/* * Copyright (C) 2007-2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8Document.h" #include "V8CanvasRenderingContext2D.h" #include "V8DOMImplementation.h" #include "V8Node.h" #include "V8Touch.h" #include "V8TouchList.h" #include "V8WebGLRenderingContext.h" #include "V8XPathNSResolver.h" #include "V8XPathResult.h" #include "bindings/v8/ExceptionMessages.h" #include "bindings/v8/ExceptionState.h" #include "bindings/v8/ScriptController.h" #include "bindings/v8/V8Binding.h" #include "bindings/v8/V8DOMWrapper.h" #include "bindings/v8/custom/V8CustomXPathNSResolver.h" #include "core/dom/Document.h" #include "core/dom/ExceptionCode.h" #include "core/dom/Node.h" #include "core/dom/TouchList.h" #include "core/html/canvas/CanvasRenderingContext.h" #include "core/frame/Frame.h" #include "core/xml/DocumentXPathEvaluator.h" #include "core/xml/XPathNSResolver.h" #include "core/xml/XPathResult.h" #include "wtf/RefPtr.h" namespace WebCore { void V8Document::evaluateMethodCustom(const v8::FunctionCallbackInfo& info) { RefPtr document = V8Document::toNative(info.Holder()); ExceptionState exceptionState(ExceptionState::ExecutionContext, "evaluate", "Document", info.Holder(), info.GetIsolate()); V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, expression, info[0]); RefPtr contextNode; if (V8Node::hasInstance(info[1], info.GetIsolate(), worldType(info.GetIsolate()))) contextNode = V8Node::toNative(v8::Handle::Cast(info[1])); const int resolverArgumentIndex = 2; RefPtr resolver = toXPathNSResolver(info[resolverArgumentIndex], info.GetIsolate()); if (!resolver && !isUndefinedOrNull(info[resolverArgumentIndex])) { exceptionState.throwTypeError(ExceptionMessages::incorrectArgumentType(resolverArgumentIndex + 1, "is not a resolver function.")); exceptionState.throwIfNeeded(); return; } int type = toInt32(info[3]); RefPtr inResult; if (V8XPathResult::hasInstance(info[4], info.GetIsolate(), worldType(info.GetIsolate()))) inResult = V8XPathResult::toNative(v8::Handle::Cast(info[4])); V8TRYCATCH_VOID(RefPtr, result, DocumentXPathEvaluator::evaluate(document.get(), expression, contextNode.get(), resolver.release(), type, inResult.get(), exceptionState)); if (exceptionState.throwIfNeeded()) return; v8SetReturnValueFast(info, result.release(), document.get()); } } // namespace WebCore