// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ #define MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "mojo/edk/embedder/platform_handle_vector.h" #include "mojo/edk/system/channel_endpoint_id.h" #include "mojo/edk/system/message_in_transit_queue.h" #include "mojo/edk/system/system_impl_export.h" namespace mojo { namespace system { class Channel; class MessageInTransit; class MessagePipe; // TODO(vtl): The plan: // - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it // refcounted, and not copyable. Make |Channel| a friend. Make things work. // - (Done.) Give |ChannelEndpoint| a lock. The lock order (in order of // allowable acquisition) is: |MessagePipe|, |ChannelEndpoint|, |Channel|. // - Stop having |Channel| as a friend. // - Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. Right // now, we have to go through lots of contortions to manipulate state owned // by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| doesn't // know about the remote ID; the local ID is duplicated in two places). // Hollow out |ProxyMessagePipeEndpoint|, and have it just own a reference // to |ChannelEndpoint| (hence the refcounting). // - In essence, |ChannelEndpoint| becomes the thing that knows about // channel-specific aspects of an endpoint (notably local and remote IDs, // and knowledge about handshaking), and mediates between the |Channel| and // the |MessagePipe|. // - In the end state, |Channel| should no longer need to know about // |MessagePipe| and ports (but only |ChannelEndpoint|) and // |ProxyMessagePipeEndpoint| should no longer need to know about |Channel| // (ditto). // // Things as they are now, before I change everything (TODO(vtl): update this // comment appropriately): // // Terminology: // - "Message pipe endpoint": In the implementation, a |MessagePipe| owns // two |MessagePipeEndpoint| objects, one for each port. The // |MessagePipeEndpoint| objects are only accessed via the |MessagePipe| // (which has the lock), with the additional information of the port // number. So as far as the channel is concerned, a message pipe endpoint // is a pointer to a |MessagePipe| together with the port number. // - The value of |port| in |EndpointInfo| refers to the // |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on // the other side). Messages received by a channel for a message pipe // are thus written to the *peer* of this port. // - "Attached"/"detached": A message pipe endpoint is attached to a channel // if it has a pointer to it. It must be detached before the channel gives // up its pointer to it in order to break a reference cycle. (This cycle // is needed to allow a channel to be shut down cleanly, without shutting // down everything else first.) // - "Running" (message pipe endpoint): A message pipe endpoint is running // if messages written to it (via some |MessagePipeDispatcher|, to which // some |MojoHandle| is assigned) are being transmitted through the // channel. // - Before a message pipe endpoint is run, it will queue messages. // - When a message pipe endpoint is detached from a channel, it is also // taken out of the running state. After that point, messages should // no longer be written to it. // - "Normal" message pipe endpoint (state): The channel itself does not // have knowledge of whether a message pipe endpoint has started running // yet. It will *receive* messages for a message pipe in either state (but // the message pipe endpoint won't *send* messages to the channel if it // has not started running). // - "Zombie" message pipe endpoint (state): A message pipe endpoint is a // zombie if it is still in |local_id_to_endpoint_info_map_|, but the // channel is no longer forwarding messages to it (even if it may still be // receiving messages for it). // - There are various types of zombies, depending on the reason the // message pipe endpoint cannot yet be removed. // - If the remote side is closed, it will send a "remove" control // message. After the channel receives that message (to which it // responds with a "remove ack" control message), it knows that it // shouldn't receive any more messages for that message pipe endpoint // (local ID), but it must wait for the endpoint to detach. (It can't // do so without a race, since it can't call into the message pipe // under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs, // we'll have to remove the |EndpointInfo| from // |local_id_to_endpoint_info_map_| -- i.e., remove the local ID, // since it's no longer valid and may be reused by the remote side -- // and keep the |EndpointInfo| alive in some other way.] // - If the local side is closed and the message pipe endpoint was // already running (so there are no queued messages left to send), it // will detach the endpoint, and send a "remove" control message. // However, the channel may still receive messages for that endpoint // until it receives a "remove ack" control message. // - If the local side is closed but the message pipe endpoint was not // yet running , the detaching is delayed until after it is run and // all the queued messages are sent to the channel. On being detached, // things proceed as in one of the above cases. The endpoint is *not* // a zombie until it is detached (or a "remove" message is received). // [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be // running since under the current scheme it wouldn't have a remote ID // yet.] // - Note that even if the local side is closed, it may still receive a // "remove" message from the other side (if the other side is closed // simultaneously, and both sides send "remove" messages). In that // case, it must still remain alive until it receives the "remove // ack" (and it must ack the "remove" message that it received). class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint : public base::RefCountedThreadSafe { public: // Constructor for a |ChannelEndpoint| attached to the given message pipe // endpoint (specified by |message_pipe| and |port|). Optionally takes // messages from |*message_queue| if |message_queue| is non-null. // // |message_pipe| may be null if this endpoint will never need to receive // messages, in which case |message_queue| should not be null. In that case, // this endpoint will simply send queued messages upon being attached to a // |Channel| and immediately detach itself. ChannelEndpoint(MessagePipe* message_pipe, unsigned port, MessageInTransitQueue* message_queue = nullptr); // Methods called by |MessagePipe| (via |ProxyMessagePipeEndpoint|): // TODO(vtl): This currently only works if we're "running". We'll move the // "paused message queue" here (will this be needed when we have // locally-allocated remote IDs?). bool EnqueueMessage(scoped_ptr message); void DetachFromMessagePipe(); // Methods called by |Channel|: // Called by |Channel| when it takes a reference to this object. It will send // all queue messages (in |paused_message_queue_|). // TODO(vtl): Maybe rename this "OnAttach"? void AttachAndRun(Channel* channel, ChannelEndpointId local_id, ChannelEndpointId remote_id); // Called by |Channel| when it receives a message for the message pipe. bool OnReadMessage(const MessageInTransit::View& message_view, embedder::ScopedPlatformHandleVectorPtr platform_handles); // Called by |Channel| to notify that it'll no longer receive messages for the // message pipe (i.e., |OnReadMessage()| will no longer be called). // TODO(vtl): After more simplification, we might be able to get rid of this // (and merge it with |DetachFromChannel()|). void OnDisconnect(); // Called by |Channel| before it gives up its reference to this object. void DetachFromChannel(); private: friend class base::RefCountedThreadSafe; ~ChannelEndpoint(); // Must be called with |lock_| held. bool WriteMessageNoLock(scoped_ptr message); // Protects the members below. base::Lock lock_; // |message_pipe_| must be valid whenever it is non-null. Before // |*message_pipe_| gives up its reference to this object, it must call // |DetachFromMessagePipe()|. // NOTE: This is a |scoped_refptr<>|, rather than a raw pointer, since the // |Channel| needs to keep the |MessagePipe| alive for the "proxy-proxy" case. // Possibly we'll be able to eliminate that case when we have full // multiprocess support. // WARNING: |MessagePipe| methods must not be called under |lock_|. Thus to // make such a call, a reference must first be taken under |lock_| and the // lock released. scoped_refptr message_pipe_; unsigned port_; // |channel_| must be valid whenever it is non-null. Before |*channel_| gives // up its reference to this object, it must call |DetachFromChannel()|. Channel* channel_; ChannelEndpointId local_id_; ChannelEndpointId remote_id_; // This queue is used before we're running on a channel and ready to send // messages. MessageInTransitQueue paused_message_queue_; DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint); }; } // namespace system } // namespace mojo #endif // MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_