// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // The entity that handles framing writes for a Quic client or server. // Each QuicSession will have a connection associated with it. // // On the server side, the Dispatcher handles the raw reads, and hands off // packets via ProcessUdpPacket for framing and processing. // // On the client side, the Connection handles the raw reads, as well as the // processing. // // Note: this class is not thread-safe. #ifndef NET_QUIC_QUIC_CONNECTION_H_ #define NET_QUIC_QUIC_CONNECTION_H_ #include #include #include #include #include #include #include #include "base/logging.h" #include "net/base/iovec.h" #include "net/base/ip_endpoint.h" #include "net/quic/iovector.h" #include "net/quic/quic_ack_notifier.h" #include "net/quic/quic_ack_notifier_manager.h" #include "net/quic/quic_alarm.h" #include "net/quic/quic_blocked_writer_interface.h" #include "net/quic/quic_connection_stats.h" #include "net/quic/quic_packet_creator.h" #include "net/quic/quic_packet_generator.h" #include "net/quic/quic_packet_writer.h" #include "net/quic/quic_protocol.h" #include "net/quic/quic_received_packet_manager.h" #include "net/quic/quic_sent_entropy_manager.h" #include "net/quic/quic_sent_packet_manager.h" NET_EXPORT_PRIVATE extern int FLAGS_fake_packet_loss_percentage; NET_EXPORT_PRIVATE extern bool FLAGS_bundle_ack_with_outgoing_packet; namespace net { class QuicClock; class QuicConfig; class QuicConnection; class QuicDecrypter; class QuicEncrypter; class QuicFecGroup; class QuicRandom; namespace test { class QuicConnectionPeer; } // namespace test // Class that receives callbacks from the connection when frames are received // and when other interesting events happen. class NET_EXPORT_PRIVATE QuicConnectionVisitorInterface { public: virtual ~QuicConnectionVisitorInterface() {} // A simple visitor interface for dealing with data frames. The session // should determine if all frames will be accepted, and return true if so. // If any frames can't be processed or buffered, none of the data should // be used, and the callee should return false. virtual bool OnStreamFrames(const std::vector& frames) = 0; // Called when the stream is reset by the peer. virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0; // Called when the connection is going away according to the peer. virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0; // Called when the connection is closed either locally by the framer, or // remotely by the peer. virtual void OnConnectionClosed(QuicErrorCode error, bool from_peer) = 0; // Called once a specific QUIC version is agreed by both endpoints. virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) = 0; // Indicates a new QuicConfig has been negotiated. virtual void OnConfigNegotiated() = 0; // Called when a blocked socket becomes writable. If all pending bytes for // this visitor are consumed by the connection successfully this should // return true, otherwise it should return false. virtual bool OnCanWrite() = 0; // Called to ask if any handshake messages are pending in this visitor. virtual bool HasPendingHandshake() const = 0; }; // Interface which gets callbacks from the QuicConnection at interesting // points. Implementations must not mutate the state of the connection // as a result of these callbacks. class NET_EXPORT_PRIVATE QuicConnectionDebugVisitorInterface : public QuicPacketGenerator::DebugDelegateInterface { public: virtual ~QuicConnectionDebugVisitorInterface() {} // Called when a packet has been sent. virtual void OnPacketSent(QuicPacketSequenceNumber sequence_number, EncryptionLevel level, const QuicEncryptedPacket& packet, WriteResult result) = 0; // Called when the contents of a packet have been retransmitted as // a new packet. virtual void OnPacketRetransmitted( QuicPacketSequenceNumber old_sequence_number, QuicPacketSequenceNumber new_sequence_number) = 0; // Called when a packet has been received, but before it is // validated or parsed. virtual void OnPacketReceived(const IPEndPoint& self_address, const IPEndPoint& peer_address, const QuicEncryptedPacket& packet) = 0; // Called when the protocol version on the received packet doensn't match // current protocol version of the connection. virtual void OnProtocolVersionMismatch(QuicVersion version) = 0; // Called when the complete header of a packet has been parsed. virtual void OnPacketHeader(const QuicPacketHeader& header) = 0; // Called when a StreamFrame has been parsed. virtual void OnStreamFrame(const QuicStreamFrame& frame) = 0; // Called when a AckFrame has been parsed. virtual void OnAckFrame(const QuicAckFrame& frame) = 0; // Called when a CongestionFeedbackFrame has been parsed. virtual void OnCongestionFeedbackFrame( const