// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/udp_socket.h" #include #include "base/bind.h" #include "base/containers/circular_deque.h" #include "base/location.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/run_loop.h" #include "base/single_thread_task_runner.h" #include "base/threading/thread_task_runner_handle.h" #include "build/build_config.h" #include "net/base/io_buffer.h" #include "net/base/ip_address.h" #include "net/base/ip_endpoint.h" #include "net/base/net_errors.h" #include "net/base/test_completion_callback.h" #include "net/log/net_log_event_type.h" #include "net/log/net_log_source.h" #include "net/log/test_net_log.h" #include "net/log/test_net_log_entry.h" #include "net/log/test_net_log_util.h" #include "net/socket/socket_test_util.h" #include "net/socket/udp_client_socket.h" #include "net/socket/udp_server_socket.h" #include "net/test/gtest_util.h" #include "net/test/net_test_suite.h" #include "net/traffic_annotation/network_traffic_annotation_test_helper.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/platform_test.h" #if defined(OS_ANDROID) #include "base/android/build_info.h" #include "net/android/network_change_notifier_factory_android.h" #include "net/base/network_change_notifier.h" #endif #if defined(OS_IOS) #include #endif using net::test::IsError; using net::test::IsOk; using testing::Not; namespace net { namespace { class UDPSocketTest : public PlatformTest { public: UDPSocketTest() : buffer_(new IOBufferWithSize(kMaxRead)) {} // Blocks until data is read from the socket. std::string RecvFromSocket(UDPServerSocket* socket) { TestCompletionCallback callback; int rv = socket->RecvFrom( buffer_.get(), kMaxRead, &recv_from_address_, callback.callback()); rv = callback.GetResult(rv); if (rv < 0) return std::string(); return std::string(buffer_->data(), rv); } // Sends UDP packet. // If |address| is specified, then it is used for the destination // to send to. Otherwise, will send to the last socket this server // received from. int SendToSocket(UDPServerSocket* socket, const std::string& msg) { return SendToSocket(socket, msg, recv_from_address_); } int SendToSocket(UDPServerSocket* socket, std::string msg, const IPEndPoint& address) { scoped_refptr io_buffer = new StringIOBuffer(msg); TestCompletionCallback callback; int rv = socket->SendTo(io_buffer.get(), io_buffer->size(), address, callback.callback()); return callback.GetResult(rv); } std::string ReadSocket(UDPClientSocket* socket) { TestCompletionCallback callback; int rv = socket->Read(buffer_.get(), kMaxRead, callback.callback()); rv = callback.GetResult(rv); if (rv < 0) return std::string(); return std::string(buffer_->data(), rv); } // Writes specified message to the socket. int WriteSocket(UDPClientSocket* socket, const std::string& msg) { scoped_refptr io_buffer(new StringIOBuffer(msg)); TestCompletionCallback callback; int rv = socket->Write(io_buffer.get(), io_buffer->size(), callback.callback(), TRAFFIC_ANNOTATION_FOR_TESTS); return callback.GetResult(rv); } void WriteSocketIgnoreResult(UDPClientSocket* socket, const std::string& msg) { WriteSocket(socket, msg); } // Creates an address from ip address and port and writes it to |*address|. void CreateUDPAddress(const std::string& ip_str, uint16_t port, IPEndPoint* address) { IPAddress ip_address; if (!ip_address.AssignFromIPLiteral(ip_str)) return; *address = IPEndPoint(ip_address, port); } // Run unit test for a connection test. // |use_nonblocking_io| is used to switch between overlapped and non-blocking // IO on Windows. It has no effect in other ports. void ConnectTest(bool use_nonblocking_io); protected: static const int kMaxRead = 1024; scoped_refptr buffer_; IPEndPoint recv_from_address_; }; void ReadCompleteCallback(int* result_out, base::Closure callback, int result) { *result_out = result; callback.Run(); } void UDPSocketTest::ConnectTest(bool use_nonblocking_io) { const uint16_t kPort = 9999; std::string simple_message("hello world!"); // Setup the server to listen. IPEndPoint server_address(IPAddress::IPv4Localhost(), kPort); TestNetLog server_log; std::unique_ptr server( new UDPServerSocket(&server_log, NetLogSource())); if (use_nonblocking_io) server->UseNonBlockingIO(); server->AllowAddressReuse(); int rv = server->Listen(server_address); ASSERT_THAT(rv, IsOk()); // Setup the