// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_VP8_DECODER_H_ #define MEDIA_GPU_VP8_DECODER_H_ #include #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "media/gpu/accelerated_video_decoder.h" #include "media/gpu/vp8_picture.h" #include "media/gpu/vp8_reference_frame_vector.h" #include "media/parsers/vp8_parser.h" namespace media { // Clients of this class are expected to pass raw VP8 stream and are expected // to provide an implementation of VP8Accelerator for offloading final steps // of the decoding process. // // This class must be created, called and destroyed on a single thread, and // does nothing internally on any other thread. class MEDIA_GPU_EXPORT VP8Decoder : public AcceleratedVideoDecoder { public: class MEDIA_GPU_EXPORT VP8Accelerator { public: VP8Accelerator(); virtual ~VP8Accelerator(); // Create a new VP8Picture that the decoder client can use for decoding // and pass back to this accelerator for decoding or reference. // When the picture is no longer needed by decoder, it will just drop // its reference to it, and it may do so at any time. // Note that this may return nullptr if accelerator is not able to provide // any new pictures at given time. The decoder is expected to handle // this situation as normal and return from Decode() with kRanOutOfSurfaces. virtual scoped_refptr CreateVP8Picture() = 0; // Submits decode for |pic|, using |reference_frames| as references, as per // VP8 specification. Returns true if successful. virtual bool SubmitDecode( scoped_refptr pic, const Vp8ReferenceFrameVector& reference_frames) = 0; // Schedule output (display) of |pic|. Note that returning from this // method does not mean that |pic| has already been outputted (displayed), // but guarantees that all pictures will be outputted in the same order // as this method was called for them. Decoder may drop its reference // to |pic| after calling this method. // Return true if successful. virtual bool OutputPicture(scoped_refptr pic) = 0; private: DISALLOW_COPY_AND_ASSIGN(VP8Accelerator); }; explicit VP8Decoder(std::unique_ptr accelerator); ~VP8Decoder() override; // AcceleratedVideoDecoder implementation. void SetStream(int32_t id, const DecoderBuffer& decoder_buffer) override; bool Flush() override WARN_UNUSED_RESULT; void Reset() override; DecodeResult Decode() override WARN_UNUSED_RESULT; gfx::Size GetPicSize() const override; gfx::Rect GetVisibleRect() const override; VideoCodecProfile GetProfile() const override; size_t GetRequiredNumOfPictures() const override; size_t GetNumReferenceFrames() const override; private: bool DecodeAndOutputCurrentFrame(scoped_refptr pic); enum State { kNeedStreamMetadata, // After initialization, need a keyframe. kDecoding, // Ready to decode from any point. kAfterReset, // After Reset(), need a resume point. kError, // Error in decode, can't continue. }; State state_; Vp8Parser parser_; std::unique_ptr curr_frame_hdr_; Vp8ReferenceFrameVector ref_frames_; // Current stream buffer id; to be assigned to pictures decoded from it. static constexpr int32_t kInvalidId = -1; int32_t stream_id_ = kInvalidId; int32_t last_decoded_stream_id_ = kInvalidId; size_t size_change_failure_counter_ = 0; const uint8_t* curr_frame_start_; size_t frame_size_; gfx::Size pic_size_; int horizontal_scale_; int vertical_scale_; const std::unique_ptr accelerator_; DISALLOW_COPY_AND_ASSIGN(VP8Decoder); }; } // namespace media #endif // MEDIA_GPU_VP8_DECODER_H_