// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_TARGETER_H_ #define UI_AURA_WINDOW_TARGETER_H_ #include #include #include "base/macros.h" #include "ui/aura/aura_export.h" #include "ui/events/event_targeter.h" #include "ui/gfx/geometry/insets.h" namespace gfx { class Rect; } namespace ui { class KeyEvent; class LocatedEvent; } // namespace ui namespace aura { class Window; class AURA_EXPORT WindowTargeter : public ui::EventTargeter { public: WindowTargeter(); ~WindowTargeter() override; using HitTestRects = std::vector; // Returns true if |window| or one of its descendants can be a target of // |event|. This requires that |window| and its descendants are not // prohibited from accepting the event, and that the event is within an // actionable region of the target's bounds. Note that the location etc. of // |event| is in |window|'s parent's coordinate system. virtual bool SubtreeShouldBeExploredForEvent(Window* window, const ui::LocatedEvent& event); // Returns true if the |target| is accepting LocatedEvents, false otherwise. // |hit_test_rect_mouse| and |hit_test_rect_touch| must be not null and return // the bounds that can be used for hit testing. The default implementation // extends the |target|'s |bounds()| by insets provided with SetInsets(). // This can be used to extend the hit-test area for touch events and make // targeting windows with imprecise input devices easier. // Returned rectangles are in |target|'s parent's coordinates. virtual bool GetHitTestRects(Window* target, gfx::Rect* hit_test_rect_mouse, gfx::Rect* hit_test_rect_touch) const; // Returns additional hit-test areas or nullptr when there are none. Used when // a window needs a complex shape hit-test area. This additional area is // clipped to |hit_test_rect_mouse| returned by GetHitTestRects or the window // bounds when GetHitTestRects is not overridden. // Returned rectangles are in |target|'s coordinates. virtual std::unique_ptr GetExtraHitTestShapeRects( Window* target) const; // Sets additional mouse and touch insets that are factored into the hit-test // regions returned by GetHitTestRects. void SetInsets(const gfx::Insets& mouse_and_touch_extend); void SetInsets(const gfx::Insets& mouse_extend, const gfx::Insets& touch_extend); // If there is a target that takes priority over normal WindowTargeter (such // as a capture window) this returns it. Window* GetPriorityTargetInRootWindow(Window* root_window, const ui::LocatedEvent& event); Window* FindTargetInRootWindow(Window* root_window, const ui::LocatedEvent& event); // If |target| is not a child of |root_window|, then converts |event| to // be relative to |root_window| and dispatches the event to |root_window|. // Returns false if the |target| is a child of |root_window|. bool ProcessEventIfTargetsDifferentRootWindow(Window* root_window, Window* target, ui::Event* event); // ui::EventTargeter: ui::EventTarget* FindTargetForEvent(ui::EventTarget* root, ui::Event* event) override; ui::EventTarget* FindNextBestTarget(ui::EventTarget* previous_target, ui::Event* event) override; protected: // Same as FindTargetForEvent(), but used for positional events. The location // etc. of |event| are in |root|'s coordinate system. When finding the target // for the event, the targeter can mutate the |event| (e.g. change the // coordinate to be in the returned target's coordinate system) so that it can // be dispatched to the target without any further modification. virtual Window* FindTargetForLocatedEvent(Window* window, ui::LocatedEvent* event); // Returns false if neither |window| nor any of its descendants are allowed // to accept |event| for reasons unrelated to the event's location or the // target's bounds. For example, overrides of this function may consider // attributes such as the visibility or enabledness of |window|. Note that // the location etc. of |event| is in |window|'s parent's coordinate system. virtual bool SubtreeCanAcceptEvent(Window* window, const ui::LocatedEvent& event) const; // Returns whether the location of the event is in an actionable region of the // target. Note that the location etc. of |event| is in the |window|'s // parent's coordinate system. // Deprecated. As an alternative, override GetHitTestRects. // TODO(varkha): Make this non-overridable. virtual bool EventLocationInsideBounds(Window* target, const ui::LocatedEvent& event) const; // Returns true if the hit testing (GetHitTestRects()) should use the // extended bounds. virtual bool ShouldUseExtendedBounds(const aura::Window* window) const; // Called after the hit-test area has been extended with SetInsets(). The // supplied insets are the values before the call to SetInsets(). virtual void OnSetInsets(const gfx::Insets& last_mouse_extend, const gfx::Insets& last_touch_extend); const gfx::Insets& mouse_extend() const { return mouse_extend_; } const gfx::Insets& touch_extend() const { return touch_extend_; } private: Window* FindTargetForKeyEvent(Window* root_window, const ui::KeyEvent& event); Window* FindTargetForNonKeyEvent(Window* root_window, ui::Event* event); Window* FindTargetForLocatedEventRecursively(Window* root_window, ui::LocatedEvent* event); gfx::Insets mouse_extend_; gfx::Insets touch_extend_; DISALLOW_COPY_AND_ASSIGN(WindowTargeter); }; } // namespace aura #endif // UI_AURA_WINDOW_TARGETER_H_