSubscription(int32_t client_id, unsigned int target) override; #if defined(OS_MACOSX) void SendAcceleratedSurfaceBuffersSwapped( int32_t surface_id, CAContextID ca_context_id, const gfx::ScopedRefCountedIOSurfaceMachPort& io_surface, const gfx::Size& size, float scale_factor, std::vector latency_info) override; #endif #if defined(OS_WIN) void SendAcceleratedSurfaceCreatedChildWindow( gpu::SurfaceHandle parent_window, gpu::SurfaceHandle child_window) override; #endif void StoreShaderToDisk(int32_t client_id, const std::string& key, const std::string& shader) override; // Message handlers. void OnInitialize(const gpu::GpuPreferences& gpu_preferences); void OnFinalize(); void OnCollectGraphicsInfo(); void OnGetVideoMemoryUsageStats(); void OnSetVideoMemoryWindowCount(uint32_t window_count); void OnClean(); void OnCrash(); void OnHang(); void OnDisableWatchdog(); void OnGpuSwitched(); #if defined(OS_MACOSX) void OnBufferPresented(const BufferPresentedParams& params); #endif void OnEstablishChannel(const EstablishChannelParams& params); void OnCloseChannel(int32_t client_id); void OnLoadedShader(const std::string& shader); void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id, const gpu::SyncToken& sync_token); void OnUpdateValueState(int client_id, unsigned int target, const gpu::ValueState& state); #if defined(OS_ANDROID) void OnWakeUpGpu(); #endif void OnLoseAllContexts(); void BindProcessControlRequest( mojo::InterfaceRequest request); gpu::GpuPreferences gpu_preferences_; // Set this flag to true if a fatal error occurred before we receive the // OnInitialize message, in which case we just declare ourselves DOA. bool dead_on_arrival_; base::Time process_start_time_; scoped_refptr watchdog_thread_; #if defined(OS_WIN) // Windows specific client sandbox interface. sandbox::TargetServices* target_services_; #endif // Non-owning. gpu::SyncPointManager* sync_point_manager_; scoped_ptr gpu_channel_manager_; scoped_ptr media_service_; // Information about the GPU, such as device and vendor ID. gpu::GPUInfo gpu_info_; // Error messages collected in gpu_main() before the thread is created. DeferredMessages deferred_messages_; // Whether the GPU thread is running in the browser process. bool in_browser_process_; // The gpu::GpuMemoryBufferFactory instance used to allocate GpuMemoryBuffers. gpu::GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; // Process control for Mojo application hosting. scoped_ptr process_control_; // Bindings to the mojom::ProcessControl impl. mojo::BindingSet process_control_bindings_; static GpuChildThread* instance_; DISALLOW_COPY_AND_ASSIGN(GpuChildThread); }; } // namespace content #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_