// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/ui/gpu/gpu_service.h" #include "base/bind.h" #include "base/debug/crash_logging.h" #include "base/memory/shared_memory.h" #include "base/threading/thread_task_runner_handle.h" #include "build/build_config.h" #include "cc/output/in_process_context_provider.h" #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" #include "gpu/command_buffer/service/gpu_switches.h" #include "gpu/command_buffer/service/sync_point_manager.h" #include "gpu/config/gpu_info_collector.h" #include "gpu/config/gpu_switches.h" #include "gpu/config/gpu_util.h" #include "gpu/ipc/common/gpu_memory_buffer_support.h" #include "gpu/ipc/common/memory_stats.h" #include "gpu/ipc/gpu_in_process_thread_service.h" #include "gpu/ipc/service/gpu_channel_manager.h" #include "gpu/ipc/service/gpu_memory_buffer_factory.h" #include "gpu/ipc/service/gpu_watchdog_thread.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_sync_message_filter.h" #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" #include "media/gpu/ipc/service/media_gpu_channel_manager.h" #include "mojo/public/cpp/bindings/strong_binding.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_switches.h" #include "ui/gl/gpu_switching_manager.h" #include "ui/gl/init/gl_factory.h" #include "url/gurl.h" namespace ui { GpuService::GpuService(const gpu::GPUInfo& gpu_info, std::unique_ptr watchdog_thread, gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory, scoped_refptr io_runner, const gpu::GpuFeatureInfo& gpu_feature_info) : io_runner_(std::move(io_runner)), shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, base::WaitableEvent::InitialState::NOT_SIGNALED), watchdog_thread_(std::move(watchdog_thread)), gpu_memory_buffer_factory_(gpu_memory_buffer_factory), gpu_info_(gpu_info), gpu_feature_info_(gpu_feature_info), sync_point_manager_(nullptr) {} GpuService::~GpuService() { bindings_.CloseAllBindings(); media_gpu_channel_manager_.reset(); gpu_channel_manager_.reset(); owned_sync_point_manager_.reset(); // Signal this event before destroying the child process. That way all // background threads can cleanup. // For example, in the renderer the RenderThread instances will be able to // notice shutdown before the render process begins waiting for them to exit. shutdown_event_.Signal(); } void GpuService::InitializeWithHost(mojom::GpuHostPtr gpu_host, const gpu::GpuPreferences& preferences, gpu::SyncPointManager* sync_point_manager, base::WaitableEvent* shutdown_event) { DCHECK(CalledOnValidThread()); DCHECK(!gpu_host_); gpu_host_ = std::move(gpu_host); gpu_preferences_ = preferences; gpu_info_.video_decode_accelerator_capabilities = media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); gpu_info_.video_encode_accelerator_supported_profiles = media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); gpu_info_.jpeg_decode_accelerator_supported = media::GpuJpegDecodeAcceleratorFactoryProvider:: IsAcceleratedJpegDecodeSupported(); gpu_host_->DidInitialize(gpu_info_); sync_point_manager_ = sync_point_manager; if (!sync_point_manager_) { owned_sync_point_manager_ = base::MakeUnique(); sync_point_manager_ = owned_sync_point_manager_.get(); } // Defer creation of the render thread. This is to prevent it from handling // IPC messages before the sandbox has been enabled and all other necessary // initialization has succeeded. gpu_channel_manager_.reset(new gpu::GpuChannelManager( gpu_preferences_, this, watchdog_thread_.get(), base::ThreadTaskRunnerHandle::Get().get(), io_runner_.get(), shutdown_event ? shutdown_event : &shutdown_event_, sync_point_manager_, gpu_memory_buffer_factory_, gpu_feature_info_)); media_gpu_channel_manager_.reset( new media::MediaGpuChannelManager(gpu_channel_manager_.get())); } void GpuService::Bind(mojom::GpuServiceRequest request) { bindings_.AddBinding(this, std::move(request)); } void GpuService::CreateGpuMemoryBuffer( gfx::GpuMemoryBufferId id, const gfx::Size& size, gfx::BufferFormat format, gfx::BufferUsage usage, int client_id, gpu::SurfaceHandle surface_handle, const CreateGpuMemoryBufferCallback& callback) { DCHECK(CalledOnValidThread()); callback.Run(gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( id, size, format, usage, client_id, surface_handle)); } void GpuService::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id, const gpu::SyncToken& sync_token) { DCHECK(CalledOnValidThread()); if (gpu_channel_manager_) gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); } void GpuService::GetVideoMemoryUsageStats( const GetVideoMemoryUsageStatsCallback& callback) { gpu::VideoMemoryUsageStats video_memory_usage_stats; if (gpu_channel_manager_) { gpu_channel_manager_->gpu_memory_manager()->GetVideoMemoryUsageStats( &video_memory_usage_stats); } callback.Run(video_memory_usage_stats); } void GpuService::DidCreateOffscreenContext(const GURL& active_url) { gpu_host_->DidCreateOffscreenContext(active_url); } void GpuService::DidDestroyChannel(int client_id) { media_gpu_channel_manager_->RemoveChannel(client_id); gpu_host_->DidDestroyChannel(client_id); } void GpuService::DidDestroyOffscreenContext(const GURL& active_url) { gpu_host_->DidDestroyOffscreenContext(active_url); } void GpuService::DidLoseContext(bool offscreen, gpu::error::ContextLostReason reason, const GURL& active_url) { gpu_host_->DidLoseContext(offscreen, reason, active_url); } void GpuService::StoreShaderToDisk(int client_id, const std::string& key, const std::string& shader) { gpu_host_->StoreShaderToDisk(client_id, key, shader); } #if defined(OS_WIN) void GpuService::SendAcceleratedSurfaceCreatedChildWindow( gpu::SurfaceHandle parent_window, gpu::SurfaceHandle child_window) { gpu_host_->SetChildSurface(parent_window, child_window); } #endif void GpuService::SetActiveURL(const GURL& url) { constexpr char kActiveURL[] = "url-chunk"; base::debug::SetCrashKeyValue(kActiveURL, url.possibly_invalid_spec()); } void GpuService::EstablishGpuChannel( int32_t client_id, uint64_t client_tracing_id, bool is_gpu_host, const EstablishGpuChannelCallback& callback) { DCHECK(CalledOnValidThread()); if (!gpu_channel_manager_) { callback.Run(mojo::ScopedMessagePipeHandle()); return; } const bool preempts = is_gpu_host; const bool allow_view_command_buffers = is_gpu_host; const bool allow_real_time_streams = is_gpu_host; mojo::ScopedMessagePipeHandle channel_handle; IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( client_id, client_tracing_id, preempts, allow_view_command_buffers, allow_real_time_streams); channel_handle.reset(handle.mojo_handle); media_gpu_channel_manager_->AddChannel(client_id); callback.Run(std::move(channel_handle)); } } // namespace ui