client. TestNetLog client_log; auto client = std::make_unique(DatagramSocket::DEFAULT_BIND, &client_log, NetLogSource()); if (use_nonblocking_io) client->UseNonBlockingIO(); rv = client->Connect(server_address); EXPECT_THAT(rv, IsOk()); // Client sends to the server. rv = WriteSocket(client.get(), simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server waits for message. std::string str = RecvFromSocket(server.get()); EXPECT_EQ(simple_message, str); // Server echoes reply. rv = SendToSocket(server.get(), simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(client.get()); EXPECT_EQ(simple_message, str); // Test asynchronous read. Server waits for message. base::RunLoop run_loop; int read_result = 0; rv = server->RecvFrom( buffer_.get(), kMaxRead, &recv_from_address_, base::Bind(&ReadCompleteCallback, &read_result, run_loop.QuitClosure())); EXPECT_THAT(rv, IsError(ERR_IO_PENDING)); // Client sends to the server. base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&UDPSocketTest::WriteSocketIgnoreResult, base::Unretained(this), client.get(), simple_message)); run_loop.Run(); EXPECT_EQ(simple_message.length(), static_cast(read_result)); EXPECT_EQ(simple_message, std::string(buffer_->data(), read_result)); // Delete sockets so they log their final events. server.reset(); client.reset(); // Check the server's log. TestNetLogEntry::List server_entries; server_log.GetEntries(&server_entries); EXPECT_EQ(5u, server_entries.size()); EXPECT_TRUE( LogContainsBeginEvent(server_entries, 0, NetLogEventType::SOCKET_ALIVE)); EXPECT_TRUE(LogContainsEvent(server_entries, 1, NetLogEventType::UDP_BYTES_RECEIVED, NetLogEventPhase::NONE)); EXPECT_TRUE(LogContainsEvent(server_entries, 2, NetLogEventType::UDP_BYTES_SENT, NetLogEventPhase::NONE)); EXPECT_TRUE(LogContainsEvent(server_entries, 3, NetLogEventType::UDP_BYTES_RECEIVED, NetLogEventPhase::NONE)); EXPECT_TRUE( LogContainsEndEvent(server_entries, 4, NetLogEventType::SOCKET_ALIVE)); // Check the client's log. TestNetLogEntry::List client_entries; client_log.GetEntries(&client_entries); EXPECT_EQ(7u, client_entries.size()); EXPECT_TRUE( LogContainsBeginEvent(client_entries, 0, NetLogEventType::SOCKET_ALIVE)); EXPECT_TRUE( LogContainsBeginEvent(client_entries, 1, NetLogEventType::UDP_CONNECT)); EXPECT_TRUE( LogContainsEndEvent(client_entries, 2, NetLogEventType::UDP_CONNECT)); EXPECT_TRUE(LogContainsEvent(client_entries, 3, NetLogEventType::UDP_BYTES_SENT, NetLogEventPhase::NONE)); EXPECT_TRUE(LogContainsEvent(client_entries, 4, NetLogEventType::UDP_BYTES_RECEIVED, NetLogEventPhase::NONE)); EXPECT_TRUE(LogContainsEvent(client_entries, 5, NetLogEventType::UDP_BYTES_SENT, NetLogEventPhase::NONE)); EXPECT_TRUE( LogContainsEndEvent(client_entries, 6, NetLogEventType::SOCKET_ALIVE)); } TEST_F(UDPSocketTest, Connect) { // The variable |use_nonblocking_io| has no effect in non-Windows ports. ConnectTest(false); } #if defined(OS_WIN) TEST_F(UDPSocketTest, ConnectNonBlocking) { ConnectTest(true); } #endif TEST_F(UDPSocketTest, PartialRecv) { UDPServerSocket server_socket(nullptr, NetLogSource()); ASSERT_THAT(server_socket.Listen(IPEndPoint(IPAddress::IPv4Localhost(), 0)), IsOk()); IPEndPoint server_address; ASSERT_THAT(server_socket.GetLocalAddress(&server_address), IsOk()); UDPClientSocket client_socket(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); ASSERT_THAT(client_socket.Connect(server_address), IsOk()); std::string test_packet("hello world!"); ASSERT_EQ(static_cast(test_packet.size()), WriteSocket(&client_socket, test_packet)); TestCompletionCallback recv_callback; // Read just 2 bytes. Read() is expected to return the first 2 bytes from the // packet and discard the rest. const int kPartialReadSize = 2; scoped_refptr buffer = new IOBuffer(kPartialReadSize); int rv = server_socket.RecvFrom(buffer.get(), kPartialReadSize, &recv_from_address_, recv_callback.callback()); rv = recv_callback.GetResult(rv); EXPECT_EQ(rv, ERR_MSG_TOO_BIG); // Send a different message again. std::string second_packet("Second packet"); ASSERT_EQ(static_cast(second_packet.size()), WriteSocket(&client_socket, second_packet)); // Read whole packet now. std::string received = RecvFromSocket(&server_socket); EXPECT_EQ(second_packet, received); } #if defined(OS_MACOSX) || defined(OS_ANDROID) || defined(OS_FUCHSIA) // - MacOS: requires root permissions on OSX 10.7+. // - Android: devices attached to testbots don't have default network, so // broadcasting to 255.255.255.255 returns error -109 (Address not reachable). // crbug.com/139144. // - Fuchsia: TODO(fuchsia): broadcast support is not implemented yet. #define MAYBE_LocalBroadcast DISABLED_LocalBroadcast #else #define MAYBE_LocalBroadcast LocalBroadcast #endif TEST_F(UDPSocketTest, MAYBE_LocalBroadcast) { const uint16_t kPort = 9999; std::string first_message("first message"), second_message("second message"); IPEndPoint broadcast_address; CreateUDPAddress("255.255.255.255", kPort, &broadcast_address); IPEndPoint listen_address; CreateUDPAddress("0.0.0.0", kPort, &listen_address); TestNetLog server1_log, server2_log; std::unique_ptr server1( new UDPServerSocket(&server1_log, NetLogSource())); std::unique_ptr server2( new UDPServerSocket(&server2_log, NetLogSource())); server1->AllowAddressReuse(); server1->AllowBroadcast(); server2->AllowAddressReuse(); server2->AllowBroadcast(); int rv = server1->Listen(listen_address); EXPECT_THAT(rv, IsOk()); rv = server2->Listen(listen_address); EXPECT_THAT(rv, IsOk()); rv = SendToSocket(server1.get(), first_message, broadcast_address); ASSERT_EQ(static_cast(first_message.size()), rv); std::string str = RecvFromSocket(server1.get()); ASSERT_EQ(first_message, str); str = RecvFromSocket(server2.get()); ASSERT_EQ(first_message, str); rv = SendToSocket(server2.get(), second_message, broadcast_address); ASSERT_EQ(static_cast(second_message.size()), rv); str = RecvFromSocket(server1.get()); ASSERT_EQ(second_message, str); str = RecvFromSocket(server2.get()); ASSERT_EQ(second_message, str); } // ConnectRandomBind verifies RANDOM_BIND is handled correctly. It connects // 1000 sockets and then verifies that the allocated port numbers satisfy the // following 2 conditions: // 1. Range from min port value to max is greater than 10000. // 2. There is at least one port in the 5 buckets in the [min, max] range. // // These conditions are not enough to verify that the port numbers are truly // random, but they are enough to protect from most common non-random port // allocation strategies (e.g. counter, pool of available ports, etc.) False // positive result is theoretically possible, but its probability is negligible. // // Sometimes times outs on Fuchsia on bots. https://crbug.com/826952 #if defined(OS_FUCHSIA) #define MAYBE_ConnectRandomBind DISABLED_ConnectRandomBind #else #define MAYBE_ConnectRandomBind ConnectRandomBind #endif TEST_F(UDPSocketTest, MAYBE_ConnectRandomBind) { const int kIterations = 1000; std::vector used_ports; for (int i = 0; i < kIterations; ++i) { UDPClientSocket socket(DatagramSocket::RANDOM_BIND, nullptr, NetLogSource()); EXPECT_THAT(socket.Connect(IPEndPoint(IPAddress::IPv4Localhost(), 53)), IsOk()); IPEndPoint client_address; EXPECT_THAT(socket.GetLocalAddress(&client_address), IsOk()); used_ports.push_back(client_address.port()); } int min_port = *std::min_element(used_ports.begin(), used_ports.end()); int max_port = *std::max_element(used_ports.begin(), used_ports.end()); int range = max_port - min_port + 1; // Verify that the range of ports used by the random port allocator is wider // than 10k. Assuming that socket implementation limits port range to 16k // ports (default on Fuchsia) probability of false negative is below // 10^-200. static int kMinRange = 10000; EXPECT_GT(range, kMinRange); static int kBuckets = 5; std::vector bucket_sizes(kBuckets, 0); for (int port : used_ports) { bucket_sizes[(port - min_port) * kBuckets / range] += 1; } // Verify that there is at least one value in each bucket. Probability of // false negative is below (kBuckets * (1 - 1 / kBuckets) ^ kIterations), // which is less than 10^-96. for (int size : bucket_sizes) { EXPECT_GT(size, 0); } } #if defined(OS_FUCHSIA) // Currently the test fails on Fuchsia because netstack allows to connect IPv4 // socket to IPv6 address. This issue is tracked by NET-596. #define MAYBE_ConnectFail DISABLED_ConnectFail #else #define MAYBE_ConnectFail ConnectFail #endif TEST_F(UDPSocketTest, MAYBE_ConnectFail) { UDPSocket socket(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); EXPECT_THAT(socket.Open(ADDRESS_FAMILY_IPV4), IsOk()); // Connect to an IPv6 address should fail since the socket was created