// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_ #define NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_ #include #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "net/websockets/websocket_frame_parser.h" #include "net/websockets/websocket_stream.h" namespace net { class ClientSocketHandle; class DrainableIOBuffer; class GrowableIOBuffer; class IOBufferWithSize; struct WebSocketFrame; struct WebSocketFrameChunk; // Implementation of WebSocketStream for non-multiplexed ws:// connections (or // the physical side of a multiplexed ws:// connection). class NET_EXPORT_PRIVATE WebSocketBasicStream : public WebSocketStream { public: typedef WebSocketMaskingKey (*WebSocketMaskingKeyGeneratorFunction)(); // This class should not normally be constructed directly; see // WebSocketStream::CreateAndConnectStream() and // WebSocketBasicHandshakeStream::Upgrade(). WebSocketBasicStream( scoped_ptr connection, const scoped_refptr& http_read_buffer, const std::string& sub_protocol, const std::string& extensions); // The destructor has to make sure the connection is closed when we finish so // that it does not get returned to the pool. virtual ~WebSocketBasicStream(); // WebSocketStream implementation. virtual int ReadFrames(ScopedVector* frames, const CompletionCallback& callback) OVERRIDE; virtual int WriteFrames(ScopedVector* frames, const CompletionCallback& callback) OVERRIDE; virtual void Close() OVERRIDE; virtual std::string GetSubProtocol() const OVERRIDE; virtual std::string GetExtensions() const OVERRIDE; //////////////////////////////////////////////////////////////////////////// // Methods for testing only. static scoped_ptr CreateWebSocketBasicStreamForTesting( scoped_ptr connection, const scoped_refptr& http_read_buffer, const std::string& sub_protocol, const std::string& extensions, WebSocketMaskingKeyGeneratorFunction key_generator_function); private: // Returns OK or calls |callback| when the |buffer| is fully drained or // something has failed. int WriteEverything(const scoped_refptr& buffer, const CompletionCallback& callback); // Wraps the |callback| to continue writing until everything has been written. void OnWriteComplete(const scoped_refptr& buffer, const CompletionCallback& callback, int result); // Attempts to parse the output of a read as WebSocket frames. On success, // returns OK and places the frame(s) in |frames|. int HandleReadResult(int result, ScopedVector* frames); // Converts the chunks in |frame_chunks| into frames and writes them to // |frames|. |frame_chunks| is destroyed in the process. Returns // ERR_WS_PROTOCOL_ERROR if an invalid chunk was found. If one or more frames // was added to |frames|, then returns OK, otherwise returns ERR_IO_PENDING. int ConvertChunksToFrames(ScopedVector* frame_chunks, ScopedVector* frames); // Converts a |chunk| to a |frame|. |*frame| should be NULL on entry to this // method. If |chunk| is an incomplete control frame, or an empty middle // frame, then |*frame| may still be NULL on exit. If an invalid control frame // is found, returns ERR_WS_PROTOCOL_ERROR and the stream is no longer // usable. Otherwise returns OK (even if frame is still NULL). int ConvertChunkToFrame(scoped_ptr chunk, scoped_ptr* frame); // Creates a frame based on the value of |is_final_chunk|, |data| and // |current_frame_header_|. Clears |current_frame_header_| if |is_final_chunk| // is true. |data| may be NULL if the frame has an empty payload. A frame in // the middle of a message with no data is not useful; in this case the // returned frame will be NULL. Otherwise, |current_frame_header_->opcode| is // set to Continuation after use if it was Text or Binary, in accordance with // WebSocket RFC6455 section 5.4. scoped_ptr CreateFrame( bool is_final_chunk, const scoped_refptr& data); // Adds |data_buffer| to the end of |incomplete_control_frame_body_|, applying // bounds checks. void AddToIncompleteControlFrameBody( const scoped_refptr& data_buffer); // Called when a read completes. Parses the result and (unless no complete // header has been received) calls |callback|. void OnReadComplete(ScopedVector* frames, const CompletionCallback& callback, int result); // Storage for pending reads. All active WebSockets spend all the time with a // call to ReadFrames() pending, so there is no benefit in trying to share // this between sockets. scoped_refptr read_buffer_; // The connection, wrapped in a ClientSocketHandle so that we can prevent it // from being returned to the pool. scoped_ptr connection_; // Frame header for the frame currently being received. Only non-NULL while we // are processing the frame. If the frame arrives in multiple chunks, it can // remain non-NULL until additional chunks arrive. If the header of the frame // was invalid, this is set to NULL, the channel is failed, and subsequent // chunks of the same frame will be ignored. scoped_ptr current_frame_header_; // Although it should rarely happen in practice, a control frame can arrive // broken into chunks. This variable provides storage for a partial control // frame until the rest arrives. It will be NULL the rest of the time. scoped_refptr incomplete_control_frame_body_; // Only used during handshake. Some data may be left in this buffer after the // handshake, in which case it will be picked up during the first call to // ReadFrames(). The type is GrowableIOBuffer for compatibility with // net::HttpStreamParser, which is used to parse the handshake. scoped_refptr http_read_buffer_; // This keeps the current parse state (including any incomplete headers) and // parses frames. WebSocketFrameParser parser_; // The negotated sub-protocol, or empty for none. const std::string sub_protocol_; // The extensions negotiated with the remote server. const std::string extensions_; // This can be overridden in tests to make the output deterministic. We don't // use a Callback here because a function pointer is faster and good enough // for our purposes. WebSocketMaskingKeyGeneratorFunction generate_websocket_masking_key_; }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_BASIC_STREAM_H_