// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/base/video_decoder.h" #include "base/command_line.h" #include "base/strings/string_number_conversions.h" #include "base/system/sys_info.h" #include "media/base/limits.h" #include "media/base/media_switches.h" #include "media/base/video_frame.h" namespace media { VideoDecoder::VideoDecoder() = default; VideoDecoder::~VideoDecoder() = default; bool VideoDecoder::IsPlatformDecoder() const { return false; } bool VideoDecoder::NeedsBitstreamConversion() const { return false; } bool VideoDecoder::CanReadWithoutStalling() const { return true; } int VideoDecoder::GetMaxDecodeRequests() const { return 1; } // static int VideoDecoder::GetRecommendedThreadCount(int desired_threads) { // If the thread count is specified on the command line, respect it so long as // it's greater than zero. const auto threads = base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( switches::kVideoThreads); int decode_threads; if (base::StringToInt(threads, &decode_threads) && decode_threads > 0) return decode_threads; // Clamp to the number of available logical processors/cores. desired_threads = std::min(desired_threads, base::SysInfo::NumberOfProcessors()); // Always try to use at least two threads for video decoding. There is little // reason not to since current day CPUs tend to be multi-core and we measured // performance benefits on older machines such as P4s with hyperthreading. // // All our software video decoders treat having one thread the same as having // zero threads; I.e., decoding will execute on the calling thread. Therefore, // at least two threads are required to allow decoding to progress outside of // each Decode() call. return std::min(std::max(desired_threads, static_cast(limits::kMinVideoDecodeThreads)), static_cast(limits::kMaxVideoDecodeThreads)); } } // namespace media