// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/ui/ws/window_server.h" #include #include #include "base/logging.h" #include "base/memory/ptr_util.h" #include "base/stl_util.h" #include "services/ui/ws/display.h" #include "services/ui/ws/display_manager.h" #include "services/ui/ws/frame_generator.h" #include "services/ui/ws/gpu_host.h" #include "services/ui/ws/operation.h" #include "services/ui/ws/server_window.h" #include "services/ui/ws/server_window_compositor_frame_sink_manager.h" #include "services/ui/ws/user_activity_monitor.h" #include "services/ui/ws/window_coordinate_conversions.h" #include "services/ui/ws/window_manager_access_policy.h" #include "services/ui/ws/window_manager_display_root.h" #include "services/ui/ws/window_manager_state.h" #include "services/ui/ws/window_manager_window_tree_factory.h" #include "services/ui/ws/window_server_delegate.h" #include "services/ui/ws/window_tree.h" #include "services/ui/ws/window_tree_binding.h" #include "ui/gfx/geometry/size_conversions.h" namespace ui { namespace ws { namespace { // Returns true if |window| is considered the active window manager for // |display|. bool IsWindowConsideredWindowManagerRoot(const Display* display, const ServerWindow* window) { if (!display) return false; const WindowManagerDisplayRoot* display_root = display->GetActiveWindowManagerDisplayRoot(); return display_root && display_root->GetClientVisibleRoot() == window; } } // namespace struct WindowServer::CurrentMoveLoopState { uint32_t change_id; ServerWindow* window; WindowTree* initiator; gfx::Rect revert_bounds; }; struct WindowServer::CurrentDragLoopState { uint32_t change_id; ServerWindow* window; WindowTree* initiator; }; WindowServer::WindowServer(WindowServerDelegate* delegate) : delegate_(delegate), next_client_id_(1), display_manager_(new DisplayManager(this, &user_id_tracker_)), current_operation_(nullptr), in_destructor_(false), next_wm_change_id_(0), gpu_host_(new GpuHost(this)), window_manager_window_tree_factory_set_(this, &user_id_tracker_), frame_sink_manager_client_binding_(this) { user_id_tracker_.AddObserver(this); OnUserIdAdded(user_id_tracker_.active_id()); gpu_host_->CreateFrameSinkManager( mojo::MakeRequest(&frame_sink_manager_), frame_sink_manager_client_binding_.CreateInterfacePtrAndBind()); } WindowServer::~WindowServer() { in_destructor_ = true; for (auto& pair : tree_map_) pair.second->PrepareForWindowServerShutdown(); // Destroys the window trees results in querying for the display. Tear down // the displays first so that the trees are notified of the display going // away while the display is still valid. display_manager_->DestroyAllDisplays(); while (!tree_map_.empty()) DestroyTree(tree_map_.begin()->second.get()); display_manager_.reset(); } ServerWindow* WindowServer::CreateServerWindow( const WindowId& id, const std::map>& properties) { ServerWindow* window = new ServerWindow(this, id, properties); window->AddObserver(this); return window; } ClientSpecificId WindowServer::GetAndAdvanceNextClientId() { const ClientSpecificId id = next_client_id_++; DCHECK_LT(id, next_client_id_); return id; } WindowTree* WindowServer::EmbedAtWindow( ServerWindow* root, const UserId& user_id, mojom::WindowTreeClientPtr client, uint32_t flags, std::unique_ptr access_policy) { std::unique_ptr tree_ptr( new WindowTree(this, user_id, root, std::move(access_policy))); WindowTree* tree = tree_ptr.get(); if (flags & mojom::kEmbedFlagEmbedderInterceptsEvents) tree->set_embedder_intercepts_events(); mojom::WindowTreePtr window_tree_ptr; auto window_tree_request = mojo::MakeRequest(&window_tree_ptr); std::unique_ptr binding = delegate_->CreateWindowTreeBinding( WindowServerDelegate::BindingType::EMBED, this, tree, &window_tree_request, &client); if (!binding) { binding = base::MakeUnique( tree, this, std::move(window_tree_request), std::move(client)); } AddTree(std::move(tree_ptr), std::move(binding), std::move(window_tree_ptr)); OnTreeMessagedClient(tree->id()); return tree; } void WindowServer::AddTree(std::unique_ptr tree_impl_ptr, std::unique_ptr binding, mojom::WindowTreePtr tree_ptr) { CHECK_EQ(0u, tree_map_.count(tree_impl_ptr->id())); WindowTree* tree = tree_impl_ptr.get(); tree_map_[tree->id()] = std::move(tree_impl_ptr); tree->Init(std::move(binding), std::move(tree_ptr)); } WindowTree* WindowServer::CreateTreeForWindowManager( const UserId& user_id, mojom::WindowTreeRequest window_tree_request, mojom::WindowTreeClientPtr window_tree_client, bool automatically_create_display_roots) { std::unique_ptr window_tree(new WindowTree( this, user_id, nullptr, base::WrapUnique(new WindowManagerAccessPolicy))); std::unique_ptr window_tree_binding = delegate_->CreateWindowTreeBinding( WindowServerDelegate::BindingType::WINDOW_MANAGER, this, window_tree.get(), &window_tree_request, &window_tree_client); if (!window_tree_binding) { window_tree_binding = base::MakeUnique( window_tree.get(), this, std::move(window_tree_request), std::move(window_tree_client)); } WindowTree* window_tree_ptr = window_tree.get(); AddTree(std::move(window_tree), std::move(window_tree_binding), nullptr); window_tree_ptr->ConfigureWindowManager(automatically_create_display_roots); return window_tree_ptr; } void WindowServer::DestroyTree(WindowTree* tree) { std::unique_ptr tree_ptr; { auto iter = tree_map_.find(tree->id()); DCHECK(iter != tree_map_.end()); tree_ptr = std::move(iter->second); tree_map_.erase(iter); } // Notify remaining connections so that they can cleanup. for (auto& pair : tree_map_) pair.second->OnWindowDestroyingTreeImpl(tree); window_manager_window_tree_factory_set_.DeleteFactoryAssociatedWithTree(tree); // Remove any requests from the client that resulted in a call to the window // manager and we haven't gotten a response back yet. std::set to_remove; for (auto& pair : in_flight_wm_change_map_) { if (pair.second.client_id == tree->id()) to_remove.insert(pair.first); } for (uint32_t id : to_remove) in_flight_wm_change_map_.erase(id); } WindowTree* WindowServer::GetTreeWithId(ClientSpecificId client_id) { auto iter = tree_map_.find(client_id); return iter == tree_map_.end() ? nullptr : iter->second.get(); } WindowTree* WindowServer::GetTreeWithClientName( const std::string& client_name) { for (const auto& entry : tree_map_) { if (entry.second->name() == client_name) return entry.second.get(); } return nullptr; } ServerWindow* WindowServer::GetWindow(const WindowId& id) { // kInvalidClientId is used for Display and WindowManager nodes. if (id.client_id == kInvalidClientId) { for (Display* display : display_manager_->displays()) { ServerWindow* window = display->GetRootWithId(id); if (window) return window; } // WindowManagerDisplayRoots are destroyed by the client and not held by // the Display. for (auto& pair : tree_map_) { if (pair.second->window_manager_state()) { ServerWindow* window = pair.second->window_manager_state()->GetOrphanedRootWithId(id); if (window) return window; } } } WindowTree* tree = GetTreeWithId(id.client_id); return tree ? tree->GetWindow(id) : nullptr; } void WindowServer::OnTreeMessagedClient(ClientSpecificId id) { if (current_operation_) current_operation_->MarkTreeAsMessaged(id); } bool WindowServer::DidTreeMessageClient(ClientSpecificId id) const { return current_operation_ && current_operation_->DidMessageTree(id); } const WindowTree* WindowServer::GetTreeWithRoot( const ServerWindow* window) const { if (!window) return nullptr; for (auto& pair : tree_map_) { if (pair.second->HasRoot(window)) return pair.second.get(); } return nullptr; } UserActivityMonitor* WindowServer::GetUserActivityMonitorForUser( const