for // IPv4. EXPECT_THAT(socket.Connect(net::IPEndPoint(IPAddress::IPv6Localhost(), 53)), Not(IsOk())); // Make sure that UDPSocket actually closed the socket. EXPECT_FALSE(socket.is_connected()); } // In this test, we verify that connect() on a socket will have the effect // of filtering reads on this socket only to data read from the destination // we connected to. // // The purpose of this test is that some documentation indicates that connect // binds the client's sends to send to a particular server endpoint, but does // not bind the client's reads to only be from that endpoint, and that we need // to always use recvfrom() to disambiguate. TEST_F(UDPSocketTest, VerifyConnectBindsAddr) { const uint16_t kPort1 = 9999; const uint16_t kPort2 = 10000; std::string simple_message("hello world!"); std::string foreign_message("BAD MESSAGE TO GET!!"); // Setup the first server to listen. IPEndPoint server1_address(IPAddress::IPv4Localhost(), kPort1); UDPServerSocket server1(nullptr, NetLogSource()); server1.AllowAddressReuse(); int rv = server1.Listen(server1_address); ASSERT_THAT(rv, IsOk()); // Setup the second server to listen. IPEndPoint server2_address(IPAddress::IPv4Localhost(), kPort2); UDPServerSocket server2(nullptr, NetLogSource()); server2.AllowAddressReuse(); rv = server2.Listen(server2_address); ASSERT_THAT(rv, IsOk()); // Setup the client, connected to server 1. UDPClientSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); rv = client.Connect(server1_address); EXPECT_THAT(rv, IsOk()); // Client sends to server1. rv = WriteSocket(&client, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server1 waits for message. std::string str = RecvFromSocket(&server1); EXPECT_EQ(simple_message, str); // Get the client's address. IPEndPoint client_address; rv = client.GetLocalAddress(&client_address); EXPECT_THAT(rv, IsOk()); // Server2 sends reply. rv = SendToSocket(&server2, foreign_message, client_address); EXPECT_EQ(foreign_message.length(), static_cast(rv)); // Server1 sends reply. rv = SendToSocket(&server1, simple_message, client_address); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(&client); EXPECT_EQ(simple_message, str); } TEST_F(UDPSocketTest, ClientGetLocalPeerAddresses) { struct TestData { std::string remote_address; std::string local_address; bool may_fail; } tests[] = { { "127.0.00.1", "127.0.0.1", false }, { "::1", "::1", true }, #if !defined(OS_ANDROID) && !defined(OS_IOS) // Addresses below are disabled on Android. See crbug.com/161248 // They are also disabled on iOS. See https://crbug.com/523225 { "192.168.1.1", "127.0.0.1", false }, { "2001:db8:0::42", "::1", true }, #endif }; for (size_t i = 0; i < arraysize(tests); i++) { SCOPED_TRACE(std::string("Connecting from ") + tests[i].local_address + std::string(" to ") + tests[i].remote_address); IPAddress ip_address; EXPECT_TRUE(ip_address.AssignFromIPLiteral(tests[i].remote_address)); IPEndPoint remote_address(ip_address, 80); EXPECT_TRUE(ip_address.AssignFromIPLiteral(tests[i].local_address)); IPEndPoint local_address(ip_address, 80); UDPClientSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); int rv = client.Connect(remote_address); if (tests[i].may_fail && rv == ERR_ADDRESS_UNREACHABLE) { // Connect() may return ERR_ADDRESS_UNREACHABLE for IPv6 // addresses if IPv6 is not configured. continue; } EXPECT_LE(ERR_IO_PENDING, rv); IPEndPoint fetched_local_address; rv = client.GetLocalAddress(&fetched_local_address); EXPECT_THAT(rv, IsOk()); // TODO(mbelshe): figure out how to verify the IP and port. // The port is dynamically generated by the udp stack. // The IP is the real IP of the client, not necessarily // loopback. //EXPECT_EQ(local_address.address(), fetched_local_address.address()); IPEndPoint fetched_remote_address; rv = client.GetPeerAddress(&fetched_remote_address); EXPECT_THAT(rv, IsOk()); EXPECT_EQ(remote_address, fetched_remote_address); } } TEST_F(UDPSocketTest, ServerGetLocalAddress) { IPEndPoint bind_address(IPAddress::IPv4Localhost(), 0); UDPServerSocket server(NULL, NetLogSource()); int rv = server.Listen(bind_address); EXPECT_THAT(rv, IsOk()); IPEndPoint local_address; rv = server.GetLocalAddress(&local_address); EXPECT_EQ(rv, 0); // Verify that port was allocated. EXPECT_GT(local_address.port(), 