// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_ #define MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_ #include #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/condition_variable.h" #include "base/synchronization/lock.h" #include "base/timer/timer.h" #include "media/base/decryptor.h" #include "media/base/demuxer_stream.h" #include "media/base/frame_rate_estimator.h" #include "media/base/media_log.h" #include "media/base/pipeline_status.h" #include "media/base/video_decoder.h" #include "media/base/video_decoder_config.h" #include "media/base/video_frame.h" #include "media/base/video_renderer.h" #include "media/base/video_renderer_sink.h" #include "media/filters/decoder_stream.h" #include "media/filters/video_renderer_algorithm.h" #include "media/renderers/default_renderer_factory.h" #include "media/video/gpu_memory_buffer_video_frame_pool.h" namespace base { class SingleThreadTaskRunner; class TickClock; } // namespace base namespace media { // VideoRendererImpl handles reading from a VideoDecoderStream storing the // results in a queue of decoded frames and executing a callback when a frame is // ready for rendering. class MEDIA_EXPORT VideoRendererImpl : public VideoRenderer, public VideoRendererSink::RenderCallback { public: // |decoders| contains the VideoDecoders to use when initializing. // // Implementors should avoid doing any sort of heavy work in this method and // instead post a task to a common/worker thread to handle rendering. Slowing // down the video thread may result in losing synchronization with audio. // // Setting |drop_frames_| to true causes the renderer to drop expired frames. VideoRendererImpl( const scoped_refptr& media_task_runner, VideoRendererSink* sink, const CreateVideoDecodersCB& create_video_decoders_cb, bool drop_frames, MediaLog* media_log, std::unique_ptr gmb_pool); ~VideoRendererImpl() override; // VideoRenderer implementation. void Initialize(DemuxerStream* stream, CdmContext* cdm_context, RendererClient* client, const TimeSource::WallClockTimeCB& wall_clock_time_cb, PipelineStatusCallback init_cb) override; void Flush(base::OnceClosure callback) override; void StartPlayingFrom(base::TimeDelta timestamp) override; void OnTimeProgressing() override; void OnTimeStopped() override; void SetLatencyHint(base::Optional latency_hint) override; void SetTickClockForTesting(const base::TickClock* tick_clock); size_t frames_queued_for_testing() const { return algorithm_->frames_queued(); } size_t effective_frames_queued_for_testing() const { return algorithm_->effective_frames_queued(); } int min_buffered_frames_for_testing() const { return min_buffered_frames_; } int max_buffered_frames_for_testing() const { return max_buffered_frames_; } // VideoRendererSink::RenderCallback implementation. scoped_refptr Render(base::TimeTicks deadline_min, base::TimeTicks deadline_max, bool background_rendering) override; void OnFrameDropped() override; base::TimeDelta GetPreferredRenderInterval() override; private: // Callback for |video_decoder_stream_| initialization. void OnVideoDecoderStreamInitialized(bool success); void FinishInitialization(PipelineStatus status); void FinishFlush(); // Functions to notify certain events to the RendererClient. void OnPlaybackError(PipelineStatus error); void OnPlaybackEnded(); void OnStatisticsUpdate(const PipelineStatistics& stats); void OnBufferingStateChange(BufferingState state); void OnWaiting(WaitingReason reason); // Called by the VideoDecoderStream when a config change occurs. Will notify // RenderClient of the new config. void OnConfigChange(const VideoDecoderConfig& config); // Callback for |video_decoder_stream_| to deliver decoded video frames and // report video decoding status. void FrameReady(VideoDecoderStream::ReadStatus status, scoped_refptr frame); // Helper method for enqueueing a frame to |alogorithm_|. void AddReadyFrame_Locked(scoped_refptr frame); // Helper method that schedules an asynchronous read from the // |video_decoder_stream_| as long as there isn't a pending read and we have // capacity. void AttemptRead_Locked(); // Called when VideoDecoderStream::Reset() completes. void OnVideoDecoderStreamResetDone(); // Returns true if the renderer has enough data for playback purposes. // Note that having enough data may be due to reaching end of stream. bool