// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_PORT_H_ #define UI_AURA_WINDOW_PORT_H_ #include #include #include #include "base/callback.h" #include "base/observer_list.h" #include "base/strings/string16.h" #include "components/viz/common/surfaces/scoped_surface_id_allocator.h" #include "components/viz/common/surfaces/surface_id.h" #include "ui/aura/aura_export.h" #include "ui/base/class_property.h" namespace cc { class LayerTreeFrameSink; } namespace gfx { class Rect; class Transform; } namespace aura { class Window; class WindowObserver; // WindowPort defines an interface to enable Window to be used with or without // mus. WindowPort is owned by Window and called at key points in Windows // lifetime that enable Window to be used in both environments. // // If a Window is created without an explicit WindowPort then // Env::CreateWindowPort() is used to create the WindowPort. class AURA_EXPORT WindowPort { public: virtual ~WindowPort() {} // Called from Window::Init(). virtual void OnPreInit(Window* window) = 0; virtual void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) = 0; // Called when a window is being added as a child. |child| may already have // a parent, but its parent is not the Window this WindowPort is associated // with. virtual void OnWillAddChild(Window* child) = 0; virtual void OnWillRemoveChild(Window* child) = 0; // Called to move the child at |current_index| to |dest_index|. |dest_index| // is calculated assuming the window at |current_index| has been removed, e.g. // Window* child = children_[current_index]; // children_.erase(children_.begin() + current_index); // children_.insert(children_.begin() + dest_index, child); virtual void OnWillMoveChild(size_t current_index, size_t dest_index) = 0; virtual void OnVisibilityChanged(bool visible) = 0; virtual void OnDidChangeBounds(const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) = 0; virtual void OnDidChangeTransform(const gfx::Transform& old_transform, const gfx::Transform& new_transform) = 0; // Called before a property is changed. The return value from this is supplied // into OnPropertyChanged() so that WindowPort may pass data between the two // calls. virtual std::unique_ptr OnWillChangeProperty( const void* key) = 0; // Called after a property changes, but before observers are notified. |data| // is the return value from OnWillChangeProperty(). virtual void OnPropertyChanged(const void* key, int64_t old_value, std::unique_ptr data) = 0; // Called for creating a cc::LayerTreeFrameSink for the window. virtual std::unique_ptr CreateLayerTreeFrameSink() = 0; // Forces the window to allocate a new viz::LocalSurfaceId for the next // CompositorFrame submission in anticipation of a synchronization operation // that does not involve a resize or a device scale factor change. virtual void AllocateLocalSurfaceId() = 0; // When a child-allocated viz::LocalSurfaceId is being processed, this returns // true. virtual bool IsLocalSurfaceIdAllocationSuppressed() const = 0; // When a ScopedSurfaceIdAllocator is alive, it prevents the // allocator from actually allocating. Instead, it triggers its // |allocation_task| upon destruction. This allows us to issue only one // allocation during the lifetime. This is used to continue routing and // processing when a child allocates its own LocalSurfaceId. virtual viz::ScopedSurfaceIdAllocator GetSurfaceIdAllocator( base::OnceCallback allocation_task) = 0; // Gets the current viz::LocalSurfaceId. The viz::LocalSurfaceId is allocated // lazily on call, and will be updated on changes to size or device scale // factor. virtual const viz::LocalSurfaceId& GetLocalSurfaceId() = 0; virtual void OnEventTargetingPolicyChanged() = 0; // See description of function with same name in transient_window_client. virtual bool ShouldRestackTransientChildren() = 0; protected: // Returns the WindowPort associated with a Window. static WindowPort* Get(Window* window); // Returns the ObserverList of a Window. static base::ObserverList* GetObservers(Window* window); }; } // namespace aura #endif // UI_AURA_WINDOW_PORT_H_