// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/ipc/service/gpu_init.h" #include #include "base/command_line.h" #include "base/logging.h" #include "base/metrics/histogram_macros.h" #include "base/strings/pattern.h" #include "base/strings/string_number_conversions.h" #include "base/strings/string_split.h" #include "base/threading/scoped_blocking_call.h" #include "base/trace_event/trace_event.h" #include "build/build_config.h" #include "build/chromecast_buildflags.h" #include "build/chromeos_buildflags.h" #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" #include "gpu/command_buffer/service/gpu_switches.h" #include "gpu/command_buffer/service/service_utils.h" #include "gpu/config/gpu_driver_bug_list.h" #include "gpu/config/gpu_driver_bug_workaround_type.h" #include "gpu/config/gpu_finch_features.h" #include "gpu/config/gpu_info_collector.h" #include "gpu/config/gpu_switches.h" #include "gpu/config/gpu_switching.h" #include "gpu/config/gpu_util.h" #include "gpu/ipc/service/gpu_watchdog_thread.h" #include "ui/base/ui_base_features.h" #include "ui/gfx/switches.h" #include "ui/gl/buildflags.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface.h" #include "ui/gl/gl_switches.h" #include "ui/gl/gl_utils.h" #include "ui/gl/init/gl_factory.h" #if defined(OS_MAC) #include #endif #if defined(USE_OZONE) #include "ui/base/ui_base_features.h" #include "ui/ozone/public/ozone_platform.h" #include "ui/ozone/public/surface_factory_ozone.h" #endif #if defined(OS_WIN) #if !defined(TOOLKIT_QT) #include "gpu/config/gpu_driver_bug_workarounds.h" #include "ui/gl/gl_surface_egl.h" #endif #include "ui/gl/direct_composition_surface_win.h" #endif #if defined(OS_ANDROID) #include "base/android/android_image_reader_compat.h" #include "ui/gfx/android/android_surface_control_compat.h" #endif #if BUILDFLAG(ENABLE_VULKAN) #include "gpu/vulkan/init/vulkan_factory.h" #include "gpu/vulkan/vulkan_implementation.h" #include "gpu/vulkan/vulkan_instance.h" #include "gpu/vulkan/vulkan_util.h" #endif namespace gpu { namespace { bool CollectGraphicsInfo(GPUInfo* gpu_info) { DCHECK(gpu_info); TRACE_EVENT0("gpu,startup", "Collect Graphics Info"); base::TimeTicks before_collect_context_graphics_info = base::TimeTicks::Now(); bool success = CollectContextGraphicsInfo(gpu_info); if (!success) LOG(ERROR) << "CollectGraphicsInfo failed."; if (success) { base::TimeDelta collect_context_time = base::TimeTicks::Now() - before_collect_context_graphics_info; UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time); } return success; } void InitializePlatformOverlaySettings(GPUInfo* gpu_info, const GpuFeatureInfo& gpu_feature_info) { #if defined(OS_WIN) && !defined(TOOLKIT_QT) // This has to be called after a context is created, active GPU is identified, // and GPU driver bug workarounds are computed again. Otherwise the workaround // |disable_direct_composition| may not be correctly applied. // Also, this has to be called after falling back to SwiftShader decision is // finalized because this function depends on GL is ANGLE's GLES or not. if (gpu_feature_info.IsWorkaroundEnabled( gpu::ENABLE_BGRA8_OVERLAYS_WITH_YUV_OVERLAY_SUPPORT)) { gl::DirectCompositionSurfaceWin::EnableBGRA8OverlaysWithYUVOverlaySupport(); } if (gpu_feature_info.IsWorkaroundEnabled(gpu::FORCE_NV12_OVERLAY_SUPPORT)) { gl::DirectCompositionSurfaceWin::ForceNV12OverlaySupport(); } DCHECK(gpu_info); CollectHardwareOverlayInfo(&gpu_info->overlay_info); #elif defined(OS_ANDROID) if (gpu_info->gpu.vendor_string == "Qualcomm") gfx::SurfaceControl::EnableQualcommUBWC(); #endif } #if