// Copyright (c) 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // DO NOT MODIFY. Use generate_shaders.bat to modify, then re-add this warning. #ifndef DEVICE_VR_WINDOWS_GEOMETRY_SHADER_H_ #define DEVICE_VR_WINDOWS_GEOMETRY_SHADER_H_ #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // TEXCOORD 0 xy 1 NONE float xy // TEXCOORD 1 x 2 NONE uint x // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // TEXCOORD 0 xy 1 NONE float xy // SV_RenderTargetArrayIndex 0 x 2 RTINDEX uint x // gs_5_0 dcl_globalFlags refactoringAllowed dcl_input_siv v[3][0].xyzw, position dcl_input v[3][1].xy dcl_input v[3][2].x dcl_inputprimitive triangle dcl_stream m0 dcl_outputtopology trianglestrip dcl_output_siv o0.xyzw, position dcl_output o1.xy dcl_output_siv o2.x, rendertarget_array_index dcl_maxout 3 mov o0.xyzw, v[0][0].xyzw mov o1.xy, v[0][1].xyxx mov o2.x, v[0][2].x emit_stream m0 mov o0.xyzw, v[1][0].xyzw mov o1.xy, v[1][1].xyxx mov o2.x, v[1][2].x emit_stream m0 mov o0.xyzw, v[2][0].xyzw mov o1.xy, v[2][1].xyxx mov o2.x, v[2][2].x emit_stream m0 ret // Approximately 13 instruction slots used #endif const BYTE g_geometry[] = { 68, 88, 66, 67, 192, 67, 214, 18, 59, 16, 12, 193, 3, 224, 129, 54, 121, 194, 217, 87, 1, 0, 0, 0, 220, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0, 0, 0, 28, 1, 0, 0, 176, 1, 0, 0, 64, 3, 0, 0, 82, 68, 69, 70, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 5, 83, 71, 0, 1, 0, 0, 60, 0, 0, 0, 82, 68, 49, 49, 60, 0, 0, 0, 24, 0, 0, 0, 32, 0, 0, 0, 40, 0, 0, 0, 36, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 53, 140, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0, 0, 0, 0, 0, 0, 113, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 65, 114, 114, 97, 121, 73, 110, 100, 101, 120, 0, 171, 83, 72, 69, 88, 136, 1, 0, 0, 80, 0, 2, 0, 98, 0, 0, 0, 106, 8, 0, 1, 97, 0, 0, 5, 242, 16, 32, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 50, 16, 32, 0, 3, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18, 16, 32, 0, 3, 0, 0, 0, 2, 0, 0, 0, 93, 24, 0, 1, 143, 0, 0, 3, 0, 0, 17, 0, 0, 0, 0, 0, 92, 40, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 18, 32, 16, 0, 2, 0, 0, 0, 4, 0, 0, 0, 94, 0, 0, 2, 3, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 6, 18, 32, 16, 0, 2, 0, 0, 0, 10, 16, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 117, 0, 0, 3, 0, 0, 17, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 32, 0, 1, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 32, 0, 1, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 6, 18, 32, 16, 0, 2, 0, 0, 0, 10, 16, 32, 0, 1, 0, 0, 0, 2, 0, 0, 0, 117, 0, 0, 3, 0, 0, 17, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 32, 0, 2, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 32, 0, 2, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 6, 18, 32, 16, 0, 2, 0, 0, 0, 10, 16, 32, 0, 2, 0, 0, 0, 2, 0, 0, 0, 117, 0, 0, 3, 0, 0, 17, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 148, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; #endif // DEVICE_VR_WINDOWS_GEOMETRY_SHADER_H_