// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/null_audio_sink.h" #include "base/bind.h" #include "base/location.h" #include "base/single_thread_task_runner.h" #include "base/threading/sequenced_task_runner_handle.h" #include "media/base/audio_hash.h" #include "media/base/fake_audio_worker.h" namespace media { NullAudioSink::NullAudioSink( const scoped_refptr& task_runner) : initialized_(false), started_(false), playing_(false), callback_(nullptr), task_runner_(task_runner) {} NullAudioSink::~NullAudioSink() = default; void NullAudioSink::Initialize(const AudioParameters& params, RenderCallback* callback) { DCHECK(!started_); fake_worker_.reset(new FakeAudioWorker(task_runner_, params)); fixed_data_delay_ = FakeAudioWorker::ComputeFakeOutputDelay(params); audio_bus_ = AudioBus::Create(params); callback_ = callback; initialized_ = true; } void NullAudioSink::Start() { DCHECK(task_runner_->BelongsToCurrentThread()); DCHECK(initialized_); DCHECK(!started_); started_ = true; } void NullAudioSink::Stop() { DCHECK(task_runner_->BelongsToCurrentThread()); started_ = false; // Stop may be called at any time, so we have to check before stopping. if (fake_worker_) fake_worker_->Stop(); } void NullAudioSink::Play() { DCHECK(task_runner_->BelongsToCurrentThread()); DCHECK(started_); if (playing_) return; fake_worker_->Start( base::BindRepeating(&NullAudioSink::CallRender, base::Unretained(this))); playing_ = true; } void NullAudioSink::Pause() { DCHECK(task_runner_->BelongsToCurrentThread()); DCHECK(started_); if (!playing_) return; fake_worker_->Stop(); playing_ = false; } void NullAudioSink::Flush() {} bool NullAudioSink::SetVolume(double volume) { // Audio is always muted. return volume == 0.0; } OutputDeviceInfo NullAudioSink::GetOutputDeviceInfo() { return OutputDeviceInfo(OUTPUT_DEVICE_STATUS_OK); } void NullAudioSink::GetOutputDeviceInfoAsync(OutputDeviceInfoCB info_cb) { base::SequencedTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::BindOnce(std::move(info_cb), GetOutputDeviceInfo())); } bool NullAudioSink::IsOptimizedForHardwareParameters() { return false; } bool NullAudioSink::CurrentThreadIsRenderingThread() { return task_runner_->BelongsToCurrentThread(); } void NullAudioSink::SwitchOutputDevice(const std::string& device_id, OutputDeviceStatusCB callback) { std::move(callback).Run(OUTPUT_DEVICE_STATUS_ERROR_INTERNAL); } void NullAudioSink::CallRender(base::TimeTicks ideal_time, base::TimeTicks now) { DCHECK(task_runner_->BelongsToCurrentThread()); // Since NullAudioSink is only used for cases where a real audio sink was not // available, provide "idealized" delay-timing arguments. This will drive the // smoothest playback (since video is sync'ed to audio). See // content::AudioRendererImpl and media::AudioClock for further details. int frames_received = callback_->Render(fixed_data_delay_, ideal_time, 0, audio_bus_.get()); if (!audio_hash_ || frames_received <= 0) return; audio_hash_->Update(audio_bus_.get(), frames_received); } void NullAudioSink::StartAudioHashForTesting() { DCHECK(!initialized_); audio_hash_.reset(new AudioHash()); } std::string NullAudioSink::GetAudioHashForTesting() { return audio_hash_ ? audio_hash_->ToString() : std::string(); } } // namespace media