/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "bindings/v8/custom/V8ArrayBufferViewCustom.h" #include "bindings/v8/custom/V8DataViewCustom.h" #include "bindings/v8/custom/V8Float32ArrayCustom.h" #include "bindings/v8/custom/V8Float64ArrayCustom.h" #include "bindings/v8/custom/V8Int16ArrayCustom.h" #include "bindings/v8/custom/V8Int32ArrayCustom.h" #include "bindings/v8/custom/V8Int8ArrayCustom.h" #include "bindings/v8/custom/V8Uint16ArrayCustom.h" #include "bindings/v8/custom/V8Uint32ArrayCustom.h" #include "bindings/v8/custom/V8Uint8ArrayCustom.h" #include "bindings/v8/custom/V8Uint8ClampedArrayCustom.h" #include namespace WebCore { using namespace WTF; ArrayBufferView* V8ArrayBufferView::toNative(v8::Handle object) { ASSERT(object->IsArrayBufferView()); void* viewPtr = object->GetAlignedPointerFromInternalField(v8DOMWrapperObjectIndex); if (viewPtr) return reinterpret_cast(viewPtr); if (object->IsUint8Array()) { return V8Uint8Array::toNative(object); } if (object->IsInt8Array()) { return V8Int8Array::toNative(object); } if (object->IsUint16Array()) { return V8Uint16Array::toNative(object); } if (object->IsInt16Array()) { return V8Int16Array::toNative(object); } if (object->IsUint32Array()) { return V8Uint32Array::toNative(object); } if (object->IsInt32Array()) { return V8Int32Array::toNative(object); } if (object->IsFloat32Array()) { return V8Float32Array::toNative(object); } if (object->IsFloat64Array()) { return V8Float64Array::toNative(object); } if (object->IsUint8ClampedArray()) { return V8Uint8ClampedArray::toNative(object); } if (object->IsDataView()) { return V8DataView::toNative(object); } ASSERT_NOT_REACHED(); return 0; } } // namespace WebCore