/* * Copyright (c) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "bindings/v8/WorkerScriptDebugServer.h" #include "bindings/v8/V8ScriptRunner.h" #include "core/inspector/ScriptDebugListener.h" #include "core/inspector/WorkerDebuggerAgent.h" #include "core/workers/WorkerGlobalScope.h" #include "core/workers/WorkerThread.h" #include #include "wtf/MessageQueue.h" namespace WebCore { WorkerScriptDebugServer::WorkerScriptDebugServer(WorkerGlobalScope* workerGlobalScope, const String& mode) : ScriptDebugServer(v8::Isolate::GetCurrent()) , m_listener(0) , m_workerGlobalScope(workerGlobalScope) , m_debuggerTaskMode(mode) { ASSERT(m_isolate); } void WorkerScriptDebugServer::addListener(ScriptDebugListener* listener) { v8::HandleScope scope(m_isolate); v8::Local debuggerContext = v8::Debug::GetDebugContext(); v8::Context::Scope contextScope(debuggerContext); ASSERT(!m_listener); m_listener = listener; ensureDebuggerScriptCompiled(); v8::Local debuggerScript = m_debuggerScript.newLocal(m_isolate); ASSERT(!debuggerScript->IsUndefined()); v8::Debug::SetDebugEventListener2(&WorkerScriptDebugServer::v8DebugEventCallback, v8::External::New(m_isolate, this)); v8::Handle getScriptsFunction = v8::Local::Cast(debuggerScript->Get(v8AtomicString(m_isolate, "getWorkerScripts"))); v8::Handle value = V8ScriptRunner::callInternalFunction(getScriptsFunction, debuggerScript, 0, 0, m_isolate); if (value.IsEmpty()) return; ASSERT(!value->IsUndefined() && value->IsArray()); v8::Handle scriptsArray = v8::Handle::Cast(value); for (unsigned i = 0; i < scriptsArray->Length(); ++i) dispatchDidParseSource(listener, v8::Handle::Cast(scriptsArray->Get(v8::Integer::New(i, m_isolate)))); } void WorkerScriptDebugServer::removeListener(ScriptDebugListener* listener) { ASSERT(m_listener == listener); continueProgram(); m_listener = 0; v8::Debug::SetDebugEventListener2(0); } void WorkerScriptDebugServer::interruptAndRunTask(PassOwnPtr task) { interruptAndRun(task, m_isolate); } ScriptDebugListener* WorkerScriptDebugServer::getDebugListenerForContext(v8::Handle) { // There is only one worker context in isolate. return m_listener; } void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Handle) { MessageQueueWaitResult result; do { result = m_workerGlobalScope->thread()->runLoop().runInMode(m_workerGlobalScope, m_debuggerTaskMode); // Keep waiting until execution is resumed. } while (result == MessageQueueMessageReceived && isPaused()); // The listener may have been removed in the nested loop. if (m_listener) m_listener->didContinue(); } void WorkerScriptDebugServer::quitMessageLoopOnPause() { // Nothing to do here in case of workers since runMessageLoopOnPause will check for paused state after each debugger command. } } // namespace WebCore