// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_PUBLIC_CPP_BINDINGS_BINDING_H_ #define MOJO_PUBLIC_CPP_BINDINGS_BINDING_H_ #include #include #include "base/callback_forward.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/single_thread_task_runner.h" #include "base/threading/thread_task_runner_handle.h" #include "mojo/public/cpp/bindings/connection_error_callback.h" #include "mojo/public/cpp/bindings/interface_ptr.h" #include "mojo/public/cpp/bindings/interface_ptr_info.h" #include "mojo/public/cpp/bindings/interface_request.h" #include "mojo/public/cpp/bindings/lib/binding_state.h" #include "mojo/public/cpp/bindings/raw_ptr_impl_ref_traits.h" #include "mojo/public/cpp/system/core.h" namespace mojo { class MessageReceiver; // Represents the binding of an interface implementation to a message pipe. // When the |Binding| object is destroyed, the binding between the message pipe // and the interface is torn down and the message pipe is closed, leaving the // interface implementation in an unbound state. // // Example: // // #include "foo.mojom.h" // // class FooImpl : public Foo { // public: // explicit FooImpl(InterfaceRequest request) // : binding_(this, std::move(request)) {} // // // Foo implementation here. // // private: // Binding binding_; // }; // // class MyFooFactory : public InterfaceFactory { // public: // void Create(..., InterfaceRequest request) override { // auto f = new FooImpl(std::move(request)); // // Do something to manage the lifetime of |f|. Use StrongBinding<> to // // delete FooImpl on connection errors. // } // }; // // This class is thread hostile while bound to a message pipe. All calls to this // class must be from the thread that bound it. The interface implementation's // methods will be called from the thread that bound this. If a Binding is not // bound to a message pipe, it may be bound or destroyed on any thread. // // When you bind this class to a message pipe, optionally you can specify a // base::SingleThreadTaskRunner. This task runner must belong to the same // thread. It will be used to dispatch incoming method calls and connection // error notification. It is useful when you attach multiple task runners to a // single thread for the purposes of task scheduling. Please note that incoming // synchrounous method calls may not be run from this task runner, when they // reenter outgoing synchrounous calls on the same thread. template > class Binding { public: using ImplPointerType = typename ImplRefTraits::PointerType; // Constructs an incomplete binding that will use the implementation |impl|. // The binding may be completed with a subsequent call to the |Bind| method. // Does not take ownership of |impl|, which must outlive the binding. explicit Binding(ImplPointerType impl) : internal_state_(std::move(impl)) {} // Constructs a completed binding of |impl| to the message pipe endpoint in // |request|, taking ownership of the endpoint. Does not take ownership of // |impl|, which must outlive the binding. Binding(ImplPointerType impl, InterfaceRequest request, scoped_refptr runner = base::ThreadTaskRunnerHandle::Get()) : Binding(std::move(impl)) { Bind(std::move(request), std::move(runner)); } // Tears down the binding, closing the message pipe and leaving the interface // implementation unbound. ~Binding() {} // Returns an InterfacePtr bound to one end of a pipe whose other end is // bound to |this|. InterfacePtr CreateInterfacePtrAndBind( scoped_refptr runner = base::ThreadTaskRunnerHandle::Get()) { InterfacePtr interface_ptr; Bind(MakeRequest(&interface_ptr), std::move(runner)); return interface_ptr; } // Completes a binding that was constructed with only an interface // implementation by removing the message pipe endpoint from |request| and // binding it to the previously specified implementation. void Bind(InterfaceRequest request, scoped_refptr runner = base::ThreadTaskRunnerHandle::Get()) { internal_state_.Bind(request.PassMessagePipe(), std::move(runner)); } // Adds a message filter to be notified of each incoming message before // dispatch. If a filter returns |false| from Accept(), the message is not // dispatched and the pipe is closed. Filters cannot be removed. void AddFilter(std::unique_ptr filter) { DCHECK(is_bound()); internal_state_.AddFilter(std::move(filter)); } // Whether there are any associated interfaces running on the pipe currently. bool HasAssociatedInterfaces() const { return internal_state_.HasAssociatedInterfaces(); } // Stops processing incoming messages until // ResumeIncomingMethodCallProcessing(), or WaitForIncomingMethodCall(). // Outgoing messages are still sent. // // No errors are detected on the message pipe while paused. // // This method may only be called if the object has been bound to a message // pipe and there are no associated interfaces running. void PauseIncomingMethodCallProcessing() { CHECK(!HasAssociatedInterfaces()); internal_state_.PauseIncomingMethodCallProcessing(); } void ResumeIncomingMethodCallProcessing() { internal_state_.ResumeIncomingMethodCallProcessing(); } // Blocks the calling thread until either a call arrives on the previously // bound message pipe, the deadline is exceeded, or an error occurs. Returns // true if a method was successfully read and dispatched. // // This method may only be called if the object has been bound to a message // pipe. This returns once a message is received either on the master // interface or any associated interfaces. bool WaitForIncomingMethodCall( MojoDeadline deadline = MOJO_DEADLINE_INDEFINITE) { return internal_state_.WaitForIncomingMethodCall(deadline); } // Closes the message pipe that was previously bound. Put this object into a // state where it can be rebound to a new pipe. void Close() { internal_state_.Close(); } // Similar to the method above, but also specifies a disconnect reason. void CloseWithReason(uint32_t custom_reason, const std::string& description) { internal_state_.CloseWithReason(custom_reason, description); } // Unbinds the underlying pipe from this binding and returns it so it can be // used in another context, such as on another thread or with a different // implementation. Put this object into a state where it can be rebound to a // new pipe. // // This method may only be called if the object has been bound to a message // pipe and there are no associated interfaces running. // // TODO(yzshen): For now, users need to make sure there is no one holding // on to associated interface endpoint handles at both sides of the // message pipe in order to call this method. We need a way to forcefully // invalidate associated interface endpoint handles. InterfaceRequest Unbind() { CHECK(!HasAssociatedInterfaces()); return internal_state_.Unbind(); } // Sets an error handler that will be called if a connection error occurs on // the bound message pipe. // // This method may only be called after this Binding has been bound to a // message pipe. The error handler will be reset when this Binding is unbound // or closed. void set_connection_error_handler(const base::Closure& error_handler) { DCHECK(is_bound()); internal_state_.set_connection_error_handler(error_handler); } void set_connection_error_with_reason_handler( const ConnectionErrorWithReasonCallback& error_handler) { DCHECK(is_bound()); internal_state_.set_connection_error_with_reason_handler(error_handler); } // Returns the interface implementation that was previously specified. Caller // does not take ownership. Interface* impl() { return internal_state_.impl(); } // Indicates whether the binding has been completed (i.e., whether a message // pipe has been bound to the implementation). bool is_bound() const { return internal_state_.is_bound(); } // Returns the value of the handle currently bound to this Binding which can // be used to make explicit Wait/WaitMany calls. Requires that the Binding be // bound. Ownership of the handle is retained by the Binding, it is not // transferred to the caller. MessagePipeHandle handle() const { return internal_state_.handle(); } // Sends a no-op message on the underlying message pipe and runs the current // message loop until its response is received. This can be used in tests to // verify that no message was sent on a message pipe in response to some // stimulus. void FlushForTesting() { internal_state_.FlushForTesting(); } // Exposed for testing, should not generally be used. void EnableTestingMode() { internal_state_.EnableTestingMode(); } private: internal::BindingState internal_state_; DISALLOW_COPY_AND_ASSIGN(Binding); }; } // namespace mojo #endif // MOJO_PUBLIC_CPP_BINDINGS_BINDING_H_