UserId& user_id) { DCHECK_GT(activity_monitor_map_.count(user_id), 0u); return activity_monitor_map_[user_id].get(); } bool WindowServer::SetFocusedWindow(ServerWindow* window) { // TODO(sky): this should fail if there is modal dialog active and |window| // is outside that. ServerWindow* currently_focused = GetFocusedWindow(); Display* focused_display = currently_focused ? display_manager_->GetDisplayContaining(currently_focused) : nullptr; if (!window) return focused_display ? focused_display->SetFocusedWindow(nullptr) : true; Display* display = display_manager_->GetDisplayContaining(window); DCHECK(display); // It's assumed callers do validation before calling this. const bool result = display->SetFocusedWindow(window); // If the focus actually changed, and focus was in another display, then we // need to notify the previously focused display so that it cleans up state // and notifies appropriately. if (result && display->GetFocusedWindow() && display != focused_display && focused_display) { const bool cleared_focus = focused_display->SetFocusedWindow(nullptr); DCHECK(cleared_focus); } return result; } ServerWindow* WindowServer::GetFocusedWindow() { for (Display* display : display_manager_->displays()) { ServerWindow* focused_window = display->GetFocusedWindow(); if (focused_window) return focused_window; } return nullptr; } void WindowServer::SetHighContrastMode(const UserId& user, bool enabled) { // TODO(fsamuel): This doesn't really seem like it's a window server concept? if (IsUserInHighContrastMode(user) == enabled) return; high_contrast_mode_[user] = enabled; if (user == user_id_tracker_.active_id()) { // Propagate the change to all Displays so that FrameGenerators start // requesting BeginFrames. display_manager_->SetHighContrastMode(enabled); } } uint32_t WindowServer::GenerateWindowManagerChangeId( WindowTree* source, uint32_t client_change_id) { const uint32_t wm_change_id = next_wm_change_id_++; in_flight_wm_change_map_[wm_change_id] = {source->id(), client_change_id}; return wm_change_id; } void WindowServer::WindowManagerChangeCompleted( uint32_t window_manager_change_id, bool success) { InFlightWindowManagerChange change; if (!GetAndClearInFlightWindowManagerChange(window_manager_change_id, &change)) { return; } WindowTree* tree = GetTreeWithId(change.client_id); tree->OnChangeCompleted(change.client_change_id, success); } void WindowServer::WindowManagerCreatedTopLevelWindow( WindowTree* wm_tree, uint32_t window_manager_change_id, const ServerWindow* window) { InFlightWindowManagerChange change; if (!GetAndClearInFlightWindowManagerChange(window_manager_change_id, &change)) { DVLOG(1) << "WindowManager responded with invalid change id; most " << "likely bug in WindowManager processing WmCreateTopLevelWindow " << "change_id=" << window_manager_change_id; return; } WindowTree* tree = GetTreeWithId(change.client_id); // The window manager should have created the window already, and it should // be ready for embedding. if (!tree->IsWaitingForNewTopLevelWindow(window_manager_change_id)) { DVLOG(1) << "WindowManager responded with valid change id, but client " << "is not waiting for top-level; possible bug in mus, change_id=" << window_manager_change_id; WindowManagerSentBogusMessage(); return; } if (window && (window->id().client_id != wm_tree->id() || !window->children().empty() || GetTreeWithRoot(window))) { DVLOG(1) << "WindowManager responded with invalid window; window should " << "not have any children, not be the root of a client and should be " << "created by the WindowManager, window_manager_change_id=" << window_manager_change_id; WindowManagerSentBogusMessage(); return; } tree->OnWindowManagerCreatedTopLevelWindow(window_manager_change_id, change.client_change_id, window); } void