// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "base/files/file_util.h" #include "base/strings/string_split.h" #include "base/strings/string_util.h" #include "base/strings/utf_string_conversions.h" #include "build/build_config.h" #include "tools/gn/err.h" #include "tools/gn/filesystem_utils.h" #include "tools/gn/functions.h" #include "tools/gn/input_file.h" #include "tools/gn/parse_tree.h" #include "tools/gn/scheduler.h" namespace functions { const char kWriteFile[] = "write_file"; const char kWriteFile_HelpShort[] = "write_file: Write a file to disk."; const char kWriteFile_Help[] = "write_file: Write a file to disk.\n" "\n" " write_file(filename, data)\n" "\n" " If data is a list, the list will be written one-item-per-line with no\n" " quoting or brackets.\n" "\n" " If the file exists and the contents are identical to that being\n" " written, the file will not be updated. This will prevent unnecessary\n" " rebuilds of targets that depend on this file.\n" "\n" " One use for write_file is to write a list of inputs to an script\n" " that might be too long for the command line. However, it is\n" " preferrable to use response files for this purpose. See\n" " \"gn help response_file_contents\".\n" "\n" " TODO(brettw) we probably need an optional third argument to control\n" " list formatting.\n" "\n" "Arguments\n" "\n" " filename\n" " Filename to write. This must be within the output directory.\n" "\n" " data:\n" " The list or string to write.\n"; Value RunWriteFile(Scope* scope, const FunctionCallNode* function, const std::vector& args, Err* err) { if (args.size() != 2) { *err = Err(function->function(), "Wrong number of arguments to write_file", "I expected two arguments."); return Value(); } // Compute the file name and make sure it's in the output dir. const SourceDir& cur_dir = scope->GetSourceDir(); SourceFile source_file = cur_dir.ResolveRelativeFile(args[0], err, scope->settings()->build_settings()->root_path_utf8()); if (err->has_error()) return Value(); if (!EnsureStringIsInOutputDir( scope->settings()->build_settings()->build_dir(), source_file.value(), args[0].origin(), err)) return Value(); g_scheduler->AddWrittenFile(source_file); // Track that we wrote this file. // Track how to recreate this file, since we write it a gen time. // Note this is a hack since the correct output is not a dependency proper, // but an addition of this file to the output of the gn rule that writes it. // This dependency will, however, cause the gen step to be re-run and the // build restarted if the file is missing. g_scheduler->AddGenDependency( scope->settings()->build_settings()->GetFullPath(source_file)); // Compute output. std::ostringstream contents; if (args[1].type() == Value::LIST) { const std::vector& list = args[1].list_value(); for (const auto& cur : list) contents << cur.ToString(false) << std::endl; } else { contents << args[1].ToString(false); } base::FilePath file_path = scope->settings()->build_settings()->GetFullPath(source_file); // Make sure we're not replacing the same contents. if (!WriteFileIfChanged(file_path, contents.str(), err)) *err = Err(function->function(), err->message(), err->help_text()); return Value(); } } // namespace functions