QuicCongestionFeedbackFrame& frame) = 0; // Called when a RstStreamFrame has been parsed. virtual void OnRstStreamFrame(const QuicRstStreamFrame& frame) = 0; // Called when a ConnectionCloseFrame has been parsed. virtual void OnConnectionCloseFrame( const QuicConnectionCloseFrame& frame) = 0; // Called when a public reset packet has been received. virtual void OnPublicResetPacket(const QuicPublicResetPacket& packet) = 0; // Called when a version negotiation packet has been received. virtual void OnVersionNegotiationPacket( const QuicVersionNegotiationPacket& packet) = 0; // Called after a packet has been successfully parsed which results // in the revival of a packet via FEC. virtual void OnRevivedPacket(const QuicPacketHeader& revived_header, base::StringPiece payload) = 0; }; class NET_EXPORT_PRIVATE QuicConnectionHelperInterface { public: virtual ~QuicConnectionHelperInterface() {} // Returns a QuicClock to be used for all time related functions. virtual const QuicClock* GetClock() const = 0; // Returns a QuicRandom to be used for all random number related functions. virtual QuicRandom* GetRandomGenerator() = 0; // Creates a new platform-specific alarm which will be configured to // notify |delegate| when the alarm fires. Caller takes ownership // of the new alarm, which will not yet be "set" to fire. virtual QuicAlarm* CreateAlarm(QuicAlarm::Delegate* delegate) = 0; }; class NET_EXPORT_PRIVATE QuicConnection : public QuicFramerVisitorInterface, public QuicBlockedWriterInterface, public QuicPacketGenerator::DelegateInterface, public QuicSentPacketManager::HelperInterface { public: enum Force { NO_FORCE, FORCE }; // Constructs a new QuicConnection for the specified |guid| and |address|. // |helper| and |writer| must outlive this connection. QuicConnection(QuicGuid guid, IPEndPoint address, QuicConnectionHelperInterface* helper, QuicPacketWriter* writer, bool is_server, const QuicVersionVector& supported_versions); virtual ~QuicConnection(); // Sets connection parameters from the supplied |config|. void SetFromConfig(const QuicConfig& config); // Send the data in |data| to the peer in as few packets as possible. // Returns a pair with the number of bytes consumed from data, and a boolean // indicating if the fin bit was consumed. This does not indicate the data // has been sent on the wire: it may have been turned into a packet and queued // if the socket was unexpectedly blocked. // If |delegate| is provided, then it will be informed once ACKs have been // received for all the packets written in this call. // The |delegate| is not owned by the QuicConnection and must outlive it. QuicConsumedData SendStreamData(QuicStreamId id, const IOVector& data, QuicStreamOffset offset, bool fin, QuicAckNotifier::DelegateInterface* delegate); // Send a stream reset frame to the peer. virtual void SendRstStream(QuicStreamId id, QuicRstStreamErrorCode error); // Sends the connection close packet without affecting the state of the // connection. This should only be called if the session is actively being // destroyed: otherwise call SendConnectionCloseWithDetails instead. virtual void SendConnectionClosePacket(QuicErrorCode error, const std::string& details); // Sends a connection close frame to the peer, and closes the connection by // calling CloseConnection(notifying the visitor as it does so). virtual void SendConnectionClose(QuicErrorCode error); virtual void SendConnectionCloseWithDetails(QuicErrorCode error, const std::string& details); // Notifies the visitor of the close and marks the connection as disconnected. virtual void CloseConnection(QuicErrorCode error, bool from_peer) OVERRIDE; virtual void SendGoAway(QuicErrorCode error, QuicStreamId last_good_stream_id, const std::string& reason); // Returns statistics tracked for this connection. const QuicConnectionStats& GetStats(); // Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from // the peer. If processing this packet permits a packet to be revived from // its FEC group that packet will be revived and processed. virtual void ProcessUdpPacket(const IPEndPoint& self_address, const IPEndPoint& peer_address, const QuicEncryptedPacket& packet); // QuicBlockedWriterInterface // Called when the underlying connection becomes writable to allow queued // writes to happen. Returns false if the socket has become blocked. virtual bool OnCanWrite() OVERRIDE; // Called when a packet has been finally sent to the network. bool OnPacketSent(WriteResult result); // If the socket is not blocked, this allows queued writes to happen. Returns // false if the socket has become blocked. bool WriteIfNotBlocked(); // Do any work which logically would be done in OnPacket but can not be // safely done until the packet is validated. Returns true