WindowServer::ProcessWindowBoundsChanged( const ServerWindow* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds, const base::Optional& local_surface_id) { for (auto& pair : tree_map_) { pair.second->ProcessWindowBoundsChanged(window, old_bounds, new_bounds, IsOperationSource(pair.first), local_surface_id); } } void WindowServer::ProcessClientAreaChanged( const ServerWindow* window, const gfx::Insets& new_client_area, const std::vector& new_additional_client_areas) { for (auto& pair : tree_map_) { pair.second->ProcessClientAreaChanged(window, new_client_area, new_additional_client_areas, IsOperationSource(pair.first)); } } void WindowServer::ProcessCaptureChanged(const ServerWindow* new_capture, const ServerWindow* old_capture) { for (auto& pair : tree_map_) { pair.second->ProcessCaptureChanged(new_capture, old_capture, IsOperationSource(pair.first)); } } void WindowServer::ProcessWillChangeWindowHierarchy( const ServerWindow* window, const ServerWindow* new_parent, const ServerWindow* old_parent) { for (auto& pair : tree_map_) { pair.second->ProcessWillChangeWindowHierarchy( window, new_parent, old_parent, IsOperationSource(pair.first)); } } void WindowServer::ProcessWindowHierarchyChanged( const ServerWindow* window, const ServerWindow* new_parent, const ServerWindow* old_parent) { for (auto& pair : tree_map_) { pair.second->ProcessWindowHierarchyChanged(window, new_parent, old_parent, IsOperationSource(pair.first)); } } void WindowServer::ProcessWindowReorder(const ServerWindow* window, const ServerWindow* relative_window, const mojom::OrderDirection direction) { // We'll probably do a bit of reshuffling when we add a transient window. if ((current_operation_type() == OperationType::ADD_TRANSIENT_WINDOW) || (current_operation_type() == OperationType::REMOVE_TRANSIENT_WINDOW_FROM_PARENT)) { return; } for (auto& pair : tree_map_) { pair.second->ProcessWindowReorder(window, relative_window, direction, IsOperationSource(pair.first)); } } void WindowServer::ProcessWindowDeleted(ServerWindow* window) { for (auto& pair : tree_map_) pair.second->ProcessWindowDeleted(window, IsOperationSource(pair.first)); } void WindowServer::ProcessWillChangeWindowCursor(ServerWindow* window, const ui::CursorData& cursor) { for (auto& pair : tree_map_) { pair.second->ProcessCursorChanged(window, cursor, IsOperationSource(pair.first)); } } void WindowServer::SendToPointerWatchers(const ui::Event& event, const UserId& user_id, ServerWindow* target_window, WindowTree* ignore_tree, int64_t display_id) { for (auto& pair : tree_map_) { WindowTree* tree = pair.second.get(); if (tree->user_id() == user_id && tree != ignore_tree) tree->SendToPointerWatcher(event, target_window, display_id); } } void WindowServer::SetPaintCallback( const base::Callback& callback) { DCHECK(delegate_->IsTestConfig()) << "Paint callbacks are expensive, and " << "allowed only in tests."; DCHECK(window_paint_callback_.is_null() || callback.is_null()); window_paint_callback_ = callback; } void WindowServer::StartMoveLoop(uint32_t change_id, ServerWindow* window, WindowTree* initiator, const gfx::Rect& revert_bounds) { current_move_loop_.reset( new CurrentMoveLoopState{change_id, window, initiator, revert_bounds}); } void WindowServer::EndMoveLoop() { current_move_loop_.reset(); } uint32_t WindowServer::GetCurrentMoveLoopChangeId() { if (current_move_loop_) return current_move_loop_->change_id; return 0; } ServerWindow* WindowServer::GetCurrentMoveLoopWindow() { if (current_move_loop_) return current_move_loop_->window; return nullptr; } WindowTree* WindowServer::GetCurrentMoveLoopInitiator() { if (current_move_loop_) return current_move_loop_->initiator; return nullptr; } gfx::Rect WindowServer::GetCurrentMoveLoopRevertBounds() { if (current_move_loop_) return