0); EXPECT_EQ(local_address.address(), bind_address.address()); } TEST_F(UDPSocketTest, ServerGetPeerAddress) { IPEndPoint bind_address(IPAddress::IPv4Localhost(), 0); UDPServerSocket server(NULL, NetLogSource()); int rv = server.Listen(bind_address); EXPECT_THAT(rv, IsOk()); IPEndPoint peer_address; rv = server.GetPeerAddress(&peer_address); EXPECT_EQ(rv, ERR_SOCKET_NOT_CONNECTED); } TEST_F(UDPSocketTest, ClientSetDoNotFragment) { for (std::string ip : {"127.0.0.1", "::1"}) { UDPClientSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); IPAddress ip_address; EXPECT_TRUE(ip_address.AssignFromIPLiteral(ip)); IPEndPoint remote_address(ip_address, 80); int rv = client.Connect(remote_address); // May fail on IPv6 is IPv6 is not configured. if (ip_address.IsIPv6() && rv == ERR_ADDRESS_UNREACHABLE) return; EXPECT_THAT(rv, IsOk()); #if defined(OS_MACOSX) EXPECT_EQ(ERR_NOT_IMPLEMENTED, client.SetDoNotFragment()); #else rv = client.SetDoNotFragment(); EXPECT_THAT(rv, IsOk()); #endif } } TEST_F(UDPSocketTest, ServerSetDoNotFragment) { for (std::string ip : {"127.0.0.1", "::1"}) { IPEndPoint bind_address; CreateUDPAddress(ip, 0, &bind_address); UDPServerSocket server(nullptr, NetLogSource()); int rv = server.Listen(bind_address); // May fail on IPv6 is IPv6 is not configure if (bind_address.address().IsIPv6() && (rv == ERR_ADDRESS_INVALID || rv == ERR_ADDRESS_UNREACHABLE)) return; EXPECT_THAT(rv, IsOk()); #if defined(OS_MACOSX) EXPECT_EQ(ERR_NOT_IMPLEMENTED, server.SetDoNotFragment()); #else rv = server.SetDoNotFragment(); EXPECT_THAT(rv, IsOk()); #endif } } // Close the socket while read is pending. TEST_F(UDPSocketTest, CloseWithPendingRead) { IPEndPoint bind_address(IPAddress::IPv4Localhost(), 0); UDPServerSocket server(NULL, NetLogSource()); int rv = server.Listen(bind_address); EXPECT_THAT(rv, IsOk()); TestCompletionCallback callback; IPEndPoint from; rv = server.RecvFrom(buffer_.get(), kMaxRead, &from, callback.callback()); EXPECT_EQ(rv, ERR_IO_PENDING); server.Close(); EXPECT_FALSE(callback.have_result()); } #if defined(OS_ANDROID) // Some Android devices do not support multicast socket. // The ones supporting multicast need WifiManager.MulitcastLock to enable it. // http://goo.gl/jjAk9 #define MAYBE_JoinMulticastGroup DISABLED_JoinMulticastGroup #else #define MAYBE_JoinMulticastGroup JoinMulticastGroup #endif // defined(OS_ANDROID) TEST_F(UDPSocketTest, MAYBE_JoinMulticastGroup) { const uint16_t kPort = 9999; const char kGroup[] = "237.132.100.17"; IPEndPoint bind_address; CreateUDPAddress("0.0.0.0", kPort, &bind_address); IPAddress group_ip; EXPECT_TRUE(group_ip.AssignFromIPLiteral(kGroup)); UDPSocket socket(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); EXPECT_THAT(socket.Open(bind_address.GetFamily()), IsOk()); #if defined(OS_FUCHSIA) // Fuchsia currently doesn't support automatic interface selection for // multicast, so interface index needs to be set explicitly. // See https://fuchsia.atlassian.net/browse/NET-195 . EXPECT_THAT(socket.SetMulticastInterface(1), IsOk()); #endif // defined(OS_FUCHSIA) EXPECT_THAT(socket.Bind(bind_address), IsOk()); EXPECT_THAT(socket.JoinGroup(group_ip), IsOk()); // Joining group multiple times. EXPECT_NE(OK, socket.JoinGroup(group_ip)); EXPECT_THAT(socket.LeaveGroup(group_ip), IsOk()); // Leaving group multiple times. EXPECT_NE(OK, socket.LeaveGroup(group_ip)); socket.Close(); } TEST_F(UDPSocketTest, MulticastOptions) { const uint16_t kPort = 9999; IPEndPoint bind_address; CreateUDPAddress("0.0.0.0", kPort, &bind_address); UDPSocket socket(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); // Before binding. EXPECT_THAT(socket.SetMulticastLoopbackMode(false), IsOk()); EXPECT_THAT(socket.SetMulticastLoopbackMode(true), IsOk()); EXPECT_THAT(socket.SetMulticastTimeToLive(0), IsOk()); EXPECT_THAT(socket.SetMulticastTimeToLive(3), IsOk()); EXPECT_NE(OK, socket.SetMulticastTimeToLive(-1)); EXPECT_THAT(socket.SetMulticastInterface(0), IsOk()); EXPECT_THAT(socket.Open(bind_address.GetFamily()), IsOk()); EXPECT_THAT(socket.Bind(bind_address), IsOk()); EXPECT_NE(OK, socket.SetMulticastLoopbackMode(false)); EXPECT_NE(OK, socket.SetMulticastTimeToLive(0)); EXPECT_NE(OK, socket.SetMulticastInterface(0)); socket.Close(); } // Checking that DSCP bits are set correctly is difficult, // but let's check that the code doesn't crash at least. TEST_F(UDPSocketTest, SetDSCP) { // Setup