if the packet // can be handled, false otherwise. bool ProcessValidatedPacket(); // The version of the protocol this connection is using. QuicVersion version() const { return framer_.version(); } // The versions of the protocol that this connection supports. const QuicVersionVector& supported_versions() const { return framer_.supported_versions(); } // From QuicFramerVisitorInterface virtual void OnError(QuicFramer* framer) OVERRIDE; virtual bool OnProtocolVersionMismatch(QuicVersion received_version) OVERRIDE; virtual void OnPacket() OVERRIDE; virtual void OnPublicResetPacket( const QuicPublicResetPacket& packet) OVERRIDE; virtual void OnVersionNegotiationPacket( const QuicVersionNegotiationPacket& packet) OVERRIDE; virtual void OnRevivedPacket() OVERRIDE; virtual bool OnUnauthenticatedHeader(const QuicPacketHeader& header) OVERRIDE; virtual bool OnPacketHeader(const QuicPacketHeader& header) OVERRIDE; virtual void OnFecProtectedPayload(base::StringPiece payload) OVERRIDE; virtual bool OnStreamFrame(const QuicStreamFrame& frame) OVERRIDE; virtual bool OnAckFrame(const QuicAckFrame& frame) OVERRIDE; virtual bool OnCongestionFeedbackFrame( const QuicCongestionFeedbackFrame& frame) OVERRIDE; virtual bool OnRstStreamFrame(const QuicRstStreamFrame& frame) OVERRIDE; virtual bool OnConnectionCloseFrame( const QuicConnectionCloseFrame& frame) OVERRIDE; virtual bool OnGoAwayFrame(const QuicGoAwayFrame& frame) OVERRIDE; virtual void OnFecData(const QuicFecData& fec) OVERRIDE; virtual void OnPacketComplete() OVERRIDE; // QuicPacketGenerator::DelegateInterface virtual bool ShouldGeneratePacket(TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake) OVERRIDE; virtual QuicAckFrame* CreateAckFrame() OVERRIDE; virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() OVERRIDE; virtual bool OnSerializedPacket(const SerializedPacket& packet) OVERRIDE; // QuicSentPacketManager::HelperInterface virtual QuicPacketSequenceNumber GetNextPacketSequenceNumber() OVERRIDE; // Accessors void set_visitor(QuicConnectionVisitorInterface* visitor) { visitor_ = visitor; } void set_debug_visitor(QuicConnectionDebugVisitorInterface* debug_visitor) { debug_visitor_ = debug_visitor; packet_generator_.set_debug_delegate(debug_visitor); } const IPEndPoint& self_address() const { return self_address_; } const IPEndPoint& peer_address() const { return peer_address_; } QuicGuid guid() const { return guid_; } const QuicClock* clock() const { return clock_; } QuicRandom* random_generator() const { return random_generator_; } QuicPacketCreator::Options* options() { return packet_creator_.options(); } bool connected() const { return connected_; } // Must only be called on client connections. const QuicVersionVector& server_supported_versions() const { DCHECK(!is_server_); return server_supported_versions_; } size_t NumFecGroups() const { return group_map_.size(); } // Testing only. size_t NumQueuedPackets() const { return queued_packets_.size(); } QuicEncryptedPacket* ReleaseConnectionClosePacket() { return connection_close_packet_.release(); } // Flush any queued frames immediately. Preserves the batch write mode and // does nothing if there are no pending frames. void Flush(); // Returns true if the connection has queued packets or frames. bool HasQueuedData() const; // Sets (or resets) the idle state connection timeout. Also, checks and times // out the connection if network timer has expired for |timeout|. void SetIdleNetworkTimeout(QuicTime::Delta timeout); // Sets (or resets) the total time delta the connection can be alive for. // Also, checks and times out the connection if timer has expired for // |timeout|. Used to limit the time a connection can be alive before crypto // handshake finishes. void SetOverallConnectionTimeout(QuicTime::Delta timeout); // If the connection has timed out, this will close the connection and return // true. Otherwise, it will return false and will reset the timeout alarm. bool CheckForTimeout(); // Sets up a packet with an QuicAckFrame and sends it out. void SendAck(); // Called when an RTO fires. Resets the retransmission alarm if there are // remaining unacked packets. void OnRetransmissionTimeout(); // Retransmits all unacked packets with retransmittable frames if // |retransmission_type| is ALL_PACKETS, otherwise retransmits only initially // encrypted packets. Used when the negotiated protocol version is different // from what was initially assumed and when the visitor wants to re-transmit // initially encrypted packets when the initial encrypter changes. void RetransmitUnackedPackets(RetransmissionType retransmission_type); // Changes the encrypter used for level |level| to |encrypter|. The function // takes ownership of |encrypter|. void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter); const QuicEncrypter* encrypter(EncryptionLevel level) const; // SetDefaultEncryptionLevel sets the encryption level that will be applied // to new packets. void SetDefaultEncryptionLevel(EncryptionLevel level); // SetDecrypter sets the primary decrypter, replacing any that already exists, // and takes ownership. If an alternative decrypter is in place then the // function DCHECKs. This is intended for cases where one knows that future // packets will be using the new decrypter and the previous decrypter is now // obsolete. void SetDecrypter(QuicDecrypter* decrypter); // SetAlternativeDecrypter sets a decrypter that may be used to decrypt // future packets and takes ownership of it. If |latch_once_used| is true, // then the first time that the decrypter is successful it will replace the // primary decrypter. Otherwise both decrypters will remain active and the // primary decrypter will be the one last used. void SetAlternativeDecrypter(QuicDecrypter* decrypter, bool latch_once_used); const QuicDecrypter* decrypter() const; const QuicDecrypter* alternative_decrypter() const; bool is_server() const { return is_server_; } // Returns the underlying sent packet manager. const QuicSentPacketManager& sent_packet_manager() const { return sent_packet_manager_; } bool CanWrite(TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake); protected: // Send a packet to the peer using encryption |level|. If |sequence_number| // is present in the |retransmission_map_|, then contents of this packet will // be retransmitted with a new sequence number if it's not acked by the peer. // Deletes |packet| via WritePacket call or transfers ownership to // QueuedPacket, ultimately deleted via WritePacket. Updates the // entropy map corresponding to |sequence_number| using |entropy_hash|. // |transmission_type| and |retransmittable| are supplied to the congestion // manager, and when |forced| is true, it bypasses the congestion manager. // TODO(wtc): none of the callers check the return value. virtual bool SendOrQueuePacket(EncryptionLevel level, const SerializedPacket& packet, TransmissionType transmission_type); // Writes the given packet to socket, encrypted with |level|, with the help // of helper. Returns true on successful write, false otherwise. However, // behavior is undefined if connection is not established or broken. In any // circumstances, a return value of true implies that |packet| has been // deleted and should not be accessed. If |sequence_number| is present in // |retransmission_map_| it also sets up retransmission of the given packet // in case of successful write. If |force| is FORCE, then the packet will be // sent immediately and the send scheduler will not be consulted. bool WritePacket(EncryptionLevel level, QuicPacketSequenceNumber sequence_number, QuicPacket* packet, TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake, Force force); // Make sure an ack we got from our peer is sane. bool ValidateAckFrame(const QuicAckFrame& incoming_ack); QuicConnectionHelperInterface* helper() { return helper_; } // Selects and updates the version of the protocol being used by selecting a // version from |available_versions| which is also supported. Returns true if // such a version exists, false otherwise. bool SelectMutualVersion(const QuicVersionVector& available_versions); QuicFramer framer_; private: // Stores current batch state for connection, puts the connection // into batch mode, and destruction restores the stored batch state. // While the bundler is in scope, any generated frames are bundled // as densely as possible into packets. In addition, this bundler // can be configured to ensure that an ACK frame is included in the // first packet created, if there's new ack information to be sent. class ScopedPacketBundler { public: // In addition to all outgoing frames being bundled when the // bundler is in scope, setting |include_ack| to true ensures that // an ACK frame is opportunistically bundled with the first // outgoing packet. ScopedPacketBundler(QuicConnection* connection, bool include_ack); ~ScopedPacketBundler(); private: QuicConnection* connection_; bool already_in_batch_mode_; }; friend class ScopedPacketBundler; friend class test::QuicConnectionPeer; // Packets which have not been written to the wire. // Owns the QuicPacket* packet. struct QueuedPacket { QueuedPacket(QuicPacketSequenceNumber sequence_number, QuicPacket* packet, EncryptionLevel level, TransmissionType transmission_type, HasRetransmittableData retransmittable, IsHandshake handshake, Force forced) : sequence_number(sequence_number), packet(packet), encryption_level(level), transmission_type(transmission_type), retransmittable(retransmittable), handshake(handshake), forced(forced) { } QuicPacketSequenceNumber