// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "device/gamepad/gamepad_data_fetcher.h" namespace device { GamepadDataFetcher::GamepadDataFetcher() : provider_(nullptr) {} void GamepadDataFetcher::InitializeProvider(GamepadPadStateProvider* provider) { DCHECK(provider); provider_ = provider; OnAddedToProvider(); } void GamepadDataFetcher::PlayEffect( int source_id, mojom::GamepadHapticEffectType type, mojom::GamepadEffectParametersPtr params, mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback) { std::move(callback).Run( mojom::GamepadHapticsResult::GamepadHapticsResultError); } void GamepadDataFetcher::ResetVibration( int source_id, mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback) { std::move(callback).Run( mojom::GamepadHapticsResult::GamepadHapticsResultError); } GamepadDataFetcherFactory::GamepadDataFetcherFactory() = default; } // namespace device