BUILDFLAG(IS_LACROS) || (defined(OS_LINUX) && !BUILDFLAG(IS_CHROMECAST)) bool CanAccessNvidiaDeviceFile() { bool res = true; base::ScopedBlockingCall scoped_blocking_call(FROM_HERE, base::BlockingType::WILL_BLOCK); if (access("/dev/nvidiactl", R_OK) != 0) { DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied"; res = false; } return res; } #endif // BUILDFLAG(IS_LACROS) || (defined(OS_LINUX) && // !BUILDFLAG(IS_CHROMECAST)) class GpuWatchdogInit { public: GpuWatchdogInit() = default; ~GpuWatchdogInit() { if (watchdog_ptr_) watchdog_ptr_->OnInitComplete(); } void SetGpuWatchdogPtr(GpuWatchdogThread* ptr) { watchdog_ptr_ = ptr; } private: GpuWatchdogThread* watchdog_ptr_ = nullptr; }; #ifndef TOOLKIT_QT // unused // TODO(https://crbug.com/1095744): We currently do not handle // VK_ERROR_DEVICE_LOST in in-process-gpu. // Android WebView is allowed for now because it CHECKs on context loss. void DisableInProcessGpuVulkan(GpuFeatureInfo* gpu_feature_info, GpuPreferences* gpu_preferences) { if (gpu_feature_info->status_values[GPU_FEATURE_TYPE_VULKAN] == kGpuFeatureStatusEnabled) { LOG(ERROR) << "Vulkan not supported with in process gpu"; gpu_preferences->use_vulkan = VulkanImplementationName::kNone; gpu_feature_info->status_values[GPU_FEATURE_TYPE_VULKAN] = kGpuFeatureStatusDisabled; if (gpu_preferences->gr_context_type == GrContextType::kVulkan) gpu_preferences->gr_context_type = GrContextType::kGL; } } #endif #if BUILDFLAG(ENABLE_VULKAN) bool MatchGLRenderer(const GPUInfo& gpu_info, const std::string& patterns) { auto pattern_strings = base::SplitString(patterns, "|", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL); for (const auto& pattern : pattern_strings) { if (base::MatchPattern(gpu_info.gl_renderer, pattern)) return true; } return false; } #endif // !BUILDFLAG(ENABLE_VULKAN) } // namespace GpuInit::GpuInit() = default; GpuInit::~GpuInit() { StopForceDiscreteGPU(); } bool GpuInit::InitializeAndStartSandbox(base::CommandLine* command_line, const GpuPreferences& gpu_preferences) { gpu_preferences_ = gpu_preferences; // Blocklist decisions based on basic GPUInfo may not be final. It might // need more context based GPUInfo. In such situations, switching to // SwiftShader needs to wait until creating a context. bool needs_more_info = true; #if !defined(OS_ANDROID) && !BUILDFLAG(IS_CHROMECAST) needs_more_info = false; if (!PopGPUInfoCache(&gpu_info_)) { CollectBasicGraphicsInfo(command_line, &gpu_info_); } #if defined(OS_WIN) IntelGpuSeriesType intel_gpu_series_type = GetIntelGpuSeriesType( gpu_info_.active_gpu().vendor_id, gpu_info_.active_gpu().device_id); UMA_HISTOGRAM_ENUMERATION("GPU.IntelGpuSeriesType", intel_gpu_series_type); #endif // OS_WIN // Set keys for crash logging based on preliminary gpu info, in case we // crash during feature collection. SetKeysForCrashLogging(gpu_info_); #if defined(SUBPIXEL_FONT_RENDERING_DISABLED) gpu_info_.subpixel_font_rendering = false; #else gpu_info_.subpixel_font_rendering = true; #endif if (gpu_preferences_.enable_perf_data_collection) { // This is only enabled on the info collection GPU process. DevicePerfInfo device_perf_info; CollectDevicePerfInfo(&device_perf_info, /*in_browser_process=*/false); device_perf_info_ = device_perf_info; } #if defined(OS_LINUX) || BUILDFLAG(IS_LACROS) if (gpu_info_.gpu.vendor_id == 0x10de && // NVIDIA gpu_info_.gpu.driver_vendor == "NVIDIA" && !CanAccessNvidiaDeviceFile()) return false; #endif if (!PopGpuFeatureInfoCache(&gpu_feature_info_)) { // Compute blocklist and driver bug workaround decisions based on basic GPU // info. gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_, command_line, &needs_more_info); } #endif // !OS_ANDROID && !BUILDFLAG(IS_CHROMECAST) gpu_info_.in_process_gpu = false; gl_use_swiftshader_ = false; // GL bindings may have already been initialized, specifically on MacOSX. bool gl_initialized = gl::GetGLImplementation() != gl::kGLImplementationNone; if (!gl_initialized) { // If GL has already been initialized, then it's too late to select GPU. if (SwitchableGPUsSupported(gpu_info_, *command_line)) { InitializeSwitchableGPUs( gpu_feature_info_.enabled_gpu_driver_bug_workarounds); } } else if (gl::GetGLImplementation() == gl::kGLImplementationSwiftShaderGL && command_line->GetSwitchValueASCII(switches::kUseGL) != gl::kGLImplementationSwiftShaderName) { gl_use_swiftshader_ = true; } bool enable_watchdog = !gpu_preferences_.disable_gpu_watchdog && !command_line->HasSwitch(switches::kHeadless) && !gl_use_swiftshader_; // Disable the watchdog in debug builds because they tend to only be run by // developers who will not appreciate the watchdog killing the GPU process. #ifndef NDEBUG enable_watchdog = false; #endif // watchdog_init will call watchdog OnInitComplete() at the end of this // function. GpuWatchdogInit watchdog_init; bool delayed_watchdog_enable = false; #if BUILDFLAG(IS_ASH) // Don't start watchdog immediately, to allow developers to switch to VT2 on // startup. delayed_watchdog_enable = true; #endif #if defined(OS_LINUX) || defined(OS_CHROMEOS) // PreSandbox is mainly for resource handling and not related to the GPU // driver, it doesn't need the GPU watchdog. The loadLibrary may take long // time that killing and restarting the GPU process will not help. if (gpu_preferences_.gpu_sandbox_start_early) { // The sandbox will be started earlier than usual (i.e. before GL) so // execute the pre-sandbox steps now. sandbox_helper_->PreSandboxStartup(gpu_preferences); } #else // For some reasons MacOSX's VideoToolbox might crash when called after // initializing GL, see crbug.com/1047643 and crbug.com/871280. On other // operating systems like Windows and Android the pre-sandbox steps have // always been executed before initializing GL so keep it this way. sandbox_helper_->PreSandboxStartup(gpu_preferences); #endif // Start the GPU watchdog only after anything that is expected to be time // consuming has completed, otherwise the process is liable to be aborted. if (enable_watchdog && !delayed_watchdog_enable) { watchdog_thread_ = GpuWatchdogThread::Create( gpu_preferences_.watchdog_starts_backgrounded); watchdog_init.SetGpuWatchdogPtr(watchdog_thread_.get()); #if defined(OS_WIN) // This is a workaround for an occasional deadlock between watchdog and // current thread. Watchdog hangs at thread initialization in // __acrt_thread_attach() and current thread in std::setlocale(...) // (during InitializeGLOneOff()). Source of the deadlock looks like an old // UCRT bug that was supposed to be fixed in 10.0.10586 release of UCRT, // but we might have come accross a not-yet-covered scenario. // References: // https://bugs.python.org/issue26624 // http://stackoverflow.com/questions/35572792/setlocale-stuck-on-windows auto watchdog_started = watchdog_thread_->WaitUntilThreadStarted(); DCHECK(watchdog_started); #endif // OS_WIN } bool attempted_startsandbox = false; #if defined(OS_LINUX) || defined(OS_CHROMEOS) // On Chrome OS ARM Mali, GPU driver userspace creates threads when // initializing a GL context, so start the sandbox early. // TODO(zmo): Need to collect OS version before this. if (gpu_preferences_.gpu_sandbox_start_early) { gpu_info_.sandboxed = sandbox_helper_->EnsureSandboxInitialized( watchdog_thread_.get(), &gpu_info_, gpu_preferences_); attempted_startsandbox = true; } #endif // defined(OS_LINUX) || defined(OS_CHROMEOS) base::TimeTicks before_initialize_one_off = base::TimeTicks::Now(); #if defined(USE_OZONE) // Initialize Ozone GPU after the watchdog in case it hangs. The sandbox // may also have started at this point. std::vector supported_buffer_formats_for_texturing; if (features::IsUsingOzonePlatform()) { ui::OzonePlatform::InitParams params; params.single_process = false; ui::OzonePlatform::InitializeForGPU(params); // We need to get supported formats before sandboxing to avoid an known // issue which breaks the camera preview. (b/166850715) supported_buffer_formats_for_texturing = ui::OzonePlatform::GetInstance() ->GetSurfaceFactoryOzone() ->GetSupportedFormatsForTexturing(); } #endif if (!gl_use_swiftshader_) { gl_use_swiftshader_ = EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, needs_more_info); } if (gl_initialized && gl_use_swiftshader_ && gl::GetGLImplementation() != gl::kGLImplementationSwiftShaderGL) { #if defined(OS_LINUX) || defined(OS_CHROMEOS) VLOG(1) << "Quit GPU process launch to fallback to SwiftShader cleanly " << "on Linux"; return false; #else gl::init::ShutdownGL(true); gl_initialized = false; #endif // defined(OS_LINUX) || defined(OS_CHROMEOS) } if (!gl_initialized) { // Pause watchdog. LoadLibrary in GLBindings may take long time. if (watchdog_thread_) watchdog_thread_->PauseWatchdog(); gl_initialized = gl::init::InitializeStaticGLBindingsOneOff(); if (!gl_initialized) { VLOG(1) << "gl::init::InitializeStaticGLBindingsOneOff failed"; return false; } if (watchdog_thread_) watchdog_thread_->ResumeWatchdog(); if (gl::GetGLImplementation() != gl::kGLImplementationDisabled) { gl_initialized = gl::init::InitializeGLNoExtensionsOneOff(/*init_bindings*/ false); if (!gl_initialized) { VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed"; return false; } } } #if defined(OS_LINUX) || defined(OS_CHROMEOS) // The ContentSandboxHelper is currently the only one implementation of // GpuSandboxHelper and it has no dependency. Except on Linux where // VaapiWrapper checks the GL implementation to determine which display // to use. So call PreSandboxStartup after GL initialization. But make // sure the watchdog is paused as loadLibrary may take a long time and // restarting the GPU process will not help. if (!attempted_startsandbox) { if (watchdog_thread_) watchdog_thread_->PauseWatchdog(); // The sandbox is not started yet. sandbox_helper_->PreSandboxStartup(gpu_preferences); if (watchdog_thread_) watchdog_thread_->ResumeWatchdog(); } #endif // On MacOS, the default texture target for native GpuMemoryBuffers is // GL_TEXTURE_RECTANGLE_ARB. This is due to CGL's requirements for creating // a GL surface. However, when ANGLE is used on top of SwiftShader or Metal, // it's necessary to use GL_TEXTURE_2D instead. // TODO(crbug.com/1056312): The proper behavior is to check the config // parameter set by the EGL_ANGLE_iosurface_client_buffer extension #if defined(OS_MAC) if (gl::GetGLImplementation() == gl::kGLImplementationEGLANGLE && (gl::GetANGLEImplementation() == gl::ANGLEImplementation::kSwiftShader || gl::GetANGLEImplementation() == gl::ANGLEImplementation::kMetal)) { SetMacOSSpecificTextureTarget(GL_TEXTURE_2D); } #endif // defined(OS_MAC) bool gl_disabled = gl::GetGLImplementation() == gl::kGLImplementationDisabled; // Compute passthrough decoder status before ComputeGpuFeatureInfo below. // Do this after GL is initialized so extensions can be queried. gpu_info_.passthrough_cmd_decoder = gles2::UsePassthroughCommandDecoder(command_line) && gles2::PassthroughCommandDecoderSupported(); // We need to collect GL strings (VENDOR, RENDERER) for blacklisting purposes. if (!gl_disabled) { if (!gl_use_swiftshader_) { if (!CollectGraphicsInfo(&gpu_info_)) return false; SetKeysForCrashLogging(gpu_info_); gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_, command_line, nullptr); gl_use_swiftshader_ = EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, false); if (gl_use_swiftshader_) { #if defined(OS_LINUX) || defined(OS_CHROMEOS) VLOG(1) << "Quit GPU process launch to fallback to SwiftShader cleanly " << "on Linux"; return false; #else gl::init::ShutdownGL(true); watchdog_thread_ = nullptr; watchdog_init.SetGpuWatchdogPtr(nullptr); if (!gl::init::InitializeGLNoExtensionsOneOff(/*init_bindings*/ true)) { VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff with SwiftShader " << "failed"; return false; } #endif // defined(OS_LINUX) || defined(OS_CHROMEOS) } } else { // gl_use_swiftshader_ == true switch (gpu_preferences_.use_vulkan) { case VulkanImplementationName::kNative: { // Collect GPU info, so we can use blocklist to disable vulkan if it // is needed. GPUInfo gpu_info; if (!CollectGraphicsInfo(&gpu_info)) return false; auto gpu_feature_info = ComputeGpuFeatureInfo( gpu_info, gpu_preferences_, command_line, nullptr); gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] = gpu_feature_info.status_values[GPU_FEATURE_TYPE_VULKAN]; break; } case VulkanImplementationName::kForcedNative: case VulkanImplementationName::kSwiftshader: gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] = kGpuFeatureStatusEnabled; break; case VulkanImplementationName::kNone: gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] = kGpuFeatureStatusDisabled; break; } } } if (gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] != kGpuFeatureStatusEnabled || !InitializeVulkan()) { gpu_preferences_.use_vulkan = VulkanImplementationName::kNone; gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] = kGpuFeatureStatusDisabled; if (gpu_preferences_.gr_context_type == GrContextType::kVulkan) { #if defined(OS_FUCHSIA) // Fuchsia uses ANGLE for GL which requires Vulkan, so don't fall // back to GL if Vulkan init fails. LOG(FATAL) << "Vulkan initialization failed"; #endif gpu_preferences_.gr_context_type = GrContextType::kGL; } } else { // TODO(https://crbug.com/1095744): It would be better to cleanly tear // down and recreate the VkDevice on VK_ERROR_DEVICE_LOST. Until that // happens, we will exit_on_context_lost to ensure there are no leaks. gpu_feature_info_.enabled_gpu_driver_bug_workarounds.push_back( EXIT_ON_CONTEXT_LOST); } // Collect GPU process info if (!gl_disabled) { if (!CollectGpuExtraInfo(&gpu_extra_info_, gpu_preferences)) return false; } if (!gl_disabled) { if (!gpu_feature_info_.disabled_extensions.empty()) { gl::init::SetDisabledExtensionsPlatform( gpu_feature_info_.disabled_extensions); } if (!gl::init::InitializeExtensionSettingsOneOffPlatform()) { VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed"; return false; } default_offscreen_surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); if (!default_offscreen_surface_) { VLOG(1) << "gl::init::CreateOffscreenGLSurface failed"; return false; } } InitializePlatformOverlaySettings(&gpu_info_, gpu_feature_info_); #if defined(OS_LINUX) || defined(OS_CHROMEOS) // Driver may create a compatibility profile context when collect graphics // information on Linux platform. Try to collect graphics information // based on core profile context after