// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_manager.h" #include #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/command_line.h" #include "base/logging.h" #include "base/macros.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram_macros.h" #include "base/power_monitor/power_monitor.h" #include "base/strings/stringprintf.h" #include "build/build_config.h" #include "media/audio/fake_audio_log_factory.h" #include "media/base/media_switches.h" #if defined(OS_MACOSX) #include "media/audio/mac/audio_manager_mac.h" #endif #if defined(OS_WIN) #include "base/win/scoped_com_initializer.h" #include "media/audio/win/core_audio_util_win.h" #endif namespace media { namespace { // The singleton instance of AudioManager. This is set when Create() is called. AudioManager* g_last_created = nullptr; // Maximum number of failed pings to the audio thread allowed. A UMA will be // recorded once this count is reached; if enabled, a non-crash dump will be // captured as well. We require at least three failed pings before recording to // ensure unobservable power events aren't mistakenly caught (e.g., the system // suspends before a OnSuspend() event can be fired). const int kMaxFailedPingsCount = 3; // Helper class for managing global AudioManager data and hang monitor. If the // audio thread is hung for > |kMaxFailedPingsCount| * |max_hung_task_time_|, we // want to record a UMA and optionally a non-crash dump to find offenders in the // field. class AudioManagerHelper : public base::PowerObserver { public: // These values are histogrammed over time; do not change their ordinal // values. enum ThreadStatus { THREAD_NONE = 0, THREAD_STARTED, THREAD_HUNG, THREAD_RECOVERED, THREAD_MAX = THREAD_RECOVERED }; AudioManagerHelper() {} ~AudioManagerHelper() override {} void StartHangTimer( scoped_refptr monitor_task_runner) { CHECK(!monitor_task_runner_); CHECK(!audio_task_runner_); monitor_task_runner_ = std::move(monitor_task_runner); audio_task_runner_ = AudioManager::Get()->GetTaskRunner(); base::PowerMonitor::Get()->AddObserver(this); io_task_running_ = audio_task_running_ = true; audio_task_runner_->PostTask( FROM_HERE, base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick, base::Unretained(this))); monitor_task_runner_->PostTask( FROM_HERE, base::Bind(&AudioManagerHelper::RecordAudioThreadStatus, base::Unretained(this))); } base::SingleThreadTaskRunner* monitor_task_runner() const { return monitor_task_runner_.get(); } AudioLogFactory* fake_log_factory() { return &fake_log_factory_; } #if defined(OS_WIN) // This should be called before creating an AudioManager in tests to ensure // that the creating thread is COM initialized. void InitializeCOMForTesting() { com_initializer_for_testing_.reset(new base::win::ScopedCOMInitializer()); } #endif #if defined(OS_LINUX) void set_app_name(const std::string& app_name) { app_name_ = app_name; } const std::string& app_name() const { return app_name_; } #endif private: // base::PowerObserver overrides. // Disable hang detection when the system goes into the suspend state. void OnSuspend() override { base::AutoLock lock(hang_lock_); hang_detection_enabled_ = false; failed_pings_ = successful_pings_ = 0; } // Reenable hang detection once the system comes out of the suspend state. void OnResume() override { base::AutoLock lock(hang_lock_); hang_detection_enabled_ = true; last_audio_thread_timer_tick_ = base::TimeTicks::Now(); failed_pings_ = successful_pings_ = 0; // If either of the tasks were stopped during suspend, start them now. if (!audio_task_running_) { audio_task_running_ = true; base::AutoUnlock unlock(hang_lock_); audio_task_runner_->PostTask( FROM_HERE, base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick, base::Unretained(this))); } if (!io_task_running_) { io_task_running_ = true; base::AutoUnlock unlock(hang_lock_); monitor_task_runner_->PostTask( FROM_HERE, base::Bind(&AudioManagerHelper::RecordAudioThreadStatus, base::Unretained(this))); } } // Runs on |monitor_task_runner|. void RecordAudioThreadStatus() { DCHECK(monitor_task_runner_->BelongsToCurrentThread()); { base::AutoLock lock(hang_lock_); // Don't attempt to verify the tick time or post our task if the system is // in the process of suspending or resuming. if (!hang_detection_enabled_) { io_task_running_ = false; return; } DCHECK(io_task_running_); const base::TimeTicks now = base::TimeTicks::Now(); const base::TimeDelta tick_delta = now - last_audio_thread_timer_tick_; if (tick_delta > max_hung_task_time_) { successful_pings_ = 0; if (++failed_pings_ >= kMaxFailedPingsCount && audio_thread_status_ < THREAD_HUNG) { HistogramThreadStatus(THREAD_HUNG); } } else { failed_pings_ = 0; ++successful_pings_; if (audio_thread_status_ == THREAD_NONE) { HistogramThreadStatus(THREAD_STARTED); } else if (audio_thread_status_ == THREAD_HUNG && successful_pings_ >= kMaxFailedPingsCount) { // Require just as many successful pings to recover from failure. HistogramThreadStatus(THREAD_RECOVERED); } } } // Don't hold the lock while posting the next task. monitor_task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&AudioManagerHelper::RecordAudioThreadStatus, base::Unretained(this)), max_hung_task_time_); } // Runs