// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file contains an interface of output pictures for the Vaapi // video decoder. This is implemented by different window system // (X11/Ozone) and used by VaapiVideoDecodeAccelerator to produce // output pictures. #ifndef MEDIA_GPU_VAAPI_PICTURE_H_ #define MEDIA_GPU_VAAPI_PICTURE_H_ #include #include "base/macros.h" #include "base/memory/linked_ptr.h" #include "base/memory/ref_counted.h" #include "base/threading/non_thread_safe.h" #include "media/gpu/gpu_video_decode_accelerator_helpers.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/gpu_memory_buffer.h" namespace media { class VASurface; class VaapiWrapper; // Picture is native pixmap abstraction (X11/Ozone). class VaapiPicture : public base::NonThreadSafe { public: // Create a VaapiPicture of |size| to be associated with |picture_buffer_id|. // If provided, bind it to |texture_id|, as well as to |client_texture_id| // using |bind_image_cb|. static linked_ptr CreatePicture( const scoped_refptr& vaapi_wrapper, const MakeGLContextCurrentCallback& make_context_current_cb, const BindGLImageCallback& bind_image_cb, int32_t picture_buffer_id, const gfx::Size& size, uint32_t texture_id, uint32_t client_texture_id); virtual ~VaapiPicture(); // Use the buffer of |format|, pointed to by |gpu_memory_buffer_handle| as the // backing storage for this picture. This takes ownership of the handle and // will close it even on failure. Return true on success, false otherwise. virtual bool ImportGpuMemoryBufferHandle( gfx::BufferFormat format, const gfx::GpuMemoryBufferHandle& gpu_memory_buffer_handle) = 0; // Allocate a buffer of |format| to use as backing storage for this picture. // Return true on success. virtual bool Allocate(gfx::BufferFormat format) = 0; int32_t picture_buffer_id() const { return picture_buffer_id_; } virtual bool AllowOverlay() const; // Downloads the |va_surface| into the picture, potentially scaling // it if needed. virtual bool DownloadFromSurface( const scoped_refptr& va_surface) = 0; // Get the texture target used to bind EGLImages (either // GL_TEXTURE_2D on X11 or GL_TEXTURE_EXTERNAL_OES on DRM). static uint32_t GetGLTextureTarget(); protected: VaapiPicture(const scoped_refptr& vaapi_wrapper, const MakeGLContextCurrentCallback& make_context_current_cb, const BindGLImageCallback& bind_image_cb, int32_t picture_buffer_id, const gfx::Size& size, uint32_t texture_id, uint32_t client_texture_id); scoped_refptr vaapi_wrapper_; const MakeGLContextCurrentCallback make_context_current_cb_; const BindGLImageCallback bind_image_cb_; const gfx::Size size_; const uint32_t texture_id_; const uint32_t client_texture_id_; private: int32_t picture_buffer_id_; DISALLOW_COPY_AND_ASSIGN(VaapiPicture); }; } // namespace media #endif // MEDIA_GPU_VAAPI_PICTURE_H_