sequence_number; QuicPacket* packet; const EncryptionLevel encryption_level; TransmissionType transmission_type; HasRetransmittableData retransmittable; IsHandshake handshake; Force forced; }; struct RetransmissionInfo { RetransmissionInfo(QuicPacketSequenceNumber sequence_number, QuicSequenceNumberLength sequence_number_length, QuicTime sent_time) : sequence_number(sequence_number), sequence_number_length(sequence_number_length), sent_time(sent_time), number_nacks(0), number_retransmissions(0) { } QuicPacketSequenceNumber sequence_number; QuicSequenceNumberLength sequence_number_length; QuicTime sent_time; size_t number_nacks; size_t number_retransmissions; }; struct RetransmissionTime { RetransmissionTime(QuicPacketSequenceNumber sequence_number, const QuicTime& scheduled_time, bool for_fec) : sequence_number(sequence_number), scheduled_time(scheduled_time), for_fec(for_fec) { } QuicPacketSequenceNumber sequence_number; QuicTime scheduled_time; bool for_fec; }; struct PendingWrite { PendingWrite(QuicPacketSequenceNumber sequence_number, TransmissionType transmission_type, HasRetransmittableData retransmittable, EncryptionLevel level, bool is_fec_packet, size_t length) : sequence_number(sequence_number), transmission_type(transmission_type), retransmittable(retransmittable), level(level), is_fec_packet(is_fec_packet), length(length) { } QuicPacketSequenceNumber sequence_number; TransmissionType transmission_type; HasRetransmittableData retransmittable; EncryptionLevel level; bool is_fec_packet; size_t length; }; class RetransmissionTimeComparator { public: bool operator()(const RetransmissionTime& lhs, const RetransmissionTime& rhs) const { DCHECK(lhs.scheduled_time.IsInitialized() && rhs.scheduled_time.IsInitialized()); return lhs.scheduled_time > rhs.scheduled_time; } }; typedef std::list QueuedPacketList; typedef std::map FecGroupMap; typedef std::priority_queue, RetransmissionTimeComparator> RetransmissionTimeouts; // Sends a version negotiation packet to the peer. void SendVersionNegotiationPacket(); void SetupRetransmissionAlarm(QuicPacketSequenceNumber sequence_number); bool IsRetransmission(QuicPacketSequenceNumber sequence_number); void SetupAbandonFecTimer(QuicPacketSequenceNumber sequence_number); // Clears any accumulated frames from the last received packet. void ClearLastFrames(); // Called from OnCanWrite and WriteIfNotBlocked to write queued packets. // Returns false if the socket has become blocked. bool DoWrite(); // Calculates the smallest sequence number length that can also represent four // times the maximum of the congestion window and the difference between the // least_packet_awaited_by_peer_ and |sequence_number|. QuicSequenceNumberLength CalculateSequenceNumberLength( QuicPacketSequenceNumber sequence_number); // Drop packet corresponding to |sequence_number| by deleting entries from // |unacked_packets_| and |retransmission_map_|, if present. We need to drop // all packets with encryption level NONE after the default level has been set // to FORWARD_SECURE. void DropPacket(QuicPacketSequenceNumber sequence_number); // Writes as many queued packets as possible. The connection must not be // blocked when this is called. bool WriteQueuedPackets(); // Writes as many pending retransmissions as possible. void WritePendingRetransmissions(); // Returns true if the packet should be discarded and not sent. bool ShouldDiscardPacket(EncryptionLevel level, QuicPacketSequenceNumber sequence_number, HasRetransmittableData retransmittable); // Queues |packet| in the hopes that it can be decrypted in the // future, when a new key is installed. void QueueUndecryptablePacket(const QuicEncryptedPacket& packet); // Attempts to process any queued undecryptable packets. void MaybeProcessUndecryptablePackets(); // If a packet can be revived from the current FEC group, then // revive and process the packet. void MaybeProcessRevivedPacket(); void ProcessAckFrame(const QuicAckFrame& incoming_ack); // Update the |sent_info| for an outgoing ack. void UpdateSentPacketInfo(SentPacketInfo* sent_info); // Checks if the last packet should instigate an ack. bool ShouldLastPacketInstigateAck(); // Sends any packets which are a response to the last packet, including both // acks and pending writes if an ack opened the congestion window. void MaybeSendInResponseToPacket(bool send_ack_immediately, bool last_packet_should_instigate_ack); // Get the FEC group associate with the last processed packet or NULL, if the // group has already been deleted. QuicFecGroup* GetFecGroup(); // Closes any FEC groups protecting packets before |sequence_number|. void CloseFecGroupsBefore(QuicPacketSequenceNumber