current_move_loop_->revert_bounds; return gfx::Rect(); } void WindowServer::StartDragLoop(uint32_t change_id, ServerWindow* window, WindowTree* initiator) { current_drag_loop_.reset( new CurrentDragLoopState{change_id, window, initiator}); } void WindowServer::EndDragLoop() { current_drag_loop_.reset(); } uint32_t WindowServer::GetCurrentDragLoopChangeId() { if (current_drag_loop_) return current_drag_loop_->change_id; return 0u; } ServerWindow* WindowServer::GetCurrentDragLoopWindow() { if (current_drag_loop_) return current_drag_loop_->window; return nullptr; } WindowTree* WindowServer::GetCurrentDragLoopInitiator() { if (current_drag_loop_) return current_drag_loop_->initiator; return nullptr; } void WindowServer::OnDisplayReady(Display* display, bool is_first) { if (is_first) delegate_->OnFirstDisplayReady(); gpu_host_->OnAcceleratedWidgetAvailable( display->platform_display()->GetAcceleratedWidget()); } void WindowServer::OnDisplayDestroyed(Display* display) { gpu_host_->OnAcceleratedWidgetDestroyed( display->platform_display()->GetAcceleratedWidget()); } void WindowServer::OnNoMoreDisplays() { delegate_->OnNoMoreDisplays(); } WindowManagerState* WindowServer::GetWindowManagerStateForUser( const UserId& user_id) { return window_manager_window_tree_factory_set_.GetWindowManagerStateForUser( user_id); } cc::mojom::FrameSinkManager* WindowServer::GetFrameSinkManager() { return frame_sink_manager_.get(); } bool WindowServer::GetFrameDecorationsForUser( const UserId& user_id, mojom::FrameDecorationValuesPtr* values) { WindowManagerState* window_manager_state = window_manager_window_tree_factory_set_.GetWindowManagerStateForUser( user_id); if (!window_manager_state) return false; if (values && window_manager_state->got_frame_decoration_values()) *values = window_manager_state->frame_decoration_values().Clone(); return window_manager_state->got_frame_decoration_values(); } bool WindowServer::GetAndClearInFlightWindowManagerChange( uint32_t window_manager_change_id, InFlightWindowManagerChange* change) { // There are valid reasons as to why we wouldn't know about the id. The // most likely is the client disconnected before the response from the window // manager came back. auto iter = in_flight_wm_change_map_.find(window_manager_change_id); if (iter == in_flight_wm_change_map_.end()) return false; *change = iter->second; in_flight_wm_change_map_.erase(iter); return true; } void WindowServer::PrepareForOperation(Operation* op) { // Should only ever have one change in flight. CHECK(!current_operation_); current_operation_ = op; } void WindowServer::FinishOperation() { // PrepareForOperation/FinishOperation should be balanced. CHECK(current_operation_); current_operation_ = nullptr; } void WindowServer::UpdateNativeCursorFromMouseLocation(ServerWindow* window) { WindowManagerDisplayRoot* display_root = display_manager_->GetWindowManagerDisplayRoot(window); if (display_root) { EventDispatcher* event_dispatcher = display_root->window_manager_state()->event_dispatcher(); event_dispatcher->UpdateCursorProviderByLastKnownLocation(); display_root->window_manager_state()->cursor_state().SetCurrentWindowCursor( event_dispatcher->GetCurrentMouseCursor()); } } void WindowServer::UpdateNativeCursorIfOver(ServerWindow* window) { WindowManagerDisplayRoot* display_root = display_manager_->GetWindowManagerDisplayRoot(window); if (!display_root) return; EventDispatcher* event_dispatcher = display_root->window_manager_state()->event_dispatcher(); if (window != event_dispatcher->GetWindowForMouseCursor()) return; event_dispatcher->UpdateNonClientAreaForCurrentWindow(); display_root->window_manager_state()->cursor_state().SetCurrentWindowCursor( event_dispatcher->GetCurrentMouseCursor()); } bool WindowServer::IsUserInHighContrastMode(const