HaveEnoughData_Locked() const; void TransitionToHaveEnough_Locked(); void TransitionToHaveNothing(); void TransitionToHaveNothing_Locked(); // Runs |statistics_cb_| with |frames_decoded_| and |frames_dropped_|, resets // them to 0. If |force_update| is true, sends an update even if no frames // have been decoded since the last update. void UpdateStats_Locked(bool force_update = false); // Notifies |client_| if the current frame rate has changed since it was last // reported, and tracks what the most recently reported frame rate was. void ReportFrameRateIfNeeded_Locked(); // Update |min_buffered_frames_| and |max_buffered_frames_| using the latest // |average_frame_duration|. Should only be called when |latency_hint_| > 0. void UpdateLatencyHintBufferingCaps_Locked( base::TimeDelta average_frame_duration); // Returns true if algorithm_->effective_frames_queued() >= |buffering_cap|, // or when the number of ineffective frames >= kAbsoluteMaxFrames. bool HaveReachedBufferingCap(size_t buffering_cap) const; // Starts or stops |sink_| respectively. Do not call while |lock_| is held. void StartSink(); void StopSink(); // Fires |ended_cb_| if there are no remaining usable frames and // |received_end_of_stream_| is true. Sets |rendered_end_of_stream_| if it // does so. // // When called from the media thread, |time_progressing| should reflect the // value of |time_progressing_|. When called from Render() on the sink // callback thread, |time_progressing| must be true since Render() could not // have been called otherwise. void MaybeFireEndedCallback_Locked(bool time_progressing); // Helper method for converting a single media timestamp to wall clock time. base::TimeTicks ConvertMediaTimestamp(base::TimeDelta media_timestamp); base::TimeTicks GetCurrentMediaTimeAsWallClockTime(); // Helper method for checking if a frame timestamp plus the frame's expected // duration is before |start_timestamp_|. bool IsBeforeStartTime(const VideoFrame& frame); // Attempts to remove frames which are no longer effective for rendering when // |buffering_state_| == BUFFERING_HAVE_NOTHING or |was_background_rendering_| // is true. If the current media time as provided by |wall_clock_time_cb_| is // null, no frame expiration will be done. // // When background rendering the method will expire all frames before the // current wall clock time since it's expected that there will be long delays // between each Render() call in this state. // // When in the underflow state the method will first attempt to remove expired // frames before the current media time plus duration. If |sink_started_| is // true, nothing more can be done. However, if false, and there are still no // effective frames in the queue, the entire frame queue will be released to // avoid any stalling. void RemoveFramesForUnderflowOrBackgroundRendering(); // Notifies |client_| in the event of frame size or opacity changes. Must be // called on |task_runner_|. void CheckForMetadataChanges(VideoPixelFormat pixel_format, const gfx::Size& natural_size); // Both calls AttemptRead_Locked() and CheckForMetadataChanges(). Must be // called on |task_runner_|. void AttemptReadAndCheckForMetadataChanges(VideoPixelFormat pixel_format, const gfx::Size& natural_size); scoped_refptr task_runner_; // Sink which calls into VideoRendererImpl via Render() for video frames. Do // not call any methods on the sink while |lock_| is held or the two threads // might deadlock. Do not call Start() or Stop() on the sink directly, use // StartSink() and StopSink() to ensure background rendering is started. Only // access these values on |task_runner_|. VideoRendererSink* const sink_; bool sink_started_; // Stores the last decoder config that was passed to // RendererClient::OnVideoConfigChange. Used to prevent signaling config // to the upper layers when when the new config is the same. VideoDecoderConfig current_decoder_config_; // Used for accessing data members. base::Lock lock_; RendererClient* client_; // Pool of GpuMemoryBuffers and resources used to create hardware frames. // Ensure this is destructed after |algorithm_| for optimal memory release // when a frames are still held by the compositor. Must be destructed after // |video_decoder_stream_| since it holds a callback to the pool. std::unique_ptr gpu_memory_buffer_pool_; // Provides video frames to VideoRendererImpl. std::unique_ptr