// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ACCESSIBILITY_AX_NODE_DATA_H_ #define UI_ACCESSIBILITY_AX_NODE_DATA_H_ #include #include #include #include #include #include "base/strings/string16.h" #include "base/strings/string_split.h" #include "ui/accessibility/ax_enums.mojom.h" #include "ui/accessibility/ax_export.h" #include "ui/gfx/geometry/rect_f.h" namespace gfx { class Transform; }; namespace ui { // Return true if |attr| should be interpreted as the id of another node // in the same tree. AX_EXPORT bool IsNodeIdIntAttribute(ax::mojom::IntAttribute attr); // Return true if |attr| should be interpreted as a list of ids of // nodes in the same tree. AX_EXPORT bool IsNodeIdIntListAttribute(ax::mojom::IntListAttribute attr); // A compact representation of the accessibility information for a // single accessible object, in a form that can be serialized and sent from // one process to another. struct AX_EXPORT AXNodeData { AXNodeData(); virtual ~AXNodeData(); AXNodeData(const AXNodeData& other); AXNodeData& operator=(AXNodeData other); // Accessing accessibility attributes: // // There are dozens of possible attributes for an accessibility node, // but only a few tend to apply to any one object, so we store them // in sparse arrays of pairs, organized // by type (bool, int, float, string, int list). // // There are three accessors for each type of attribute: one that returns // true if the attribute is present and false if not, one that takes a // pointer argument and returns true if the attribute is present (if you // need to distinguish between the default value and a missing attribute), // and another that returns the default value for that type if the // attribute is not present. In addition, strings can be returned as // either std::string or base::string16, for convenience. bool HasBoolAttribute(ax::mojom::BoolAttribute attr) const; bool GetBoolAttribute(ax::mojom::BoolAttribute attr) const; bool GetBoolAttribute(ax::mojom::BoolAttribute attr, bool* value) const; bool HasFloatAttribute(ax::mojom::FloatAttribute attr) const; float GetFloatAttribute(ax::mojom::FloatAttribute attr) const; bool GetFloatAttribute(ax::mojom::FloatAttribute attr, float* value) const; bool HasIntAttribute(ax::mojom::IntAttribute attribute) const; int32_t GetIntAttribute(ax::mojom::IntAttribute attribute) const; bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const; bool HasStringAttribute(ax::mojom::StringAttribute attribute) const; const std::string& GetStringAttribute( ax::mojom::StringAttribute attribute) const; bool GetStringAttribute(ax::mojom::StringAttribute attribute, std::string* value) const; bool GetString16Attribute(ax::mojom::StringAttribute attribute, base::string16* value) const; base::string16 GetString16Attribute( ax::mojom::StringAttribute attribute) const; bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const; const std::vector& GetIntListAttribute( ax::mojom::IntListAttribute attribute) const; bool GetIntListAttribute(ax::mojom::IntListAttribute attribute, std::vector* value) const; bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const; const std::vector& GetStringListAttribute( ax::mojom::StringListAttribute attribute) const; bool GetStringListAttribute(ax::mojom::StringListAttribute attribute, std::vector* value) const; bool GetHtmlAttribute(const char* attr, base::string16* value) const; bool GetHtmlAttribute(const char* attr, std::string* value) const; // Setting accessibility attributes. void AddStringAttribute(ax::mojom::StringAttribute attribute, const std::string& value); void AddIntAttribute(ax::mojom::IntAttribute attribute, int32_t value); void AddFloatAttribute(ax::mojom::FloatAttribute attribute, float value); void AddBoolAttribute(ax::mojom::BoolAttribute attribute, bool value); void AddIntListAttribute(ax::mojom::IntListAttribute attribute, const std::vector& value); void AddStringListAttribute(ax::mojom::StringListAttribute attribute, const std::vector& value); // // Convenience functions. // // Adds the name attribute