// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/audio_latency.h" #include #include #include "base/logging.h" #include "base/time/time.h" #include "build/build_config.h" #include "media/base/limits.h" #if defined(OS_ANDROID) #include "base/android/build_info.h" #endif #if defined(OS_MACOSX) #include "media/base/mac/audio_latency_mac.h" #endif namespace media { namespace { #if !defined(OS_WIN) // Taken from "Bit Twiddling Hacks" // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 uint32_t RoundUpToPowerOfTwo(uint32_t v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } #endif } // namespace // static bool AudioLatency::IsResamplingPassthroughSupported(LatencyType type) { #if defined(OS_CHROMEOS) return true; #elif defined(OS_ANDROID) // Only N MR1+ has support for OpenSLES performance modes which allow for // power efficient playback. Per the Android audio team, we shouldn't waste // cycles on resampling when using the playback mode. See OpenSLESOutputStream // for additional implementation details. return type == LATENCY_PLAYBACK && base::android::BuildInfo::GetInstance()->sdk_int() >= base::android::SDK_VERSION_NOUGAT_MR1; #else return false; #endif } // static int AudioLatency::GetHighLatencyBufferSize(int sample_rate, int preferred_buffer_size) { // Empirically, we consider 20ms of samples to be high latency. #if !defined(USE_CRAS) const double twenty_ms_size = 2.0 * sample_rate / 100; #endif #if defined(OS_WIN) preferred_buffer_size = std::max(preferred_buffer_size, 1); // Windows doesn't use power of two buffer sizes, so we should always round up // to the nearest multiple of the output buffer size. const int high_latency_buffer_size = std::ceil(twenty_ms_size / preferred_buffer_size) * preferred_buffer_size; #else // On other platforms use the nearest higher power of two buffer size. For a // given sample rate, this works out to: // // <= 3200 : 64 // <= 6400 : 128 // <= 12800 : 256 // <= 25600 : 512 // <= 51200 : 1024 // <= 102400 : 2048 // <= 204800 : 4096 // // On Linux, the minimum hardware buffer size is 512, so the lower calculated // values are unused. OSX may have a value as low as 128. #if defined(USE_CRAS) const double eighty_ms_size = 8.0 * sample_rate / 100; const int high_latency_buffer_size = RoundUpToPowerOfTwo(eighty_ms_size); #else const int high_latency_buffer_size = RoundUpToPowerOfTwo(twenty_ms_size); #endif // defined(USE_CRAS) #endif // defined(OS_WIN) return std::max(preferred_buffer_size, high_latency_buffer_size); } // static int AudioLatency::GetRtcBufferSize(int sample_rate, int hardware_buffer_size) { // Use native hardware buffer size as default. On Windows, we strive to open // up using this native hardware buffer size to achieve best // possible performance and to ensure that no FIFO is needed on the browser // side to match the client request. That is why there is no #if case for // Windows below. int frames_per_buffer = hardware_buffer_size; // No |hardware_buffer_size| is specified, fall back to 10 ms buffer size. if (!frames_per_buffer) { frames_per_buffer = sample_rate / 100; DVLOG(1) << "Using 10 ms sink output buffer size: " << frames_per_buffer; return frames_per_buffer; } #if defined(OS_LINUX) || defined(OS_MACOSX) || defined(OS_FUCHSIA) // On Linux, MacOS and Fuchsia, the low level IO implementations on the // browser side supports all buffer size the clients want. We use the native // peer connection buffer size (10ms) to achieve best possible performance. frames_per_buffer = sample_rate / 100; #elif defined(OS_ANDROID) // TODO(olka/henrika): This settings are very old, need to be revisited. int frames_per_10ms = sample_rate / 100; if (frames_per_buffer < 2 * frames_per_10ms) { // Examples of low-latency frame sizes and the resulting |buffer_size|: // Nexus 7 : 240 audio frames => 2*480 = 960 // Nexus 10 : 256 => 2*441 = 882 // Galaxy Nexus: 144 => 2*441 = 882 frames_per_buffer = 2 * frames_per_10ms; DVLOG(1) << "Low-latency output detected on Android"; } #endif DVLOG(1) << "Using sink output buffer size: " << frames_per_buffer; return frames_per_buffer; } // static int AudioLatency::GetInteractiveBufferSize(int hardware_buffer_size) { #if defined(OS_ANDROID) // Always log this because it's relatively hard to get this // information out. LOG(INFO) << "audioHardwareBufferSize = " << hardware_buffer_size; #endif return hardware_buffer_size; } int AudioLatency::GetExactBufferSize(base::TimeDelta duration, int sample_rate, int hardware_buffer_size, int min_hardware_buffer_size, int max_hardware_buffer_size, int max_allowed_buffer_size) { DCHECK_NE(0, hardware_buffer_size); DCHECK_NE(0, max_allowed_buffer_size); DCHECK_GE(hardware_buffer_size, min_hardware_buffer_size); DCHECK_GE(max_hardware_buffer_size, min_hardware_buffer_size); DCHECK(max_hardware_buffer_size == 0 || hardware_buffer_size <= max_hardware_buffer_size); DCHECK(max_hardware_buffer_size == 0 || max_hardware_buffer_size <= max_allowed_buffer_size); int requested_buffer_size = std::round(duration.InSecondsF() * sample_rate); if (min_hardware_buffer_size && requested_buffer_size <= min_hardware_buffer_size) return min_hardware_buffer_size; if (requested_buffer_size <= hardware_buffer_size) return hardware_buffer_size; #if defined(OS_WIN) // On Windows we allow either exactly the minimum buffer size (using // IAudioClient3) or multiples of the default buffer size using the previous // IAudioClient API. const int multiplier = hardware_buffer_size; #else const int multiplier = min_hardware_buffer_size > 0 ? min_hardware_buffer_size : hardware_buffer_size; #endif int buffer_size = std::ceil(requested_buffer_size / static_cast(multiplier)) * multiplier; // If the user is requesting a buffer size >= max_hardware_buffer_size then we // want the hardware to run at this max and then only return sizes that are // multiples of this here so that we don't end up with Web Audio running with // a period that's misaligned with the hardware one. if (max_hardware_buffer_size && buffer_size >= max_hardware_buffer_size) { buffer_size = std::ceil(requested_buffer_size / static_cast(max_hardware_buffer_size)) * max_hardware_buffer_size; } const int platform_max_buffer_size = max_hardware_buffer_size ? (max_allowed_buffer_size / max_hardware_buffer_size) * max_hardware_buffer_size : (max_allowed_buffer_size / multiplier) * multiplier; return std::min(buffer_size, platform_max_buffer_size); } } // namespace media