// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_SYNC_READER_H_ #define MEDIA_AUDIO_AUDIO_SYNC_READER_H_ #include #include #include #include #include "base/callback.h" #include "base/compiler_specific.h" #include "base/macros.h" #include "base/process/process.h" #include "base/sync_socket.h" #include "base/time/time.h" #include "build/build_config.h" #include "media/audio/audio_output_controller.h" #include "media/base/audio_bus.h" #include "media/base/media_export.h" #if defined(OS_POSIX) #include "base/file_descriptor_posix.h" #endif namespace base { class SharedMemory; } namespace media { // A AudioOutputController::SyncReader implementation using SyncSocket. This // is used by AudioOutputController to provide a low latency data source for // transmitting audio packets between the browser process and the renderer // process. class MEDIA_EXPORT AudioSyncReader : public AudioOutputController::SyncReader { public: // Create() automatically initializes the AudioSyncReader correctly, // and should be strongly preferred over calling the constructor directly! AudioSyncReader( base::RepeatingCallback log_callback, const AudioParameters& params, std::unique_ptr shared_memory, std::unique_ptr socket); ~AudioSyncReader() override; // Returns null on failure. static std::unique_ptr Create( base::RepeatingCallback log_callback, const AudioParameters& params, base::CancelableSyncSocket* foreign_socket); const base::SharedMemory* shared_memory() const { return shared_memory_.get(); } // AudioOutputController::SyncReader implementations. void RequestMoreData(base::TimeDelta delay, base::TimeTicks delay_timestamp, int prior_frames_skipped) override; void Read(AudioBus* dest) override; void Close() override; private: // Blocks until data is ready for reading or a timeout expires. Returns false // if an error or timeout occurs. bool WaitUntilDataIsReady(); const base::RepeatingCallback log_callback_; std::unique_ptr shared_memory_; // Mutes all incoming samples. This is used to prevent audible sound // during automated testing. const bool mute_audio_; // Denotes that the most recent socket error has been logged. Used to avoid // log spam. bool had_socket_error_; // Socket for transmitting audio data. std::unique_ptr socket_; const uint32_t output_bus_buffer_size_; // Shared memory wrapper used for transferring audio data to Read() callers. std::unique_ptr output_bus_; // Track the number of times the renderer missed its real-time deadline and // report a UMA stat during destruction. size_t renderer_callback_count_; size_t renderer_missed_callback_count_; size_t trailing_renderer_missed_callback_count_; // The maximum amount of time to wait for data from the renderer. Calculated // from the parameters given at construction. const base::TimeDelta maximum_wait_time_; // The index of the audio buffer we're expecting to be sent from the renderer; // used to block with timeout for audio data. uint32_t buffer_index_; DISALLOW_COPY_AND_ASSIGN(AudioSyncReader); }; } // namespace media #endif // MEDIA_AUDIO_AUDIO_SYNC_READER_H_