// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ #define CONTENT_GPU_GPU_CHILD_THREAD_H_ #include #include #include #include #include "base/callback.h" #include "base/command_line.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/metrics/field_trial.h" #include "base/time/time.h" #include "build/build_config.h" #include "content/child/child_thread_impl.h" #include "content/common/associated_interface_registry_impl.h" #include "gpu/command_buffer/service/gpu_preferences.h" #include "gpu/config/gpu_feature_info.h" #include "gpu/config/gpu_info.h" #include "gpu/ipc/service/gpu_channel.h" #include "gpu/ipc/service/gpu_channel_manager.h" #include "gpu/ipc/service/gpu_channel_manager_delegate.h" #include "gpu/ipc/service/gpu_config.h" #include "gpu/ipc/service/x_util.h" #include "media/base/android_overlay_mojo_factory.h" #include "mojo/public/cpp/bindings/associated_binding_set.h" #include "mojo/public/cpp/bindings/binding_set.h" #include "services/service_manager/public/interfaces/service_factory.mojom.h" #include "services/ui/gpu/gpu_service.h" #include "services/ui/gpu/interfaces/gpu_main.mojom.h" #include "ui/gfx/native_widget_types.h" namespace gpu { class GpuWatchdogThread; } namespace service_manager { struct BindSourceInfo; } namespace content { class GpuServiceFactory; // The main thread of the GPU child process. There will only ever be one of // these per process. It does process initialization and shutdown. It forwards // IPC messages to gpu::GpuChannelManager, which is responsible for issuing // rendering commands to the GPU. class GpuChildThread : public ChildThreadImpl, public ui::mojom::GpuMain, public base::FieldTrialList::Observer { public: struct LogMessage { int severity; std::string header; std::string message; }; typedef std::vector DeferredMessages; GpuChildThread(std::unique_ptr gpu_watchdog_thread, bool dead_on_arrival, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info, DeferredMessages deferred_messages); GpuChildThread(const InProcessChildThreadParams& params, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info); ~GpuChildThread() override; void Init(const base::Time& process_start_time); static GpuChildThread* instance() { return instance_; } gpu::GpuChannelManager* gpu_channel_manager() { return gpu_service_->gpu_channel_manager(); } private: GpuChildThread(const ChildThreadImpl::Options& options, std::unique_ptr gpu_watchdog_thread, bool dead_on_arrival, bool in_browser_process, const gpu::GPUInfo& gpu_info, const gpu::GpuFeatureInfo& gpu_feature_info); void CreateGpuMainService(ui::mojom::GpuMainAssociatedRequest request); // ChildThreadImpl:. bool Send(IPC::Message* msg) override; // IPC::Listener implementation via ChildThreadImpl: void OnAssociatedInterfaceRequest( const std::string& name, mojo::ScopedInterfaceEndpointHandle handle) override; // ui::mojom::GpuMain: void CreateGpuService(ui::mojom::GpuServiceRequest request, ui::mojom::GpuHostPtr gpu_host, const gpu::GpuPreferences& preferences, mojo::ScopedSharedBufferHandle activity_flags) override; void CreateFrameSinkManager( cc::mojom::FrameSinkManagerRequest request, cc::mojom::FrameSinkManagerClientPtr client) override; // base::FieldTrialList::Observer: void OnFieldTrialGroupFinalized(const std::string& trial_name, const std::string& group_name) override; void BindServiceFactoryRequest( const service_manager::BindSourceInfo& source_info, service_manager::mojom::ServiceFactoryRequest request); #if defined(OS_ANDROID) static std::unique_ptr CreateAndroidOverlay( const base::UnguessableToken& routing_token, media::AndroidOverlayConfig); #endif // Set this flag to true if a fatal error occurred before we receive the // OnInitialize message, in which case we just declare ourselves DOA. const bool dead_on_arrival_; // Error messages collected in gpu_main() before the thread is created. DeferredMessages deferred_messages_; // Whether the GPU thread is running in the browser process. const bool in_browser_process_; // ServiceFactory for service_manager::Service hosting. std::unique_ptr service_factory_; // Bindings to the service_manager::mojom::ServiceFactory impl. mojo::BindingSet service_factory_bindings_; AssociatedInterfaceRegistryImpl associated_interfaces_; std::unique_ptr gpu_service_; mojo::AssociatedBinding gpu_main_binding_; // Holds a closure that releases pending interface requests on the IO thread. base::Closure release_pending_requests_closure_; base::WeakPtrFactory weak_factory_; static GpuChildThread* instance_; DISALLOW_COPY_AND_ASSIGN(GpuChildThread); }; } // namespace content #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_