// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "headless/app/headless_shell_switches.h" namespace headless { namespace switches { // The directory breakpad should store minidumps in. const char kCrashDumpsDir[] = "crash-dumps-dir"; // Instructs headless_shell to cause network fetches to complete in order of // creation. This removes a significant source of network related // non-determinism at the cost of slower page loads. const char kDeterministicFetch[] = "deterministic-fetch"; // Instructs headless_shell to print document.body.innerHTML to stdout. const char kDumpDom[] = "dump-dom"; // Hide scrollbars from screenshots. const char kHideScrollbars[] = "hide-scrollbars"; // Uses a specified proxy server, overrides system settings. This switch only // affects HTTP and HTTPS requests. const char kProxyServer[] = "proxy-server"; // Use the given address instead of the default loopback for accepting remote // debugging connections. Should be used together with --remote-debugging-port. // Note that the remote debugging protocol does not perform any authentication, // so exposing it too widely can be a security risk. const char kRemoteDebuggingAddress[] = "remote-debugging-address"; // Runs a read-eval-print loop that allows the user to evaluate Javascript // expressions. const char kRepl[] = "repl"; // Save a screenshot of the loaded page. const char kScreenshot[] = "screenshot"; // Issues a stop after the specified number of milliseconds. This cancels all // navigation and causes the DOMContentLoaded event to fire. const char kTimeout[] = "timeout"; // Sets the GL implementation to use. Use a blank string to disable GL // rendering. const char kUseGL[] = "use-gl"; // Directory where the browser stores the user profile. const char kUserDataDir[] = "user-data-dir"; // If set the system waits the specified number of virtual milliseconds before // deeming the page to be ready. For determinism virtual time does not advance // while there are pending network fetches (i.e no timers will fire). Once all // network fetches have completed, timers fire and if the system runs out of // virtual time is fastforwarded so the next timer fires immediatley, until the // specified virtual time budget is exhausted. const char kVirtualTimeBudget[] = "virtual-time-budget"; // Sets the initial window size. Provided as string in the format "800,600". const char kWindowSize[] = "window-size"; } // namespace switches } // namespace headless