UserId& user) const { const auto iter = high_contrast_mode_.find(user); return (iter == high_contrast_mode_.end()) ? false : iter->second; } void WindowServer::HandleTemporaryReferenceForNewSurface( const cc::SurfaceId& surface_id, ServerWindow* window) { // TODO(kylechar): Investigate adding tests for this. const ClientSpecificId window_client_id = window->id().client_id; // Find the root ServerWindow for the client that embeds |window|, which is // the root of the client that embeds |surface_id|. The client that embeds // |surface_id| created |window|, so |window| will have the client id of the // embedder. The root window of the embedder will have been created by it's // embedder, so the first ServerWindow with a different client id will be the // root of the embedder. ServerWindow* current = window->parent(); while (current && current->id().client_id == window_client_id) current = current->parent(); // The client that embeds |window| is expected to submit a CompositorFrame // that references |surface_id|. Have the parent claim ownership of the // temporary reference to |surface_id|. If the parent client crashes before it // adds a surface reference then the GPU can cleanup temporary references. If // no parent client embeds |window| then tell the GPU to drop the temporary // reference immediately. if (current) { current->GetOrCreateCompositorFrameSinkManager()->ClaimTemporaryReference( surface_id); } else { frame_sink_manager_->DropTemporaryReference(surface_id); } } ServerWindow* WindowServer::GetRootWindow(const ServerWindow* window) { Display* display = display_manager_->GetDisplayContaining(window); return display ? display->root_window() : nullptr; } void WindowServer::OnWindowDestroyed(ServerWindow* window) { ProcessWindowDeleted(window); } void WindowServer::OnWillChangeWindowHierarchy(ServerWindow* window, ServerWindow* new_parent, ServerWindow* old_parent) { if (in_destructor_) return; ProcessWillChangeWindowHierarchy(window, new_parent, old_parent); } void WindowServer::OnWindowHierarchyChanged(ServerWindow* window, ServerWindow* new_parent, ServerWindow* old_parent) { if (in_destructor_) return; WindowManagerDisplayRoot* display_root = display_manager_->GetWindowManagerDisplayRoot(window); if (display_root) display_root->window_manager_state() ->ReleaseCaptureBlockedByAnyModalWindow(); ProcessWindowHierarchyChanged(window, new_parent, old_parent); if (old_parent) { frame_sink_manager_->UnregisterFrameSinkHierarchy( old_parent->frame_sink_id(), window->frame_sink_id()); } if (new_parent) { frame_sink_manager_->RegisterFrameSinkHierarchy(new_parent->frame_sink_id(), window->frame_sink_id()); } UpdateNativeCursorFromMouseLocation(window); } void WindowServer::OnWindowBoundsChanged(ServerWindow* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) { if (in_destructor_) return; ProcessWindowBoundsChanged(window, old_bounds, new_bounds, window->current_local_surface_id()); if (!window->parent()) return; UpdateNativeCursorFromMouseLocation(window); } void WindowServer::OnWindowClientAreaChanged( ServerWindow* window, const gfx::Insets& new_client_area, const std::vector& new_additional_client_areas) { if (in_destructor_) return; ProcessClientAreaChanged(window, new_client_area, new_additional_client_areas); UpdateNativeCursorIfOver(window); } void WindowServer::OnWindowReordered(ServerWindow* window, ServerWindow* relative, mojom::OrderDirection direction) { ProcessWindowReorder(window, relative, direction); UpdateNativeCursorFromMouseLocation(window); } void WindowServer::OnWillChangeWindowVisibility(ServerWindow* window) { if (in_destructor_) return; for (auto& pair : tree_map_) { pair.second->ProcessWillChangeWindowVisibility( window, IsOperationSource(pair.first)); } } void WindowServer::OnWindowOpacityChanged(ServerWindow* window, float