// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/mus/capture_synchronizer.h" #include "base/auto_reset.h" #include "services/ui/public/interfaces/window_tree.mojom.h" #include "ui/aura/client/capture_client.h" #include "ui/aura/mus/capture_synchronizer_delegate.h" #include "ui/aura/mus/window_mus.h" #include "ui/aura/window.h" namespace aura { CaptureSynchronizer::CaptureSynchronizer(CaptureSynchronizerDelegate* delegate, ui::mojom::WindowTree* window_tree) : delegate_(delegate), window_tree_(window_tree) {} CaptureSynchronizer::~CaptureSynchronizer() {} void CaptureSynchronizer::SetCaptureFromServer(WindowMus* window) { if (window == capture_window_) return; DCHECK(!setting_capture_); // Don't immediately set |capture_window_|. It's possible the change // will be rejected. |capture_window_| is set in OnCaptureChanged() if // capture succeeds. base::AutoReset capture_reset(&setting_capture_, true); base::AutoReset window_setting_capture_to_reset( &window_setting_capture_to_, window); client::CaptureClient* capture_client = window ? client::GetCaptureClient(window->GetWindow()->GetRootWindow()) : client::GetCaptureClient( capture_window_->GetWindow()->GetRootWindow()); capture_client->SetCapture(window ? window->GetWindow() : nullptr); } void CaptureSynchronizer::AttachToCaptureClient( client::CaptureClient* capture_client) { capture_client->AddObserver(this); } void CaptureSynchronizer::DetachFromCaptureClient( client::CaptureClient* capture_client) { SetCaptureWindow(nullptr); capture_client->RemoveObserver(this); } void CaptureSynchronizer::SetCaptureWindow(WindowMus* window) { if (capture_window_) capture_window_->GetWindow()->RemoveObserver(this); capture_window_ = window; if (capture_window_) capture_window_->GetWindow()->AddObserver(this); } void CaptureSynchronizer::OnWindowDestroying(Window* window) { // The CaptureClient implementation handles resetting capture when a window // is destroyed, but because of observer ordering this may be called first. DCHECK_EQ(window, capture_window_->GetWindow()); SetCaptureWindow(nullptr); // The server will release capture when a window is destroyed, so no need // explicitly schedule a change. } void CaptureSynchronizer::OnCaptureChanged(Window* lost_capture, Window* gained_capture) { if (!gained_capture && !capture_window_) return; // Happens if the window is deleted during notification. // Happens if the window that just lost capture is not the most updated window // that has capture to avoid setting the current |capture_window_| to null by // accident. This can occur because CaptureSynchronizer can be the observer // for multiple capture clients; after we set capture for one capture client // and then set capture for another capture client, releasing capture on the // first capture client could potentially reset the |capture_window_| to null // while the correct |capture_window_| should be the capture window for the // second capture client at that time. if (!gained_capture && lost_capture != capture_window_->GetWindow()) return; WindowMus* gained_capture_mus = WindowMus::Get(gained_capture); if (setting_capture_ && gained_capture_mus == window_setting_capture_to_) { SetCaptureWindow(gained_capture_mus); return; } const uint32_t change_id = delegate_->CreateChangeIdForCapture(capture_window_); WindowMus* old_capture_window = capture_window_; SetCaptureWindow(gained_capture_mus); if (capture_window_) window_tree_->SetCapture(change_id, capture_window_->server_id()); else window_tree_->ReleaseCapture(change_id, old_capture_window->server_id()); } } // namespace aura