// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_CONFIG_GPU_CRASH_KEYS_H_ #define GPU_CONFIG_GPU_CRASH_KEYS_H_ #include "build/build_config.h" #include "components/crash/core/common/crash_key.h" #include "gpu/gpu_export.h" namespace gpu { namespace crash_keys { // Keys that can be used for crash reporting. #if !defined(OS_ANDROID) extern GPU_EXPORT crash_reporter::CrashKeyString<16> gpu_vendor_id; extern GPU_EXPORT crash_reporter::CrashKeyString<16> gpu_device_id; #endif extern GPU_EXPORT crash_reporter::CrashKeyString<64> gpu_driver_version; extern GPU_EXPORT crash_reporter::CrashKeyString<16> gpu_pixel_shader_version; extern GPU_EXPORT crash_reporter::CrashKeyString<16> gpu_vertex_shader_version; #if defined(OS_MACOSX) extern GPU_EXPORT crash_reporter::CrashKeyString<64> gpu_gl_version; #elif defined(OS_POSIX) extern GPU_EXPORT crash_reporter::CrashKeyString<256> gpu_vendor; extern GPU_EXPORT crash_reporter::CrashKeyString<128> gpu_renderer; #endif extern GPU_EXPORT crash_reporter::CrashKeyString<4> gpu_gl_context_is_virtual; } // namespace crash_keys } // namespace gpu #endif // GPU_CONFIG_GPU_CRASH_KEYS_H_