disabling platform extensions. if (!gl_disabled && !gl_use_swiftshader_) { if (!CollectGraphicsInfo(&gpu_info_)) return false; SetKeysForCrashLogging(gpu_info_); gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_, command_line, nullptr); gl_use_swiftshader_ = EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, false); if (gl_use_swiftshader_) { VLOG(1) << "Quit GPU process launch to fallback to SwiftShader cleanly " << "on Linux"; return false; } } #endif // defined(OS_LINUX) || defined(OS_CHROMEOS) if (gl_use_swiftshader_) { AdjustInfoToSwiftShader(); } if (kGpuFeatureStatusEnabled != gpu_feature_info_ .status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE]) { gpu_preferences_.disable_accelerated_video_decode = true; } base::TimeDelta initialize_one_off_time = base::TimeTicks::Now() - before_initialize_one_off; UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime", initialize_one_off_time); // Software GL is expected to run slowly, so disable the watchdog // in that case. // In SwiftShader case, the implementation is actually EGLGLES2. if (!gl_use_swiftshader_ && command_line->HasSwitch(switches::kUseGL)) { std::string use_gl = command_line->GetSwitchValueASCII(switches::kUseGL); if (use_gl == gl::kGLImplementationSwiftShaderName || use_gl == gl::kGLImplementationSwiftShaderForWebGLName) { gl_use_swiftshader_ = true; } } if (gl_use_swiftshader_ || gl::GetGLImplementation() == gl::GetSoftwareGLImplementation()) { gpu_info_.software_rendering = true; watchdog_thread_ = nullptr; watchdog_init.SetGpuWatchdogPtr(nullptr); } else if (gl_disabled) { watchdog_thread_ = nullptr; watchdog_init.SetGpuWatchdogPtr(nullptr); } else if (enable_watchdog && delayed_watchdog_enable) { watchdog_thread_ = GpuWatchdogThread::Create( gpu_preferences_.watchdog_starts_backgrounded); watchdog_init.SetGpuWatchdogPtr(watchdog_thread_.get()); } UMA_HISTOGRAM_ENUMERATION("GPU.GLImplementation", gl::GetGLImplementation()); if (!gpu_info_.sandboxed && !attempted_startsandbox) { gpu_info_.sandboxed = sandbox_helper_->EnsureSandboxInitialized( watchdog_thread_.get(), &gpu_info_, gpu_preferences_); } UMA_HISTOGRAM_BOOLEAN("GPU.Sandbox.InitializedSuccessfully", gpu_info_.sandboxed); init_successful_ = true; #if defined(USE_OZONE) if (features::IsUsingOzonePlatform()) { ui::OzonePlatform::GetInstance()->AfterSandboxEntry(); gpu_feature_info_.supported_buffer_formats_for_allocation_and_texturing = std::move(supported_buffer_formats_for_texturing); } #endif if (!watchdog_thread_) watchdog_init.SetGpuWatchdogPtr(nullptr); #if defined(OS_WIN) if (gpu_feature_info_.IsWorkaroundEnabled(DISABLE_DECODE_SWAP_CHAIN)) gl::DirectCompositionSurfaceWin::DisableDecodeSwapChain(); #endif return true; } #if defined(OS_ANDROID) void GpuInit::InitializeInProcess(base::CommandLine* command_line, const GpuPreferences& gpu_preferences) { gpu_preferences_ = gpu_preferences; init_successful_ = true; DCHECK(!EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, false)); InitializeGLThreadSafe(command_line, gpu_preferences_, &gpu_info_, &gpu_feature_info_); if (command_line->HasSwitch(switches::kWebViewDrawFunctorUsesVulkan) && base::FeatureList::IsEnabled(features::kWebViewVulkan)) { bool result = InitializeVulkan(); // There is no fallback for webview. CHECK(result); } else { DisableInProcessGpuVulkan(&gpu_feature_info_, &gpu_preferences_); } default_offscreen_surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); UMA_HISTOGRAM_ENUMERATION("GPU.GLImplementation", gl::GetGLImplementation()); } #else void GpuInit::InitializeInProcess(base::CommandLine* command_line, const