// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_device_thread.h" #include #include "base/logging.h" namespace media { // AudioDeviceThread::Callback implementation AudioDeviceThread::Callback::Callback(const AudioParameters& audio_parameters, base::SharedMemoryHandle memory, int memory_length, int total_segments) : audio_parameters_(audio_parameters), shared_memory_(memory, false), memory_length_(memory_length), total_segments_(total_segments), // Avoid division by zero during construction. segment_length_(memory_length_ / (total_segments_ ? total_segments_ : 1)) { CHECK_GT(total_segments_, 0); CHECK_EQ(memory_length_ % total_segments_, 0); thread_checker_.DetachFromThread(); } AudioDeviceThread::Callback::~Callback() {} void AudioDeviceThread::Callback::InitializeOnAudioThread() { // Normally this function is called before the thread checker is used // elsewhere, but it's not guaranteed. DCHECK to ensure it was not used on // another thread before we get here. DCHECK(thread_checker_.CalledOnValidThread()) << "Thread checker was attached on the wrong thread"; DCHECK(!shared_memory_.memory()); MapSharedMemory(); CHECK(shared_memory_.memory()); } // AudioDeviceThread implementation AudioDeviceThread::AudioDeviceThread(Callback* callback, base::SyncSocket::Handle socket, const char* thread_name) : callback_(callback), thread_name_(thread_name), socket_(socket) { CHECK(base::PlatformThread::CreateWithPriority( 0, this, &thread_handle_, base::ThreadPriority::REALTIME_AUDIO)); DCHECK(!thread_handle_.is_null()); } AudioDeviceThread::~AudioDeviceThread() { socket_.Shutdown(); if (thread_handle_.is_null()) return; base::PlatformThread::Join(thread_handle_); } void AudioDeviceThread::ThreadMain() { base::PlatformThread::SetName(thread_name_); callback_->InitializeOnAudioThread(); uint32_t buffer_index = 0; while (true) { uint32_t pending_data = 0; size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data)); if (bytes_read != sizeof(pending_data)) break; // std::numeric_limits::max() is a special signal which is // returned after the browser stops the output device in response to a // renderer side request. // // Avoid running Process() for the paused signal, we still need to update // the buffer index for synchronized buffers though. // // See comments in AudioOutputController::DoPause() for details on why. if (pending_data != std::numeric_limits::max()) callback_->Process(pending_data); // The usage of synchronized buffers differs between input and output cases. // // Input: Let the other end know that we have read data, so that it can // verify it doesn't overwrite any data before read. The |buffer_index| // value is not used. For more details, see AudioInputSyncWriter::Write(). // // Output: Let the other end know which buffer we just filled. The // |buffer_index| is used to ensure the other end is getting the buffer it // expects. For more details on how this works see // AudioSyncReader::WaitUntilDataIsReady(). ++buffer_index; size_t bytes_sent = socket_.Send(&buffer_index, sizeof(buffer_index)); if (bytes_sent != sizeof(buffer_index)) break; } } } // namespace media.