the server to listen. IPEndPoint bind_address; UDPSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); // We need a real IP, but we won't actually send anything to it. CreateUDPAddress("8.8.8.8", 9999, &bind_address); int rv = client.Open(bind_address.GetFamily()); EXPECT_THAT(rv, IsOk()); rv = client.Connect(bind_address); if (rv != OK) { // Let's try localhost then. bind_address = IPEndPoint(IPAddress::IPv4Localhost(), 9999); rv = client.Connect(bind_address); } EXPECT_THAT(rv, IsOk()); client.SetDiffServCodePoint(DSCP_NO_CHANGE); client.SetDiffServCodePoint(DSCP_AF41); client.SetDiffServCodePoint(DSCP_DEFAULT); client.SetDiffServCodePoint(DSCP_CS2); client.SetDiffServCodePoint(DSCP_NO_CHANGE); client.SetDiffServCodePoint(DSCP_DEFAULT); client.Close(); } TEST_F(UDPSocketTest, TestBindToNetwork) { UDPSocket socket(DatagramSocket::RANDOM_BIND, nullptr, NetLogSource()); #if defined(OS_ANDROID) NetworkChangeNotifierFactoryAndroid ncn_factory; NetworkChangeNotifier::DisableForTest ncn_disable_for_test; std::unique_ptr ncn(ncn_factory.CreateInstance()); #endif ASSERT_EQ(OK, socket.Open(ADDRESS_FAMILY_IPV4)); // Test unsuccessful binding, by attempting to bind to a bogus NetworkHandle. int rv = socket.BindToNetwork(65536); #if !defined(OS_ANDROID) EXPECT_EQ(ERR_NOT_IMPLEMENTED, rv); #else if (base::android::BuildInfo::GetInstance()->sdk_int() < base::android::SDK_VERSION_LOLLIPOP) { EXPECT_EQ(ERR_NOT_IMPLEMENTED, rv); } else if (base::android::BuildInfo::GetInstance()->sdk_int() >= base::android::SDK_VERSION_LOLLIPOP && base::android::BuildInfo::GetInstance()->sdk_int() < base::android::SDK_VERSION_MARSHMALLOW) { // On Lollipop, we assume if the user has a NetworkHandle that they must // have gotten it from a legitimate source, so if binding to the network // fails it's assumed to be because the network went away so // ERR_NETWORK_CHANGED is returned. In this test the network never existed // anyhow. ConnectivityService.MAX_NET_ID is 65535, so 65536 won't be used. EXPECT_EQ(ERR_NETWORK_CHANGED, rv); } else if (base::android::BuildInfo::GetInstance()->sdk_int() >= base::android::SDK_VERSION_MARSHMALLOW) { // On Marshmallow and newer releases, the NetworkHandle is munged by // Network.getNetworkHandle() and 65536 isn't munged so it's rejected. EXPECT_EQ(ERR_INVALID_ARGUMENT, rv); } if (base::android::BuildInfo::GetInstance()->sdk_int() >= base::android::SDK_VERSION_LOLLIPOP) { EXPECT_EQ( ERR_INVALID_ARGUMENT, socket.BindToNetwork(NetworkChangeNotifier::kInvalidNetworkHandle)); // Test successful binding, if possible. EXPECT_TRUE(NetworkChangeNotifier::AreNetworkHandlesSupported()); NetworkChangeNotifier::NetworkHandle network_handle = NetworkChangeNotifier::GetDefaultNetwork(); if (network_handle != NetworkChangeNotifier::kInvalidNetworkHandle) { EXPECT_EQ(OK, socket.BindToNetwork(network_handle)); } } #endif } } // namespace #if defined(OS_WIN) namespace { const HANDLE kFakeHandle = (HANDLE)19; const QOS_FLOWID kFakeFlowId = (QOS_FLOWID)27; BOOL WINAPI FakeQOSCreateHandleFAIL(PQOS_VERSION version, PHANDLE handle) { EXPECT_EQ(0, version->MinorVersion); EXPECT_EQ(1, version->MajorVersion); SetLastError(ERROR_OPEN_FAILED); return false; } BOOL WINAPI FakeQOSCreateHandle(PQOS_VERSION version, PHANDLE handle) { EXPECT_EQ(0, version->MinorVersion); EXPECT_EQ(1, version->MajorVersion); *handle = kFakeHandle; return true; } BOOL WINAPI FakeQOSCloseHandle(HANDLE handle) { EXPECT_EQ(kFakeHandle, handle); return true; } QOS_TRAFFIC_TYPE g_expected_traffic_type; BOOL WINAPI FakeQOSAddSocketToFlow(HANDLE handle, SOCKET socket, PSOCKADDR addr, QOS_TRAFFIC_TYPE traffic_type, DWORD flags, PQOS_FLOWID flow_id) { EXPECT_EQ(kFakeHandle, handle); EXPECT_EQ(NULL, addr); EXPECT_EQ(static_cast(QOS_NON_ADAPTIVE_FLOW), flags); EXPECT_EQ(0u, *flow_id); *flow_id = kFakeFlowId; return true; } BOOL WINAPI FakeQOSRemoveSocketFromFlow(HANDLE handle, SOCKET socket, QOS_FLOWID flowid, DWORD reserved) { EXPECT_EQ(kFakeHandle, handle); EXPECT_EQ(0u, socket); EXPECT_EQ(kFakeFlowId, flowid); EXPECT_EQ(0u, reserved); return true; } DWORD g_expected_dscp; BOOL WINAPI FakeQOSSetFlow(HANDLE handle, QOS_FLOWID flow_id, QOS_SET_FLOW op, ULONG size, PVOID data, DWORD reserved, LPOVERLAPPED