// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DEVICE_GAMEPAD_DUALSHOCK4_CONTROLLER_BASE_ #define DEVICE_GAMEPAD_DUALSHOCK4_CONTROLLER_BASE_ #include "device/gamepad/abstract_haptic_gamepad.h" namespace device { class Dualshock4ControllerBase : public AbstractHapticGamepad { public: Dualshock4ControllerBase() = default; ~Dualshock4ControllerBase() override; static bool IsDualshock4(int vendor_id, int product_id); void SetVibration(double strong_magnitude, double weak_magnitude) override; virtual size_t WriteOutputReport(void* report, size_t report_length); }; } // namespace device #endif // DEVICE_GAMEPAD_DUALSHOCK4_CONTROLLER_BASE_