or replaces it if already present. void SetName(const std::string& name); void SetName(const base::string16& name); // Allows nameless objects to pass accessibility checks. void SetNameExplicitlyEmpty(); // Adds the description attribute or replaces it if already present. void SetDescription(const std::string& description); void SetDescription(const base::string16& description); // Adds the value attribute or replaces it if already present. void SetValue(const std::string& value); void SetValue(const base::string16& value); // Returns true if the given enum bit is 1. bool HasState(ax::mojom::State state_enum) const; bool HasAction(ax::mojom::Action state_enum) const; // Set bits in the given enum's corresponding bitfield. void AddState(ax::mojom::State state_enum); void AddAction(ax::mojom::Action action_enum); // Helper functions to get some common int attributes with some specific // enum types: ax::mojom::CheckedState GetCheckedState() const { return static_cast( GetIntAttribute(ax::mojom::IntAttribute::kCheckedState)); } ax::mojom::DefaultActionVerb GetDefaultActionVerb() const { return static_cast( GetIntAttribute(ax::mojom::IntAttribute::kDefaultActionVerb)); } ax::mojom::InvalidState GetInvalidState() const { return static_cast( GetIntAttribute(ax::mojom::IntAttribute::kInvalidState)); } ax::mojom::NameFrom GetNameFrom() const { return static_cast( GetIntAttribute(ax::mojom::IntAttribute::kNameFrom)); } ax::mojom::Restriction GetRestriction() const { return static_cast( GetIntAttribute(ax::mojom::IntAttribute::kRestriction)); } ax::mojom::TextDirection GetTextDirection() const { return static_cast( GetIntAttribute(ax::mojom::IntAttribute::kTextDirection)); } // Helper functions to set some common int attributes. void SetCheckedState(ax::mojom::CheckedState checked_state) { AddIntAttribute(ax::mojom::IntAttribute::kCheckedState, static_cast(checked_state)); } void SetDefaultActionVerb(ax::mojom::DefaultActionVerb default_action_verb) { AddIntAttribute(ax::mojom::IntAttribute::kDefaultActionVerb, static_cast(default_action_verb)); } void SetInvalidState(ax::mojom::InvalidState invalid_state) { AddIntAttribute(ax::mojom::IntAttribute::kInvalidState, static_cast(invalid_state)); } void SetNameFrom(ax::mojom::NameFrom name_from) { AddIntAttribute(ax::mojom::IntAttribute::kNameFrom, static_cast(name_from)); } void SetRestriction(ax::mojom::Restriction restriction) { AddIntAttribute(ax::mojom::IntAttribute::kRestriction, static_cast(restriction)); } void SetTextDirection(ax::mojom::TextDirection text_direction) { AddIntAttribute(ax::mojom::IntAttribute::kTextDirection, static_cast(text_direction)); } // Return a string representation of this data, for debugging. virtual std::string ToString() const; // As much as possible this should behave as a simple, serializable, // copyable struct. int32_t id = -1; ax::mojom::Role role = ax::mojom::Role::kUnknown; uint32_t state = static_cast(ax::mojom::State::kNone); uint32_t actions = static_cast(ax::mojom::Action::kNone); std::vector> string_attributes; std::vector> int_attributes; std::vector> float_attributes; std::vector> bool_attributes; std::vector>> intlist_attributes; std::vector< std::pair>> stringlist_attributes; base::StringPairs html_attributes; std::vector child_ids; // TODO(dmazzoni): replace the following three members with a single // instance of AXRelativeBounds. // The id of an ancestor node in the same AXTree that this object's // bounding box is relative to, or -1 if there's no offset container. int offset_container_id = -1; // The relative bounding box of this node. gfx::RectF location; // An additional transform to apply to position this object and its subtree. // NOTE: this member is a std::unique_ptr because it's rare and gfx::Transform // takes up a fair amount of space. The assignment operator and copy // constructor both make a duplicate of the owned pointer, so it acts more // like a member than a pointer. std::unique_ptr transform; }; } // namespace ui #endif // UI_ACCESSIBILITY_AX_NODE_DATA_H_