video_decoder_stream_; // Passed in during Initialize(). DemuxerStream* demuxer_stream_; MediaLog* media_log_; // Flag indicating low-delay mode. bool low_delay_; // Keeps track of whether we received the end of stream buffer and finished // rendering. bool received_end_of_stream_; bool rendered_end_of_stream_; // Important detail: being in kPlaying doesn't imply that video is being // rendered. Rather, it means that the renderer is ready to go. The actual // rendering of video is controlled by time advancing via |get_time_cb_|. // Video renderer can be reinitialized completely by calling Initialize again // when it is in a kFlushed state with video sink stopped. // // kUninitialized // +------> | Initialize() // | | // | V // | kInitializing // | | Decoders initialized // | | // | V Decoders reset // ---- kFlushed <------------------ kFlushing // | StartPlayingFrom() ^ // | | // | | Flush() // `---------> kPlaying --------' enum State { kUninitialized, kInitializing, kFlushing, kFlushed, kPlaying }; State state_; // TODO(servolk): Consider using DecoderFactory here instead of the // CreateVideoDecodersCB. CreateVideoDecodersCB create_video_decoders_cb_; // Keep track of the outstanding read on the VideoDecoderStream. Flushing can // only complete once the read has completed. bool pending_read_; bool drop_frames_; BufferingState buffering_state_; // Playback operation callbacks. PipelineStatusCallback init_cb_; base::OnceClosure flush_cb_; TimeSource::WallClockTimeCB wall_clock_time_cb_; base::TimeDelta start_timestamp_; // Keeps track of the number of frames decoded and dropped since the // last call to |statistics_cb_|. These must be accessed under lock. PipelineStatistics stats_; const base::TickClock* tick_clock_; // Algorithm for selecting which frame to render; manages frames and all // timing related information. Ensure this is destructed before // |gpu_memory_buffer_pool_| for optimal memory release when a frames are // still held by the compositor. std::unique_ptr algorithm_; // Indicates that Render() was called with |background_rendering| set to true, // so we've entered a background rendering mode where dropped frames are not // counted. Must be accessed under |lock_| once |sink_| is started. bool was_background_rendering_; // Indicates whether or not media time is currently progressing or not. Must // only be accessed from |task_runner_|. bool time_progressing_; // Indicates if a frame has been processed by CheckForMetadataChanges(). bool have_renderered_frames_; // Tracks last frame properties to detect and notify client of any changes. gfx::Size last_frame_natural_size_; bool last_frame_opaque_; // Indicates if we've painted the first valid frame after StartPlayingFrom(). bool painted_first_frame_; // The number of frames required to transition from BUFFERING_HAVE_NOTHING to // BUFFERING_HAVE_ENOUGH. size_t min_buffered_frames_; // The maximum number of frames to buffer. Always >= |min_buffered_frames_|. // May be greater-than when |latency_hint_| set that decreases the minimum // buffering limit. size_t max_buffered_frames_; // Last Render() and last FrameReady() times respectively. Used to avoid // triggering underflow when background rendering. base::TimeTicks last_render_time_; base::TimeTicks last_frame_ready_time_; // Running average of frame durations. FrameRateEstimator fps_estimator_; // Last FPS, if any, reported to the client. base::Optional last_reported_fps_; // Value saved from last call to SetLatencyHint(). Used to recompute buffering // limits as framerate fluctuates. base::Optional latency_hint_; // When latency_hint_ > 0, we make regular adjustments to buffering caps as // |algorithm_->average_frame_duration()| fluctuates, but we only want to emit // one MEDIA_LOG. bool is_latency_hint_media_logged_ = false; // NOTE: Weak pointers must be invalidated before all other member variables. base::WeakPtrFactory weak_factory_{this}; // Weak factory used to invalidate certain queued callbacks on reset(). // This is useful when doing video frame copies asynchronously since we // want to discard video frames that might be received after the stream has // been reset. base::WeakPtrFactory cancel_on_flush_weak_factory_{this}; DISALLOW_COPY_AND_ASSIGN(VideoRendererImpl); }; } // namespace media #endif // MEDIA_RENDERERS_VIDEO_RENDERER_IMPL_H_