on the audio thread. void UpdateLastAudioThreadTimeTick() { DCHECK(audio_task_runner_->BelongsToCurrentThread()); { base::AutoLock lock(hang_lock_); last_audio_thread_timer_tick_ = base::TimeTicks::Now(); failed_pings_ = 0; // Don't post our task if the system is or will be suspended. if (!hang_detection_enabled_) { audio_task_running_ = false; return; } DCHECK(audio_task_running_); } // Don't hold the lock while posting the next task. audio_task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick, base::Unretained(this)), max_hung_task_time_ / 5); } void HistogramThreadStatus(ThreadStatus status) { DCHECK(monitor_task_runner_->BelongsToCurrentThread()); audio_thread_status_ = status; UMA_HISTOGRAM_ENUMERATION("Media.AudioThreadStatus", audio_thread_status_, THREAD_MAX + 1); } FakeAudioLogFactory fake_log_factory_; const base::TimeDelta max_hung_task_time_ = base::TimeDelta::FromMinutes(1); scoped_refptr monitor_task_runner_; scoped_refptr audio_task_runner_; base::Lock hang_lock_; bool hang_detection_enabled_ = true; base::TimeTicks last_audio_thread_timer_tick_; uint32_t failed_pings_ = 0; bool io_task_running_ = false; bool audio_task_running_ = false; ThreadStatus audio_thread_status_ = THREAD_NONE; uint32_t successful_pings_ = 0; #if defined(OS_WIN) std::unique_ptr com_initializer_for_testing_; #endif #if defined(OS_LINUX) std::string app_name_; #endif DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper); }; AudioManagerHelper* GetHelper() { static AudioManagerHelper* helper = new AudioManagerHelper(); return helper; } } // namespace void AudioManagerDeleter::operator()(const AudioManager* instance) const { CHECK(instance); // We reset g_last_created here instead of in the destructor of AudioManager // because the destructor runs on the audio thread. We want to always change // g_last_created from the main thread. if (g_last_created == instance) { g_last_created = nullptr; } else { // We create multiple instances of AudioManager only when testing. // We should not encounter this case in production. LOG(WARNING) << "Multiple instances of AudioManager detected"; } #if defined(OS_MACOSX) // If we are on Mac, tasks after this point are not executed, hence this is // the only chance to delete the audio manager (which on Mac lives on the // main browser thread instead of a dedicated audio thread). If we don't // delete here, the CoreAudio thread can keep providing callbacks, which // uses a state that is destroyed in ~BrowserMainLoop(). // See http://crbug.com/623703 for more details. DCHECK(instance->GetTaskRunner()->BelongsToCurrentThread()); delete instance; #else // AudioManager must be destroyed on the audio thread. if (!instance->GetTaskRunner()->DeleteSoon(FROM_HERE, instance)) { LOG(WARNING) << "Failed to delete AudioManager instance."; } #endif } // Forward declaration of the platform specific AudioManager factory function. ScopedAudioManagerPtr CreateAudioManager( scoped_refptr task_runner, scoped_refptr worker_task_runner, AudioLogFactory* audio_log_factory); void AudioManager::SetMaxStreamCountForTesting(int max_input, int max_output) { NOTREACHED(); } AudioManager::AudioManager( scoped_refptr task_runner, scoped_refptr worker_task_runner) : task_runner_(std::move(task_runner)), worker_task_runner_(std::move(worker_task_runner)) { DCHECK(task_runner_); DCHECK(worker_task_runner_); if (g_last_created) { // We create multiple instances of AudioManager only when testing. // We should not encounter this case in production. LOG(WARNING) << "Multiple instances of AudioManager detected"; } // We always override |g_last_created| irrespective of whether it is already // set or not becuase it represents the last created instance. g_last_created = this; } AudioManager::~AudioManager() { DCHECK(task_runner_->BelongsToCurrentThread()); } // static ScopedAudioManagerPtr AudioManager::Create( scoped_refptr task_runner, scoped_refptr worker_task_runner, scoped_refptr file_task_runner, AudioLogFactory* audio_log_factory) { DCHECK(task_runner); DCHECK(worker_task_runner); ScopedAudioManagerPtr manager = CreateAudioManager( std::move(task_runner), std::move(worker_task_runner), audio_log_factory); #if BUILDFLAG(ENABLE_WEBRTC) manager->InitializeOutputDebugRecording(std::move(file_task_runner)); #endif return manager; } // static ScopedAudioManagerPtr AudioManager::CreateForTesting( scoped_refptr task_runner) { #if defined(OS_WIN) GetHelper()->InitializeCOMForTesting(); #endif return Create(task_runner, task_runner, task_runner, GetHelper()->fake_log_factory()); } // static void AudioManager::StartHangMonitorIfNeeded( scoped_refptr task_runner) { if (GetHelper()->monitor_task_runner()) return; DCHECK(AudioManager::Get()); DCHECK(task_runner); DCHECK_NE(task_runner, AudioManager::Get()->GetTaskRunner()); GetHelper()->StartHangTimer(std::move(task_runner)); } #if defined(OS_LINUX) // static void AudioManager::SetGlobalAppName(const std::string& app_name) { GetHelper()->set_app_name(app_name); } // static const std::string& AudioManager::GetGlobalAppName() { return GetHelper()->app_name(); } #endif // static AudioManager* AudioManager::Get() { return g_last_created; } } // namespace media