GpuPreferences& gpu_preferences) { gpu_preferences_ = gpu_preferences; init_successful_ = true; #if defined(USE_OZONE) if (features::IsUsingOzonePlatform()) { ui::OzonePlatform::InitParams params; params.single_process = true; ui::OzonePlatform::InitializeForGPU(params); } #endif bool needs_more_info = true; #if !BUILDFLAG(IS_CHROMECAST) needs_more_info = false; if (!PopGPUInfoCache(&gpu_info_)) { CollectBasicGraphicsInfo(command_line, &gpu_info_); } #if defined(SUBPIXEL_FONT_RENDERING_DISABLED) gpu_info_.subpixel_font_rendering = false; #else gpu_info_.subpixel_font_rendering = true; #endif if (!PopGpuFeatureInfoCache(&gpu_feature_info_)) { gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_, command_line, &needs_more_info); } if (SwitchableGPUsSupported(gpu_info_, *command_line)) { InitializeSwitchableGPUs( gpu_feature_info_.enabled_gpu_driver_bug_workarounds); } #endif // !BUILDFLAG(IS_CHROMECAST) gl_use_swiftshader_ = EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, needs_more_info); if (!gl::init::InitializeGLNoExtensionsOneOff(/*init_bindings*/ true)) { VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed"; return; } bool gl_disabled = gl::GetGLImplementation() == gl::kGLImplementationDisabled; if (!gl_disabled && !gl_use_swiftshader_) { CollectContextGraphicsInfo(&gpu_info_); gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_, command_line, nullptr); gl_use_swiftshader_ = EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, false); if (gl_use_swiftshader_) { gl::init::ShutdownGL(true); if (!gl::init::InitializeGLNoExtensionsOneOff(/*init_bindings*/ true)) { VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed " << "with SwiftShader"; return; } } } if (!gl_disabled) { if (!gpu_feature_info_.disabled_extensions.empty()) { gl::init::SetDisabledExtensionsPlatform( gpu_feature_info_.disabled_extensions); } if (!gl::init::InitializeExtensionSettingsOneOffPlatform()) { VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed"; } default_offscreen_surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); if (!default_offscreen_surface_) { VLOG(1) << "gl::init::CreateOffscreenGLSurface failed"; } } InitializePlatformOverlaySettings(&gpu_info_, gpu_feature_info_); #if defined(OS_LINUX) || defined(OS_CHROMEOS) // Driver may create a compatibility profile context when collect graphics // information on Linux platform. Try to collect graphics information // based on core profile context after disabling platform extensions. if (!gl_disabled && !gl_use_swiftshader_) { CollectContextGraphicsInfo(&gpu_info_); gpu_feature_info_ = ComputeGpuFeatureInfo(gpu_info_, gpu_preferences_, command_line, nullptr); gl_use_swiftshader_ = EnableSwiftShaderIfNeeded( command_line, gpu_feature_info_, gpu_preferences_.disable_software_rasterizer, false); if (gl_use_swiftshader_) { gl::init::ShutdownGL(true); if (!gl::init::InitializeGLNoExtensionsOneOff(/*init_bindings*/ true)) { VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed " << "with SwiftShader"; return; } } } #endif // defined(OS_LINUX) || defined(OS_CHROMEOS) if (gl_use_swiftshader_) { AdjustInfoToSwiftShader(); } #if defined(USE_OZONE) if (features::IsUsingOzonePlatform()) { const std::vector supported_buffer_formats_for_texturing = ui::OzonePlatform::GetInstance() ->GetSurfaceFactoryOzone() ->GetSupportedFormatsForTexturing(); gpu_feature_info_.supported_buffer_formats_for_allocation_and_texturing = std::move(supported_buffer_formats_for_texturing); } #endif #ifdef TOOLKIT_QT if (gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] != kGpuFeatureStatusEnabled || !InitializeVulkan()) { gpu_preferences_.use_vulkan = VulkanImplementationName::kNone; gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN] = kGpuFeatureStatusDisabled; gpu_preferences_.gr_context_type = GrContextType::kGL; } #else DisableInProcessGpuVulkan(&gpu_feature_info_, &gpu_preferences_); #endif #if defined(OS_WIN) if (gpu_feature_info_.IsWorkaroundEnabled(DISABLE_DECODE_SWAP_CHAIN)) gl::DirectCompositionSurfaceWin::DisableDecodeSwapChain(); #endif UMA_HISTOGRAM_ENUMERATION("GPU.GLImplementation", gl::GetGLImplementation()); } #endif // OS_ANDROID void GpuInit::AdjustInfoToSwiftShader() { gpu_info_for_hardware_gpu_ = gpu_info_; gpu_info_.passthrough_cmd_decoder = false; gpu_feature_info_for_hardware_gpu_ = gpu_feature_info_; gpu_feature_info_ = ComputeGpuFeatureInfoForSwiftShader(); CollectContextGraphicsInfo(&gpu_info_); DCHECK_EQ(gpu_info_.passthrough_cmd_decoder, false); } scoped_refptr GpuInit::TakeDefaultOffscreenSurface() { return std::move(default_offscreen_surface_); } #if BUILDFLAG(ENABLE_VULKAN) bool GpuInit::InitializeVulkan() { DCHECK_EQ(gpu_feature_info_.status_values[GPU_FEATURE_TYPE_VULKAN], kGpuFeatureStatusEnabled); DCHECK_NE(gpu_preferences_.use_vulkan, VulkanImplementationName::kNone); bool vulkan_use_swiftshader = gpu_preferences_.use_vulkan == VulkanImplementationName::kSwiftshader; bool forced_native = gpu_preferences_.use_vulkan == VulkanImplementationName::kForcedNative; bool use_swiftshader = gl_use_swiftshader_ || vulkan_use_swiftshader; // If |enforce_vulkan_protected_memory| is true, then we expect // |enable_vulkan_protected_memory| to be true. DCHECK(!gpu_preferences_.enforce_vulkan_protected_memory || gpu_preferences_.enable_vulkan_protected_memory); vulkan_implementation_ = CreateVulkanImplementation( vulkan_use_swiftshader, gpu_preferences_.enable_vulkan_protected_memory, gpu_preferences_.enforce_vulkan_protected_memory); if (!vulkan_implementation_ || !vulkan_implementation_->InitializeVulkanInstance( !gpu_preferences_.disable_vulkan_surface)) { DLOG(ERROR) << "Failed to create and initialize Vulkan implementation."; vulkan_implementation_ = nullptr; CHECK(!gpu_preferences_.disable_vulkan_fallback_to_gl_for_testing); } // Vulkan info is no longer collected in gpu/config/gpu_info_collector_win.cc // Histogram GPU.SupportsVulkan and GPU.VulkanVersion were marked as expired. // TODO(magchen): Add back these two histograms here and re-enable them in // histograms.xml when we start Vulkan finch on Windows. if (!vulkan_use_swiftshader) { const bool supports_vulkan = !!vulkan_implementation_; uint32_t vulkan_version = 0; if (supports_vulkan) { const auto& vulkan_info = vulkan_implementation_->GetVulkanInstance()->vulkan_info(); vulkan_version = vulkan_info.used_api_version; } } if (!vulkan_implementation_) return false; auto disable_patterns = base::GetFieldTrialParamValueByFeature( features::kVulkan, "disable_by_gl_renderer"); if (MatchGLRenderer(gpu_info_, disable_patterns)) return false; auto enable_patterns = base::GetFieldTrialParamValueByFeature( features::kVulkan, "force_enable_by_gl_renderer"); forced_native |= MatchGLRenderer(gpu_info_, enable_patterns); if (!use_swiftshader && !forced_native && !CheckVulkanCompabilities( vulkan_implementation_->GetVulkanInstance()->vulkan_info(), gpu_info_)) { vulkan_implementation_.reset(); return false; } gpu_info_.vulkan_info = vulkan_implementation_->GetVulkanInstance()->vulkan_info(); return true; } #else // BUILDFLAG(ENABLE_VULKAN) bool GpuInit::InitializeVulkan() { return false; } #endif // !BUILDFLAG(ENABLE_VULKAN) } // namespace gpu