// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_AUDIO_DECODER_H_ #define MEDIA_BASE_AUDIO_DECODER_H_ #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "media/base/audio_decoder_config.h" #include "media/base/channel_layout.h" #include "media/base/decode_status.h" #include "media/base/decoder_buffer.h" #include "media/base/media_export.h" #include "media/base/pipeline_status.h" namespace media { class AudioBuffer; class CdmContext; class MEDIA_EXPORT AudioDecoder { public: // Callback for VideoDecoder initialization. typedef base::Callback InitCB; // Callback for AudioDecoder to return a decoded frame whenever it becomes // available. Only non-EOS frames should be returned via this callback. typedef base::Callback&)> OutputCB; // Callback for Decode(). Called after the decoder has accepted corresponding // DecoderBuffer, indicating that the pipeline can send next buffer to decode. typedef base::Callback DecodeCB; AudioDecoder(); // Fires any pending callbacks, stops and destroys the decoder. // Note: Since this is a destructor, |this| will be destroyed after this call. // Make sure the callbacks fired from this call doesn't post any task that // depends on |this|. virtual ~AudioDecoder(); // Returns the name of the decoder for logging and decoder selection purposes. // This name should be available immediately after construction (e.g. before // Initialize() is called). It should also be stable in the sense that the // name does not change across multiple constructions. // TODO(xhwang): Rename this method since the name is not only for display. virtual std::string GetDisplayName() const = 0; // Initializes an AudioDecoder with |config|, executing the |init_cb| upon // completion. // // |cdm_context| can be used to handle encrypted buffers. May be null if the // stream is not encrypted. // |init_cb| is used to return initialization status. // |output_cb| is called for decoded audio buffers (see Decode()). virtual void Initialize(const AudioDecoderConfig& config, CdmContext* cdm_context, const InitCB& init_cb, const OutputCB& output_cb) = 0; // Requests samples to be decoded. Only one decode may be in flight at any // given time. Once the buffer is decoded the decoder calls |decode_cb|. // |output_cb| specified in Initialize() is called for each decoded buffer, // before or after |decode_cb|. // // Implementations guarantee that the callbacks will not be called from within // this method. // // If |buffer| is an EOS buffer then the decoder must be flushed, i.e. // |output_cb| must be called for each frame pending in the queue and // |decode_cb| must be called after that. virtual void Decode(const scoped_refptr& buffer, const DecodeCB& decode_cb) = 0; // Resets decoder state. All pending Decode() requests will be finished or // aborted before |closure| is called. virtual void Reset(const base::Closure& closure) = 0; // Returns true if the decoder needs bitstream conversion before decoding. virtual bool NeedsBitstreamConversion() const; private: DISALLOW_COPY_AND_ASSIGN(AudioDecoder); }; } // namespace media #endif // MEDIA_BASE_AUDIO_DECODER_H_