// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ #define CONTENT_GPU_GPU_CHILD_THREAD_H_ #include #include #include #include #include "base/callback.h" #include "base/command_line.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/metrics/field_trial.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/child/child_thread_impl.h" #include "content/common/associated_interface_registry_impl.h" #include "gpu/command_buffer/service/gpu_preferences.h" #include "gpu/config/gpu_feature_info.h" #include "gpu/config/gpu_info.h" #include "gpu/ipc/service/gpu_channel.h" #include "gpu/ipc/service/gpu_channel_manager.h" #include "gpu/ipc/service/gpu_channel_manager_delegate.h" #include "gpu/ipc/service/gpu_config.h" #include "gpu/ipc/service/x_util.h" #include "mojo/public/cpp/bindings/associated_binding_set.h" #include "mojo/public/cpp/bindings/binding_set.h" #include "services/service_manager/public/interfaces/service_factory.mojom.h" #include "services/ui/gpu/gpu_service.h" #include "services/ui/gpu/interfaces/gpu_main.mojom.h" #include "ui/gfx/native_widget_types.h" namespace gpu { class GpuMemoryBufferFactory; class GpuWatchdogThread; } namespace sandbox { class TargetServices; } namespace content { class GpuServiceFactory; struct EstablishChannelParams; // The main thread of the GPU child process. There will only ever be one of // these per process. It does process initialization and shutdown. It forwards // IPC messages to gpu::GpuChannelManager, which is responsible for issuing // rendering commands to the GPU. class GpuChildThread : public ChildThreadImpl, public ui::mojom::GpuMain, public base::FieldTrialList::Observer { public: struct LogMessage { int severity; std::string header; std::string message; }; typedef std::queue DeferredMessages; GpuChildThread(std::unique_ptr gpu_watchdog_thread, bool dead_on_arrival, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info, const DeferredMessages& deferred_messages, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory); GpuChildThread(const InProcessChildThreadParams& params, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory); ~GpuChildThread() override; void Shutdown() override; void Init(const base::Time& process_start_time); gpu::GpuWatchdogThread* watchdog_thread() { return gpu_service_->watchdog_thread(); } static GpuChildThread* instance() { return instance_; } gpu::GpuChannelManager* gpu_channel_manager() { return gpu_service_->gpu_channel_manager(); } private: void CreateGpuMainService(ui::mojom::GpuMainAssociatedRequest request); // ChildThreadImpl:. bool Send(IPC::Message* msg) override; bool OnControlMessageReceived(const IPC::Message& msg) override; bool OnMessageReceived(const IPC::Message& msg) override; // IPC::Listener implementation via ChildThreadImpl: void OnAssociatedInterfaceRequest( const std::string& name, mojo::ScopedInterfaceEndpointHandle handle) override; // ui::mojom::GpuMain: void CreateGpuService(ui::mojom::GpuServiceRequest request, ui::mojom::GpuHostPtr gpu_host, const gpu::GpuPreferences& preferences) override; void CreateDisplayCompositor( cc::mojom::DisplayCompositorRequest request, cc::mojom::DisplayCompositorClientPtr client) override; // base::FieldTrialList::Observer: void OnFieldTrialGroupFinalized(const std::string& trial_name, const std::string& group_name) override; // Message handlers. void OnFinalize(); void OnCollectGraphicsInfo(); void OnSetVideoMemoryWindowCount(uint32_t window_count); void OnClean(); void OnCrash(); void OnHang(); #if defined(OS_ANDROID) void OnJavaCrash(); #endif void OnGpuSwitched(); void OnEstablishChannel(const EstablishChannelParams& params); void OnCloseChannel(int32_t client_id); void OnLoadedShader(const std::string& shader); void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id, const gpu::SyncToken& sync_token); #if defined(OS_ANDROID) void OnWakeUpGpu(); void OnDestroyingVideoSurface(int surface_id); #endif void BindServiceFactoryRequest( service_manager::mojom::ServiceFactoryRequest request); // Set this flag to true if a fatal error occurred before we receive the // OnInitialize message, in which case we just declare ourselves DOA. const bool dead_on_arrival_; base::Time process_start_time_; #if defined(OS_WIN) // Windows specific client sandbox interface. sandbox::TargetServices* target_services_; #endif // Information about the GPU, such as device and vendor ID. gpu::GPUInfo gpu_info_; // Error messages collected in gpu_main() before the thread is created. DeferredMessages deferred_messages_; // Whether the GPU thread is running in the browser process. bool in_browser_process_; // ServiceFactory for service_manager::Service hosting. std::unique_ptr service_factory_; // Bindings to the service_manager::mojom::ServiceFactory impl. mojo::BindingSet service_factory_bindings_; AssociatedInterfaceRegistryImpl associated_interfaces_; std::unique_ptr gpu_service_; mojo::AssociatedBinding gpu_main_binding_; static GpuChildThread* instance_; DISALLOW_COPY_AND_ASSIGN(GpuChildThread); }; } // namespace content #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_