// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/gpu/windows/d3d11_mocks.h" namespace media { D3D11Texture2DMock::D3D11Texture2DMock() = default; D3D11Texture2DMock::~D3D11Texture2DMock() = default; D3D11DeviceMock::D3D11DeviceMock() = default; D3D11DeviceMock::~D3D11DeviceMock() = default; D3D11VideoDeviceMock::D3D11VideoDeviceMock() = default; D3D11VideoDeviceMock::~D3D11VideoDeviceMock() = default; D3D11VideoDevice1Mock::D3D11VideoDevice1Mock() = default; D3D11VideoDevice1Mock::~D3D11VideoDevice1Mock() = default; D3D11VideoContextMock::D3D11VideoContextMock() = default; D3D11VideoContextMock::~D3D11VideoContextMock() = default; D3D11VideoContext1Mock::D3D11VideoContext1Mock() = default; D3D11VideoContext1Mock::~D3D11VideoContext1Mock() = default; D3D11VideoDecoderMock::D3D11VideoDecoderMock() = default; D3D11VideoDecoderMock::~D3D11VideoDecoderMock() = default; D3D11CryptoSessionMock::D3D11CryptoSessionMock() = default; D3D11CryptoSessionMock::~D3D11CryptoSessionMock() = default; D3D11DeviceContextMock::D3D11DeviceContextMock() = default; D3D11DeviceContextMock::~D3D11DeviceContextMock() = default; } // namespace media