// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_WEB_UI_H_ #define CONTENT_PUBLIC_BROWSER_WEB_UI_H_ #include #include "base/basictypes.h" #include "base/callback.h" #include "base/strings/string16.h" #include "content/common/content_export.h" #include "content/public/common/page_transition_types.h" #include "ui/base/layout.h" class GURL; namespace base { class ListValue; class Value; } namespace content { class WebContents; class WebUIController; class WebUIMessageHandler; // A WebUI sets up the datasources and message handlers for a given HTML-based // UI. class CONTENT_EXPORT WebUI { public: // An opaque identifier used to identify a WebUI. This can only be compared to // kNoWebUI or other WebUI types. See GetWebUIType. typedef void* TypeID; // A special WebUI type that signifies that a given page would not use the // Web UI system. static const TypeID kNoWebUI; // Returns JavaScript code that, when executed, calls the function specified // by |function_name| with the arguments specified in |arg_list|. static base::string16 GetJavascriptCall( const std::string& function_name, const std::vector& arg_list); virtual ~WebUI() {} virtual WebContents* GetWebContents() const = 0; virtual WebUIController* GetController() const = 0; virtual void SetController(WebUIController* controller) = 0; // Returns the device scale factor of the monitor that the renderer is on. // Whenever possible, WebUI should push resources with this scale factor to // Javascript. virtual ui::ScaleFactor GetDeviceScaleFactor() const = 0; // Gets a custom tab title provided by the Web UI. If there is no title // override, the string will be empty which should trigger the default title // behavior for the tab. virtual const base::string16& GetOverriddenTitle() const = 0; virtual void OverrideTitle(const base::string16& title) = 0; // Returns the transition type that should be used for link clicks on this // Web UI. This will default to LINK but may be overridden. virtual PageTransition GetLinkTransitionType() const = 0; virtual void SetLinkTransitionType(PageTransition type) = 0; // Allows a controller to override the BindingsPolicy that should be enabled // for this page. virtual int GetBindings() const = 0; virtual void SetBindings(int bindings) = 0; // Sets the path for the iframe if this WebUI is embedded in a page. virtual void SetFrameXPath(const std::string& xpath) = 0; // Takes ownership of |handler|, which will be destroyed when the WebUI is. virtual void AddMessageHandler(WebUIMessageHandler* handler) = 0; // Used by WebUIMessageHandlers. If the given message is already registered, // the call has no effect unless |register_callback_overwrites_| is set to // true. typedef base::Callback MessageCallback; virtual void RegisterMessageCallback(const std::string& message, const MessageCallback& callback) = 0; // This is only needed if an embedder overrides handling of a WebUIMessage and // then later wants to undo that, or to route it to a different WebUI object. virtual void ProcessWebUIMessage(const GURL& source_url, const std::string& message, const base::ListValue& args) = 0; // Call a Javascript function by sending its name and arguments down to // the renderer. This is asynchronous; there's no way to get the result // of the call, and should be thought of more like sending a message to // the page. // All function names in WebUI must consist of only ASCII characters. // There are variants for calls with more arguments. virtual void CallJavascriptFunction(const std::string& function_name) = 0; virtual void CallJavascriptFunction(const std::string& function_name, const base::Value& arg) = 0; virtual void CallJavascriptFunction(const std::string& function_name, const base::Value& arg1, const base::Value& arg2) = 0; virtual void CallJavascriptFunction(const std::string& function_name, const base::Value& arg1, const base::Value& arg2, const base::Value& arg3) = 0; virtual void CallJavascriptFunction(const std::string& function_name, const base::Value& arg1, const base::Value& arg2, const base::Value& arg3, const base::Value& arg4) = 0; virtual void CallJavascriptFunction( const std::string& function_name, const std::vector& args) = 0; }; } // namespace content #endif // CONTENT_PUBLIC_BROWSER_WEB_UI_H_