// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_ #define CONTENT_GPU_GPU_CHILD_THREAD_H_ #include #include #include #include #include "base/callback.h" #include "base/command_line.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "build/build_config.h" #include "components/viz/service/gl/gpu_service_impl.h" #include "components/viz/service/main/viz_main_impl.h" #include "content/child/child_thread_impl.h" #include "content/common/associated_interface_registry_impl.h" #include "gpu/command_buffer/service/gpu_preferences.h" #include "gpu/config/gpu_feature_info.h" #include "gpu/config/gpu_info.h" #include "gpu/ipc/service/gpu_channel.h" #include "gpu/ipc/service/gpu_channel_manager.h" #include "gpu/ipc/service/gpu_channel_manager_delegate.h" #include "gpu/ipc/service/gpu_config.h" #include "gpu/ipc/service/x_util.h" #include "media/base/android_overlay_mojo_factory.h" #include "mojo/public/cpp/bindings/associated_binding_set.h" #include "mojo/public/cpp/bindings/binding_set.h" #include "services/service_manager/public/cpp/service_context_ref.h" #include "services/service_manager/public/mojom/service_factory.mojom.h" #include "services/viz/privileged/interfaces/viz_main.mojom.h" #include "ui/gfx/native_widget_types.h" namespace content { class GpuServiceFactory; // The main thread of the GPU child process. There will only ever be one of // these per process. It does process initialization and shutdown. It forwards // IPC messages to gpu::GpuChannelManager, which is responsible for issuing // rendering commands to the GPU. class GpuChildThread : public ChildThreadImpl, public viz::VizMainImpl::Delegate { public: GpuChildThread(std::unique_ptr gpu_init, viz::VizMainImpl::LogMessages deferred_messages); GpuChildThread(const InProcessChildThreadParams& params, std::unique_ptr gpu_init); ~GpuChildThread() override; void Init(const base::Time& process_start_time); static GpuChildThread* instance() { return instance_; } gpu::GpuChannelManager* gpu_channel_manager() { return viz_main_.gpu_service()->gpu_channel_manager(); } private: GpuChildThread(const ChildThreadImpl::Options& options, std::unique_ptr gpu_init); void CreateVizMainService(viz::mojom::VizMainAssociatedRequest request); bool in_process_gpu() const; // ChildThreadImpl:. bool Send(IPC::Message* msg) override; // IPC::Listener implementation via ChildThreadImpl: void OnAssociatedInterfaceRequest( const std::string& name, mojo::ScopedInterfaceEndpointHandle handle) override; // viz::VizMainImpl::Delegate: void OnInitializationFailed() override; void OnGpuServiceConnection(viz::GpuServiceImpl* gpu_service) override; void PostCompositorThreadCreated( base::SingleThreadTaskRunner* task_runner) override; void BindServiceFactoryRequest( service_manager::mojom::ServiceFactoryRequest request); #if defined(OS_ANDROID) static std::unique_ptr CreateAndroidOverlay( scoped_refptr main_task_runner, const base::UnguessableToken& routing_token, media::AndroidOverlayConfig); #endif viz::VizMainImpl viz_main_; // ServiceFactory for service_manager::Service hosting. std::unique_ptr service_factory_; // Bindings to the service_manager::mojom::ServiceFactory impl. mojo::BindingSet service_factory_bindings_; AssociatedInterfaceRegistryImpl associated_interfaces_; // Holds a closure that releases pending interface requests on the IO thread. base::Closure release_pending_requests_closure_; base::WeakPtrFactory weak_factory_; static GpuChildThread* instance_; DISALLOW_COPY_AND_ASSIGN(GpuChildThread); }; } // namespace content #endif // CONTENT_GPU_GPU_CHILD_THREAD_H_