// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_BROWSER_API_MESSAGING_MESSAGE_SERVICE_H_ #define EXTENSIONS_BROWSER_API_MESSAGING_MESSAGE_SERVICE_H_ #include #include #include #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "extensions/browser/api/messaging/message_port.h" #include "extensions/browser/api/messaging/native_message_host.h" #include "extensions/browser/browser_context_keyed_api_factory.h" #include "extensions/browser/lazy_context_id.h" #include "extensions/browser/lazy_context_task_queue.h" #include "extensions/common/api/messaging/message.h" #include "extensions/common/api/messaging/port_id.h" #include "extensions/common/extension_id.h" class GURL; namespace content { class BrowserContext; } namespace extensions { class ChannelEndpoint; class Extension; class ExtensionHost; class MessagingDelegate; struct MessagingEndpoint; struct PortContext; // This class manages message and event passing between renderer processes. // It maintains a list of processes that are listening to events and a set of // open channels. // // Messaging works this way: // - An extension-owned script context (like a background page or a content // script) adds an event listener to the "onConnect" event. // - Another context calls "runtime.connect()" to open a channel to the // extension process, or an extension context calls "tabs.connect(tabId)" to // open a channel to the content scripts for the given tab. The EMS notifies // the target process/tab, which then calls the onConnect event in every // context owned by the connecting extension in that process/tab. // - Once the channel is established, either side can call postMessage to send // a message to the opposite side of the channel, which may have multiple // listeners. // // Terminology: // channel: connection between two ports // port: One sender or receiver tied to one or more RenderFrameHost instances. class MessageService : public BrowserContextKeyedAPI, public MessagePort::ChannelDelegate { public: // A messaging channel. Note that the opening port can be the same as the // receiver, if an extension background page wants to talk to its tab (for // example). struct MessageChannel; explicit MessageService(content::BrowserContext* context); ~MessageService() override; // BrowserContextKeyedAPI implementation. static BrowserContextKeyedAPIFactory* GetFactoryInstance(); // MessagePort::ChannelDelegate implementation. void CloseChannel(const PortId& port_id, const std::string& error_message) override; void PostMessage(const PortId& port_id, const Message& message) override; // Convenience method to get the MessageService for a browser context. static MessageService* Get(content::BrowserContext* context); // Given an extension's ID, opens a channel between the given renderer "port" // and every listening context owned by that extension. |channel_name| is // an optional identifier for use by extension developers. |opener_port| is an // optional pre-opened port that should be attached to the opened channel. void OpenChannelToExtension(const ChannelEndpoint& source, const PortId& source_port_id, const MessagingEndpoint& source_endpoint, std::unique_ptr opener_port, const std::string& target_extension_id, const GURL& source_url, const std::string& channel_name); // Same as above, but opens a channel to the tab with the given ID. Messages // are restricted to that tab, so if there are multiple tabs in that process, // only the targeted tab will receive messages. void OpenChannelToTab(const ChannelEndpoint& source, const PortId& source_port_id, int tab_id, int frame_id, const std::string& extension_id, const std::string& channel_name); void OpenChannelToNativeApp(const ChannelEndpoint& source, const PortId& source_port_id, const std::string& native_app_name); // Marks the given port as opened by |port_context| in the render process // with id |process_id|. void OpenPort(const PortId& port_id, int process_id, const PortContext& port_context); // Closes the given port in the given |port_context|. If this was the last // context or if |force_close| is true, then the other side is closed as well. void ClosePort(const PortId& port_id, int process_id, const PortContext& port_context, bool force_close); base::WeakPtr GetChannelDelegate() { return weak_factory_.GetWeakPtr(); } private: friend class MockMessageService; friend class BrowserContextKeyedAPIFactory; struct OpenChannelParams; // A map of channel ID to its channel object. using MessageChannelMap = std::map>; using PendingMessage = std::pair; using PendingMessagesQueue = std::vector; // A set of channel IDs waiting to complete opening, and any pending messages // queued to be sent on those channels. using PendingChannelMap = std::map; // A map of channel ID to information about the extension that is waiting // for that channel to open. Used for lazy background pages or Service // Workers. using PendingLazyContextChannelMap = std::map; // Common implementation for opening a channel configured by |params|. // // |target_extension| will be non-null if |params->target_extension_id| is // non-empty, that is, if the target is an extension, it must exist. // // |did_enqueue| will be true if the channel opening was delayed while // waiting for an event page to start, false otherwise. void OpenChannelImpl(content::BrowserContext* browser_context, std::unique_ptr params, const Extension* target_extension, bool did_enqueue); void ClosePortImpl(const PortId& port_id, int process_id, int routing_id, int worker_thread_id, bool force_close, const std::string& error_message); void CloseChannelImpl(MessageChannelMap::iterator channel_iter, const PortId& port_id, const std::string& error_message, bool notify_other_port); // Have MessageService take ownership of |channel|, and remove any pending // channels with the same id. void AddChannel(std::unique_ptr channel, const PortId& receiver_port_id); // If the channel is being opened from an incognito tab the user must allow // the connection. void OnOpenChannelAllowed(std::unique_ptr params, bool allowed); // Enqueues a message on a pending channel. void EnqueuePendingMessage(const PortId& port_id, const ChannelId& channel_id, const Message& message); // Enqueues a message on a channel pending on a lazy background page load. void EnqueuePendingMessageForLazyBackgroundLoad(const PortId& port_id, const ChannelId& channel_id, const Message& message); // Immediately sends a message to the given port. void DispatchMessage(const PortId& port_id, MessageChannel* channel, const Message& message); // Potentially registers a pending task with lazy context task queue // to open a channel. Returns true if a task was queued. // Takes ownership of |params| if true is returned. bool MaybeAddPendingLazyContextOpenChannelTask( content::BrowserContext* context, const Extension* extension, std::unique_ptr* params, const PendingMessagesQueue& pending_messages); // Callbacks for background task queue tasks. The queue passes in an // ExtensionHost to its task callbacks, though some of our callbacks don't // use that argument. void PendingLazyContextOpenChannel( std::unique_ptr params, std::unique_ptr context_info); void PendingLazyContextClosePort( const PortId& port_id, int process_id, int routing_id, int worker_thread_id, bool force_close, const std::string& error_message, std::unique_ptr context_info) { if (context_info) { ClosePortImpl(port_id, process_id, routing_id, worker_thread_id, force_close, error_message); } } void PendingLazyContextPostMessage( const PortId& port_id, const Message& message, std::unique_ptr context_info) { if (context_info) PostMessage(port_id, message); } void DispatchPendingMessages(const PendingMessagesQueue& queue, const ChannelId& channel_id); // BrowserContextKeyedAPI implementation. static const char* service_name() { return "MessageService"; } static const bool kServiceRedirectedInIncognito = true; static const bool kServiceIsCreatedWithBrowserContext = false; static const bool kServiceIsNULLWhileTesting = true; content::BrowserContext* const context_; // Delegate for embedder-specific messaging, e.g. for Chrome tabs. // Owned by the ExtensionsAPIClient and guaranteed to outlive |this|. MessagingDelegate* messaging_delegate_; MessageChannelMap channels_; // A set of channel IDs waiting for user permission to cross the border // between an incognito page and an app or extension, and any pending messages // queued to be sent on those channels. PendingChannelMap pending_incognito_channels_; PendingLazyContextChannelMap pending_lazy_context_channels_; base::WeakPtrFactory weak_factory_{this}; DISALLOW_COPY_AND_ASSIGN(MessageService); }; } // namespace extensions #endif // EXTENSIONS_BROWSER_API_MESSAGING_MESSAGE_SERVICE_H_