// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "skia/ext/skia_utils_win.h" #include #include #include "base/check_op.h" #include "base/debug/gdi_debug_util_win.h" #include "base/numerics/checked_math.h" #include "base/win/scoped_hdc.h" #include "skia/ext/legacy_display_globals.h" #include "third_party/skia/include/core/SkRect.h" #include "third_party/skia/include/core/SkSurface.h" #include "third_party/skia/include/core/SkTypes.h" namespace { static_assert(offsetof(RECT, left) == offsetof(SkIRect, fLeft), "o1"); static_assert(offsetof(RECT, top) == offsetof(SkIRect, fTop), "o2"); static_assert(offsetof(RECT, right) == offsetof(SkIRect, fRight), "o3"); static_assert(offsetof(RECT, bottom) == offsetof(SkIRect, fBottom), "o4"); static_assert(sizeof(RECT().left) == sizeof(SkIRect().fLeft), "o5"); static_assert(sizeof(RECT().top) == sizeof(SkIRect().fTop), "o6"); static_assert(sizeof(RECT().right) == sizeof(SkIRect().fRight), "o7"); static_assert(sizeof(RECT().bottom) == sizeof(SkIRect().fBottom), "o8"); static_assert(sizeof(RECT) == sizeof(SkIRect), "o9"); void CreateBitmapHeaderWithColorDepth(LONG width, LONG height, WORD color_depth, BITMAPINFOHEADER* hdr) { // These values are shared with gfx::PlatformDevice. hdr->biSize = sizeof(BITMAPINFOHEADER); hdr->biWidth = width; hdr->biHeight = -height; // Minus means top-down bitmap. hdr->biPlanes = 1; hdr->biBitCount = color_depth; hdr->biCompression = BI_RGB; // No compression. hdr->biSizeImage = 0; hdr->biXPelsPerMeter = 1; hdr->biYPelsPerMeter = 1; hdr->biClrUsed = 0; hdr->biClrImportant = 0; } } // namespace namespace skia { POINT SkPointToPOINT(const SkPoint& point) { POINT win_point = { SkScalarRoundToInt(point.fX), SkScalarRoundToInt(point.fY) }; return win_point; } SkRect RECTToSkRect(const RECT& rect) { SkRect sk_rect = { SkIntToScalar(rect.left), SkIntToScalar(rect.top), SkIntToScalar(rect.right), SkIntToScalar(rect.bottom) }; return sk_rect; } SkColor COLORREFToSkColor(COLORREF color) { #ifndef _MSC_VER return SkColorSetRGB(GetRValue(color), GetGValue(color), GetBValue(color)); #else // ARGB = 0xFF000000 | ((0BGR -> RGB0) >> 8) return 0xFF000000u | (_byteswap_ulong(color) >> 8); #endif } COLORREF SkColorToCOLORREF(SkColor color) { #ifndef _MSC_VER return RGB(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); #else // 0BGR = ((ARGB -> BGRA) >> 8) return (_byteswap_ulong(color) >> 8); #endif } void InitializeDC(HDC context) { // Enables world transformation. // If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the // counterclockwise direction in logical space. This is equivalent to the // statement that, in the GM_ADVANCED graphics mode, both arc control points // and arcs themselves fully respect the device context's world-to-device // transformation. BOOL res = SetGraphicsMode(context, GM_ADVANCED); SkASSERT(res != 0); // Enables dithering. res = SetStretchBltMode(context, HALFTONE); SkASSERT(res != 0); // As per SetStretchBltMode() documentation, SetBrushOrgEx() must be called // right after. res = SetBrushOrgEx(context, 0, 0, NULL); SkASSERT(res != 0); // Sets up default orientation. res = SetArcDirection(context, AD_CLOCKWISE); SkASSERT(res != 0); // Sets up default colors. res = SetBkColor(context, RGB(255, 255, 255)); SkASSERT(res != CLR_INVALID); res = SetTextColor(context, RGB(0, 0, 0)); SkASSERT(res != CLR_INVALID); res = SetDCBrushColor(context, RGB(255, 255, 255)); SkASSERT(res != CLR_INVALID); res = SetDCPenColor(context, RGB(0, 0, 0)); SkASSERT(res != CLR_INVALID); // Sets up default transparency. res = SetBkMode(context, OPAQUE); SkASSERT(res != 0); res = SetROP2(context, R2_COPYPEN); SkASSERT(res != 0); } void LoadTransformToDC(HDC dc, const SkMatrix& matrix) { XFORM xf; xf.eM11 = matrix[SkMatrix::kMScaleX]; xf.eM21 = matrix[SkMatrix::kMSkewX]; xf.eDx = matrix[SkMatrix::kMTransX]; xf.eM12 = matrix[SkMatrix::kMSkewY]; xf.eM22 = matrix[SkMatrix::kMScaleY]; xf.eDy = matrix[SkMatrix::kMTransY]; SetWorldTransform(dc, &xf); } void CopyHDC(HDC source, HDC destination, int x, int y, bool is_opaque, const RECT& src_rect, const SkMatrix& transform) { int copy_width = src_rect.right - src_rect.left; int copy_height = src_rect.bottom - src_rect.top; // We need to reset the translation for our bitmap or (0,0) won't be in the // upper left anymore SkMatrix