old_opacity, float new_opacity) { DCHECK(!in_destructor_); for (auto& pair : tree_map_) { pair.second->ProcessWindowOpacityChanged(window, old_opacity, new_opacity, IsOperationSource(pair.first)); } } void WindowServer::OnWindowVisibilityChanged(ServerWindow* window) { if (in_destructor_) return; WindowManagerDisplayRoot* display_root = display_manager_->GetWindowManagerDisplayRoot(window); if (display_root) display_root->window_manager_state()->ReleaseCaptureBlockedByModalWindow( window); } void WindowServer::OnWindowCursorChanged(ServerWindow* window, const ui::CursorData& cursor) { if (in_destructor_) return; ProcessWillChangeWindowCursor(window, cursor); UpdateNativeCursorIfOver(window); } void WindowServer::OnWindowNonClientCursorChanged( ServerWindow* window, const ui::CursorData& cursor) { if (in_destructor_) return; UpdateNativeCursorIfOver(window); } void WindowServer::OnWindowSharedPropertyChanged( ServerWindow* window, const std::string& name, const std::vector* new_data) { for (auto& pair : tree_map_) { pair.second->ProcessWindowPropertyChanged(window, name, new_data, IsOperationSource(pair.first)); } } void WindowServer::OnWindowTextInputStateChanged( ServerWindow* window, const ui::TextInputState& state) { Display* display = display_manager_->GetDisplayContaining(window); display->UpdateTextInputState(window, state); } void WindowServer::OnTransientWindowAdded(ServerWindow* window, ServerWindow* transient_child) { for (auto& pair : tree_map_) { pair.second->ProcessTransientWindowAdded(window, transient_child, IsOperationSource(pair.first)); } } void WindowServer::OnTransientWindowRemoved(ServerWindow* window, ServerWindow* transient_child) { // If we're deleting a window, then this is a superfluous message. if (current_operation_type() == OperationType::DELETE_WINDOW) return; for (auto& pair : tree_map_) { pair.second->ProcessTransientWindowRemoved(window, transient_child, IsOperationSource(pair.first)); } } void WindowServer::OnGpuServiceInitialized() { delegate_->StartDisplayInit(); } void WindowServer::OnSurfaceCreated(const cc::SurfaceInfo& surface_info) { WindowId window_id( WindowIdFromTransportId(surface_info.id().frame_sink_id().client_id())); ServerWindow* window = GetWindow(window_id); // If the window doesn't exist then we have nothing to propagate. if (!window) { frame_sink_manager_->DropTemporaryReference(surface_info.id()); return; } // This is only used for testing to observe that a window has a // CompositorFrame. if (!window_paint_callback_.is_null()) window_paint_callback_.Run(window); Display* display = display_manager_->GetDisplayContaining(window); if (IsWindowConsideredWindowManagerRoot(display, window)) { // A new surface for a WindowManager root has been created. This is a // special case because ServerWindows created by the WindowServer are not // part of a WindowTree. Send the SurfaceId directly to FrameGenerator and // claim the temporary reference for the display root. display->platform_display()->GetFrameGenerator()->OnSurfaceCreated( surface_info); display->root_window() ->GetOrCreateCompositorFrameSinkManager() ->ClaimTemporaryReference(surface_info.id()); return; } HandleTemporaryReferenceForNewSurface(surface_info.id(), window); if (!window->parent()) return; WindowTree* window_tree = GetTreeWithId(window->parent()->id().client_id); if (window_tree) window_tree->ProcessWindowSurfaceChanged(window, surface_info); } void WindowServer::OnActiveUserIdChanged(const UserId& previously_active_id, const UserId& active_id) { } void WindowServer::OnUserIdAdded(const UserId& id) { activity_monitor_map_[id] = base::MakeUnique(nullptr); } void WindowServer::OnUserIdRemoved(const UserId& id) { activity_monitor_map_.erase(id); } } // namespace ws } // namespace ui