// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_SRC_JOB_H_ #define SANDBOX_SRC_JOB_H_ #include "base/basictypes.h" #include "sandbox/win/src/restricted_token_utils.h" namespace sandbox { // Handles the creation of job objects based on a security profile. // Sample usage: // Job job; // job.Init(JOB_LOCKDOWN, NULL); //no job name // job.AssignProcessToJob(process_handle); class Job { public: Job() : job_handle_(NULL) { } ~Job(); // Initializes and creates the job object. The security of the job is based // on the security_level parameter. // job_name can be NULL if the job is unnamed. // If the chosen profile has too many ui restrictions, you can disable some // by specifying them in the ui_exceptions parameters. // If the function succeeds, the return value is ERROR_SUCCESS. If the // function fails, the return value is the win32 error code corresponding to // the error. DWORD Init(JobLevel security_level, wchar_t *job_name, DWORD ui_exceptions); // Assigns the process referenced by process_handle to the job. // If the function succeeds, the return value is ERROR_SUCCESS. If the // function fails, the return value is the win32 error code corresponding to // the error. DWORD AssignProcessToJob(HANDLE process_handle); // Grants access to "handle" to the job. All processes in the job can // subsequently recognize and use the handle. // If the function succeeds, the return value is ERROR_SUCCESS. If the // function fails, the return value is the win32 error code corresponding to // the error. DWORD UserHandleGrantAccess(HANDLE handle); // Revokes ownership to the job handle and returns it. The destructor of the // class won't close the handle when called. // If the object is not yet initialized, it returns 0. HANDLE Detach(); private: // Handle to the job referenced by the object. HANDLE job_handle_; DISALLOW_COPY_AND_ASSIGN(Job); }; } // namespace sandbox #endif // SANDBOX_SRC_JOB_H_