identity; identity.reset(); LoadTransformToDC(source, identity); if (is_opaque) { BitBlt(destination, x, y, copy_width, copy_height, source, src_rect.left, src_rect.top, SRCCOPY); } else { SkASSERT(copy_width != 0 && copy_height != 0); BLENDFUNCTION blend_function = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA}; GdiAlphaBlend(destination, x, y, copy_width, copy_height, source, src_rect.left, src_rect.top, copy_width, copy_height, blend_function); } LoadTransformToDC(source, transform); } SkImageInfo PrepareAllocation(HDC context, BITMAP* backing) { HBITMAP backing_handle = static_cast(GetCurrentObject(context, OBJ_BITMAP)); const size_t backing_size = sizeof *backing; return (GetObject(backing_handle, backing_size, backing) == backing_size) ? SkImageInfo::MakeN32Premul(backing->bmWidth, backing->bmHeight) : SkImageInfo(); } sk_sp MapPlatformSurface(HDC context) { BITMAP backing; const SkImageInfo size(PrepareAllocation(context, &backing)); SkSurfaceProps props = skia::LegacyDisplayGlobals::GetSkSurfaceProps(); return size.isEmpty() ? nullptr : SkSurface::MakeRasterDirect(size, backing.bmBits, backing.bmWidthBytes, &props); } SkBitmap MapPlatformBitmap(HDC context) { BITMAP backing; const SkImageInfo size(PrepareAllocation(context, &backing)); SkBitmap bitmap; if (!size.isEmpty()) bitmap.installPixels(size, backing.bmBits, size.minRowBytes()); return bitmap; } void CreateBitmapHeaderForN32SkBitmap(const SkBitmap& bitmap, BITMAPINFOHEADER* hdr) { // Native HBITMAPs are XRGB-backed, and we expect SkBitmaps that we will use // with them to also be of the same format. CHECK_EQ(bitmap.colorType(), kN32_SkColorType); // The header will be for an RGB bitmap with 32 bits-per-pixel. The SkBitmap // data to go into the bitmap should be of the same size. If the SkBitmap // SkColorType is for a larger number of bits-per-pixel, copying the SkBitmap // into the HBITMAP for this header would cause a write out-of-bounds. CHECK_EQ(4, bitmap.info().bytesPerPixel()); // The HBITMAP's bytes will always be tightly packed so we expect the SkBitmap // to be also. Row padding would mean the number of bytes in the SkBitmap and // in the HBITMAP for this header would be different, which can cause out-of- // bound reads or writes. CHECK_EQ(bitmap.rowBytes(), bitmap.width() * static_cast(4)); CreateBitmapHeaderWithColorDepth(bitmap.width(), bitmap.height(), 32, hdr); } base::win::ScopedBitmap CreateHBitmapFromN32SkBitmap(const SkBitmap& bitmap) { BITMAPINFOHEADER header; CreateBitmapHeaderForN32SkBitmap(bitmap, &header); int width = bitmap.width(); int height = bitmap.height(); size_t bytes; // Native HBITMAPs store 32-bit RGB data, and the SkBitmap used with it must // also, as verified by CreateBitmapHeaderForN32SkBitmap(). A size_t type // causes a type change from int when multiplying. const size_t bpp = 4; if (!base::CheckMul(height, base::CheckMul(width, bpp)).AssignIfValid(&bytes)) return {}; void* bits; HBITMAP hbitmap; { base::win::ScopedGetDC screen_dc(nullptr); // By giving a null hSection, the |bits| will be destroyed when the // |hbitmap| is destroyed. hbitmap = CreateDIBSection(screen_dc, reinterpret_cast(&header), DIB_RGB_COLORS, &bits, nullptr, 0); } if (hbitmap) { memcpy(bits, bitmap.getPixels(), bytes); } else { // If CreateDIBSection() failed, try to get some useful information out // before we crash for post-mortem analysis. base::debug::CollectGDIUsageAndDie(&header, nullptr); } return base::win::ScopedBitmap(hbitmap); } void CreateBitmapHeaderForXRGB888(int width, int height, BITMAPINFOHEADER* hdr) { CreateBitmapHeaderWithColorDepth(width, height, 32, hdr); } base::win::ScopedBitmap CreateHBitmapXRGB8888(int width, int height, HANDLE shared_section, void** data) { // CreateDIBSection fails to allocate anything if we try to create an empty // bitmap, so just create a minimal bitmap. if ((width == 0) || (height == 0)) { width = 1; height = 1; } BITMAPINFOHEADER hdr = {0}; CreateBitmapHeaderWithColorDepth(width, height, 32, &hdr); HBITMAP hbitmap = CreateDIBSection(NULL, reinterpret_cast(&hdr), 0, data, shared_section, 0); // If CreateDIBSection() failed, try to get some useful information out // before we crash for post-mortem analysis. if (!hbitmap) base::debug::CollectGDIUsageAndDie(&hdr, shared_section); return base::win::ScopedBitmap(hbitmap); } } // namespace skia