sequence_number); QuicConnectionHelperInterface* helper_; // Not owned. QuicPacketWriter* writer_; // Not owned. EncryptionLevel encryption_level_; const QuicClock* clock_; QuicRandom* random_generator_; const QuicGuid guid_; // Address on the last successfully processed packet received from the // client. IPEndPoint self_address_; IPEndPoint peer_address_; bool last_packet_revived_; // True if the last packet was revived from FEC. size_t last_size_; // Size of the last received packet. QuicPacketHeader last_header_; std::vector last_stream_frames_; std::vector last_ack_frames_; std::vector last_congestion_frames_; std::vector last_rst_frames_; std::vector last_goaway_frames_; std::vector last_close_frames_; QuicCongestionFeedbackFrame outgoing_congestion_feedback_; // Track some peer state so we can do less bookkeeping // Largest sequence sent by the peer which had an ack frame (latest ack info). QuicPacketSequenceNumber largest_seen_packet_with_ack_; // Collection of packets which were received before encryption was // established, but which could not be decrypted. We buffer these on // the assumption that they could not be processed because they were // sent with the INITIAL encryption and the CHLO message was lost. std::deque undecryptable_packets_; // When the version negotiation packet could not be sent because the socket // was not writable, this is set to true. bool pending_version_negotiation_packet_; // When packets could not be sent because the socket was not writable, // they are added to this list. All corresponding frames are in // unacked_packets_ if they are to be retransmitted. QueuedPacketList queued_packets_; // Contains information about the current write in progress, if any. scoped_ptr pending_write_; // Contains the connection close packet if the connection has been closed. scoped_ptr connection_close_packet_; // True when the socket becomes unwritable. bool write_blocked_; FecGroupMap group_map_; QuicReceivedPacketManager received_packet_manager_; QuicSentEntropyManager sent_entropy_manager_; // An alarm that fires when an ACK should be sent to the peer. scoped_ptr ack_alarm_; // An alarm that fires when a packet needs to be retransmitted. scoped_ptr retransmission_alarm_; // An alarm that is scheduled when the sent scheduler requires a // a delay before sending packets and fires when the packet may be sent. scoped_ptr send_alarm_; // An alarm that is scheduled when the connection can still write and there // may be more data to send. scoped_ptr resume_writes_alarm_; // An alarm that fires when the connection may have timed out. scoped_ptr timeout_alarm_; QuicConnectionVisitorInterface* visitor_; QuicConnectionDebugVisitorInterface* debug_visitor_; QuicPacketCreator packet_creator_; QuicPacketGenerator packet_generator_; // Network idle time before we kill of this connection. QuicTime::Delta idle_network_timeout_; // Overall connection timeout. QuicTime::Delta overall_connection_timeout_; // Connection creation time. QuicTime creation_time_; // Statistics for this session. QuicConnectionStats stats_; // The time that we got a packet for this connection. // This is used for timeouts, and does not indicate the packet was processed. QuicTime time_of_last_received_packet_; // The time that we last sent a packet for this connection. QuicTime time_of_last_sent_packet_; // Sequence number of the last packet guaranteed to be sent in packet sequence // number order. Not set when packets are queued, since that may cause // re-ordering. QuicPacketSequenceNumber sequence_number_of_last_inorder_packet_; // Sent packet manager which tracks the status of packets sent by this // connection and contains the send and receive algorithms to determine when // to send packets. QuicSentPacketManager sent_packet_manager_; // The state of connection in version negotiation finite state machine. QuicVersionNegotiationState version_negotiation_state_; // Tracks if the connection was created by the server. bool is_server_; // True by default. False if we've received or sent an explicit connection // close. bool connected_; // Set to true if the udp packet headers have a new self or peer address. // This is checked later on validating a data or version negotiation packet. bool address_migrating_; // An AckNotifier can register to be informed when ACKs have been received for // all packets that a given block of data was sent in. The AckNotifierManager // maintains the currently active notifiers. AckNotifierManager ack_notifier_manager_; // If non-empty this contains the set of versions received in a // version negotiation packet. QuicVersionVector server_supported_versions_; DISALLOW_COPY_AND_ASSIGN(QuicConnection); }; } // namespace net #endif // NET_QUIC_QUIC_CONNECTION_H_