/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8HTMLAllCollection.h" #include "V8Node.h" #include "V8NodeList.h" #include "bindings/v8/V8Binding.h" #include "core/dom/NamedNodesCollection.h" #include "core/html/HTMLAllCollection.h" #include "core/frame/UseCounter.h" namespace WebCore { template static v8::Handle getNamedItems(HTMLAllCollection* collection, AtomicString name, const CallbackInfo& info) { Vector > namedItems; collection->namedItems(name, namedItems); if (!namedItems.size()) return v8Undefined(); if (namedItems.size() == 1) return toV8(namedItems.at(0).release(), info.Holder(), info.GetIsolate()); // FIXME: HTML5 specification says this should be a HTMLCollection. // http://www.whatwg.org/specs/web-apps/current-work/multipage/common-dom-interfaces.html#htmlallcollection return toV8(NamedNodesCollection::create(namedItems), info.Holder(), info.GetIsolate()); } template static v8::Handle getItem(HTMLAllCollection* collection, v8::Handle argument, const CallbackInfo& info) { v8::Local index = argument->ToArrayIndex(); if (index.IsEmpty()) { V8TRYCATCH_FOR_V8STRINGRESOURCE_RETURN(V8StringResource<>, name, argument, v8::Undefined(info.GetIsolate())); v8::Handle result = getNamedItems(collection, name, info); if (result.IsEmpty()) return v8::Undefined(info.GetIsolate()); return result; } RefPtr result = collection->item(index->Uint32Value()); return toV8(result.release(), info.Holder(), info.GetIsolate()); } void V8HTMLAllCollection::itemMethodCustom(const v8::FunctionCallbackInfo& info) { HTMLAllCollection* imp = V8HTMLAllCollection::toNative(info.Holder()); v8SetReturnValue(info, getItem(imp, info[0], info)); } void V8HTMLAllCollection::namedItemMethodCustom(const v8::FunctionCallbackInfo& info) { V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, info[0]); HTMLAllCollection* imp = V8HTMLAllCollection::toNative(info.Holder()); v8::Handle result = getNamedItems(imp, name, info); if (result.IsEmpty()) { v8SetReturnValueNull(info); return; } v8SetReturnValue(info, result); } void V8HTMLAllCollection::legacyCallCustom(const v8::FunctionCallbackInfo& info) { if (info.Length() < 1) return; HTMLAllCollection* imp = V8HTMLAllCollection::toNative(info.Holder()); Node* ownerNode = imp->ownerNode(); ASSERT(ownerNode); UseCounter::count(ownerNode->document(), UseCounter::DocumentAllLegacyCall); if (info.Length() == 1) { v8SetReturnValue(info, getItem(imp, info[0], info)); return; } // If there is a second argument it is the index of the item we want. V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, info[0]); v8::Local index = info[1]->ToArrayIndex(); if (index.IsEmpty()) return; if (Node* node = imp->namedItemWithIndex(name, index->Uint32Value())) { v8SetReturnValueFast(info, node, imp); return; } } } // namespace WebCore