overlapped) { EXPECT_EQ(kFakeHandle, handle); EXPECT_EQ(QOSSetOutgoingDSCPValue, op); EXPECT_EQ(sizeof(DWORD), size); EXPECT_EQ(g_expected_dscp, *reinterpret_cast(data)); EXPECT_EQ(kFakeFlowId, flow_id); EXPECT_EQ(0u, reserved); EXPECT_EQ(NULL, overlapped); return true; } } // namespace // Mock out the Qwave functions and make sure they are // called correctly. Must be in net namespace for friendship // reasons. TEST_F(UDPSocketTest, SetDSCPFake) { // Setup the server to listen. IPEndPoint bind_address; // We need a real IP, but we won't actually send anything to it. CreateUDPAddress("8.8.8.8", 9999, &bind_address); UDPSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); int rv = client.SetDiffServCodePoint(DSCP_AF41); EXPECT_THAT(rv, IsError(ERR_SOCKET_NOT_CONNECTED)); rv = client.Open(bind_address.GetFamily()); EXPECT_THAT(rv, IsOk()); rv = client.Connect(bind_address); EXPECT_THAT(rv, IsOk()); QwaveAPI& qos(QwaveAPI::Get()); qos.create_handle_func_ = FakeQOSCreateHandleFAIL; qos.close_handle_func_ = FakeQOSCloseHandle; qos.add_socket_to_flow_func_ = FakeQOSAddSocketToFlow; qos.remove_socket_from_flow_func_ = FakeQOSRemoveSocketFromFlow; qos.set_flow_func_ = FakeQOSSetFlow; qos.qwave_supported_ = true; EXPECT_THAT(client.SetDiffServCodePoint(DSCP_NO_CHANGE), IsOk()); EXPECT_EQ(ERROR_NOT_SUPPORTED, client.SetDiffServCodePoint(DSCP_AF41)); qos.create_handle_func_ = FakeQOSCreateHandle; g_expected_dscp = DSCP_AF41; g_expected_traffic_type = QOSTrafficTypeAudioVideo; EXPECT_THAT(client.SetDiffServCodePoint(DSCP_AF41), IsOk()); g_expected_dscp = DSCP_DEFAULT; g_expected_traffic_type = QOSTrafficTypeBestEffort; EXPECT_THAT(client.SetDiffServCodePoint(DSCP_DEFAULT), IsOk()); g_expected_dscp = DSCP_CS2; g_expected_traffic_type = QOSTrafficTypeExcellentEffort; EXPECT_THAT(client.SetDiffServCodePoint(DSCP_CS2), IsOk()); g_expected_dscp = DSCP_CS3; g_expected_traffic_type = QOSTrafficTypeExcellentEffort; EXPECT_THAT(client.SetDiffServCodePoint(DSCP_NO_CHANGE), IsOk()); g_expected_dscp = DSCP_DEFAULT; g_expected_traffic_type = QOSTrafficTypeBestEffort; EXPECT_THAT(client.SetDiffServCodePoint(DSCP_DEFAULT), IsOk()); client.Close(); } #endif TEST_F(UDPSocketTest, ReadWithSocketOptimization) { const uint16_t kPort = 10000; std::string simple_message("hello world!"); // Setup the server to listen. IPEndPoint server_address(IPAddress::IPv4Localhost(), kPort); UDPServerSocket server(NULL, NetLogSource()); server.AllowAddressReuse(); int rv = server.Listen(server_address); ASSERT_THAT(rv, IsOk()); // Setup the client, enable experimental optimization and connected to the // server. UDPClientSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); client.EnableRecvOptimization(); rv = client.Connect(server_address); EXPECT_THAT(rv, IsOk()); // Get the client's address. IPEndPoint client_address; rv = client.GetLocalAddress(&client_address); EXPECT_THAT(rv, IsOk()); // Server sends the message to the client. rv = SendToSocket(&server, simple_message, client_address); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client receives the message. std::string str = ReadSocket(&client); EXPECT_EQ(simple_message, str); server.Close(); client.Close(); } // Tests that read from a socket correctly returns // |ERR_MSG_TOO_BIG| when the buffer is too small and // returns the actual message when it fits the buffer. // For the optimized path, the buffer size should be at least // 1 byte greater than the message. TEST_F(UDPSocketTest, ReadWithSocketOptimizationTruncation) { const uint16_t kPort = 10000; std::string too_long_message(kMaxRead + 1, 'A'); std::string right_length_message(kMaxRead - 1, 'B'); std::string exact_length_message(kMaxRead, 'C'); // Setup the server to listen. IPEndPoint server_address(IPAddress::IPv4Localhost(), kPort); UDPServerSocket server(NULL, NetLogSource()); server.AllowAddressReuse(); int rv = server.Listen(server_address); ASSERT_THAT(rv, IsOk()); // Setup the client, enable experimental optimization and connected to the // server. UDPClientSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); client.EnableRecvOptimization(); rv = client.Connect(server_address); EXPECT_THAT(rv, IsOk()); // Get the client's address. IPEndPoint client_address; rv = client.GetLocalAddress(&client_address); EXPECT_THAT(rv, IsOk()); // Send messages to the client. rv = SendToSocket(&server, too_long_message, client_address); EXPECT_EQ(too_long_message.length(), static_cast(rv)); rv = SendToSocket(&server, right_length_message, client_address); EXPECT_EQ(right_length_message.length(), static_cast(rv)); rv = SendToSocket(&server, exact_length_message, client_address); EXPECT_EQ(exact_length_message.length(), static_cast(rv)); // Client receives the messages. // 1. The first message is |too_long_message|. Its size exceeds the buffer. // In that case, the client is expected to get |ERR_MSG_TOO_BIG| when the // data is read. TestCompletionCallback callback; rv = client.Read(buffer_.get(), kMaxRead, callback.callback()); rv = callback.GetResult(rv); EXPECT_EQ(ERR_MSG_TOO_BIG, rv); // 2. The second message is |right_length_message|. Its size is // one byte smaller than the size of the buffer. In that case, the client // is expected to read the whole message successfully. rv = client.Read(buffer_.get(), kMaxRead, callback.callback()); rv = callback.GetResult(rv); EXPECT_EQ(static_cast(right_length_message.length()), rv); EXPECT_EQ(right_length_message, std::string(buffer_->data(), rv)); // 3. The third message is |exact_length_message|. Its size is equal to // the read buffer size. In that case, the client expects to get // |ERR_MSG_TOO_BIG| when the socket is read. Internally, the optimized // path uses read() system call that requires one extra byte to detect // truncated messages; therefore, messages that fill the buffer exactly // are considered truncated. // The optimization is only enabled on POSIX platforms. On Windows, // the optimization is turned off; therefore, the client // should be able to read the whole message without encountering // |ERR_MSG_TOO_BIG|. rv = client.Read(buffer_.get(), kMaxRead, callback.callback()); rv = callback.GetResult(rv); #if defined(OS_POSIX) EXPECT_EQ(ERR_MSG_TOO_BIG, rv); #else EXPECT_EQ(static_cast(exact_length_message.length()), rv); EXPECT_EQ(exact_length_message, std::string(buffer_->data(), rv)); #endif server.Close(); client.Close(); } // On Android, where socket tagging is supported, verify that UDPSocket::Tag // works as expected. #if defined(OS_ANDROID) TEST_F(UDPSocketTest, Tag) { UDPServerSocket server(nullptr, NetLogSource()); ASSERT_THAT(server.Listen(IPEndPoint(IPAddress::IPv4Localhost(), 0)), IsOk()); IPEndPoint server_address; ASSERT_THAT(server.GetLocalAddress(&server_address), IsOk()); UDPClientSocket client(DatagramSocket::DEFAULT_BIND, nullptr, NetLogSource()); ASSERT_THAT(client.Connect(server_address), IsOk()); // Verify UDP packets are tagged and counted properly. int32_t tag_val1 = 0x12345678; uint64_t old_traffic = GetTaggedBytes(tag_val1); SocketTag tag1(SocketTag::UNSET_UID, tag_val1); client.ApplySocketTag(tag1); // Client sends to the server. std::string simple_message("hello world!"); int rv = WriteSocket(&client, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server waits for message. std::string str = RecvFromSocket(&server); EXPECT_EQ(simple_message, str); // Server echoes reply. rv = SendToSocket(&server, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(&client); EXPECT_EQ(simple_message, str); EXPECT_GT(GetTaggedBytes(tag_val1), old_traffic); // Verify socket can be retagged with a new value and the current process's // UID. int32_t tag_val2 = 0x87654321; old_traffic = GetTaggedBytes(tag_val2); SocketTag tag2(getuid(), tag_val2); client.ApplySocketTag(tag2); // Client sends to the server. rv = WriteSocket(&client, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server waits for message. str = RecvFromSocket(&server); EXPECT_EQ(simple_message, str); // Server echoes reply. rv = SendToSocket(&server, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(&client); EXPECT_EQ(simple_message, str); EXPECT_GT(GetTaggedBytes(tag_val2), old_traffic); // Verify socket can be retagged with a new value and the current process's // UID. old_traffic = GetTaggedBytes(tag_val1); client.ApplySocketTag(tag1); // Client sends to the server. rv = WriteSocket(&client, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server waits for message. str = RecvFromSocket(&server); EXPECT_EQ(simple_message, str); // Server echoes reply. rv = SendToSocket(&server, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(&client); EXPECT_EQ(simple_message, str); EXPECT_GT(GetTaggedBytes(tag_val1), old_traffic); } #endif } // namespace net