// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_TREE_HOST_H_ #define UI_AURA_WINDOW_TREE_HOST_H_ #include #include #include #include "base/containers/flat_map.h" #include "base/containers/flat_set.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "base/optional.h" #include "build/build_config.h" #include "components/viz/common/surfaces/frame_sink_id.h" #include "ui/aura/aura_export.h" #include "ui/aura/scoped_enable_unadjusted_mouse_events.h" #include "ui/aura/window.h" #include "ui/base/cursor/cursor.h" #include "ui/base/ime/input_method_delegate.h" #include "ui/compositor/compositor_observer.h" #include "ui/display/display_observer.h" #include "ui/events/event_source.h" #include "ui/events/platform_event.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/overlay_transform.h" namespace gfx { class Point; class Rect; class Size; class Transform; } namespace ui { class Compositor; enum class DomCode; class EventSink; class InputMethod; class ViewProp; struct PlatformWindowInitProperties; } namespace aura { namespace test { class WindowTreeHostTestApi; } class ScopedKeyboardHook; class WindowEventDispatcher; class WindowTreeHostObserver; // WindowTreeHost bridges between a native window and the embedded RootWindow. // It provides the accelerated widget and maps events from the native os to // aura. class AURA_EXPORT WindowTreeHost : public ui::internal::InputMethodDelegate, public ui::EventSource, public display::DisplayObserver, public ui::CompositorObserver { public: ~WindowTreeHost() override; // Creates a new WindowTreeHost with the specified |properties|. static std::unique_ptr Create( ui::PlatformWindowInitProperties properties); // Returns the WindowTreeHost for the specified accelerated widget, or NULL // if there is none associated. static WindowTreeHost* GetForAcceleratedWidget(gfx::AcceleratedWidget widget); void InitHost(); void AddObserver(WindowTreeHostObserver* observer); void RemoveObserver(WindowTreeHostObserver* observer); bool HasObserver(const WindowTreeHostObserver* observer) const; Window* window() { return window_; } const Window* window() const { return window_; } // TODO(msw): Remove this, callers should use GetEventSink(). ui::EventSink* event_sink(); WindowEventDispatcher* dispatcher() { return const_cast( const_cast(this)->dispatcher()); } const WindowEventDispatcher* dispatcher() const { return dispatcher_.get(); } ui::Compositor* compositor() { return compositor_.get(); } base::WeakPtr GetWeakPtr(); // Gets/Sets the root window's transform. virtual gfx::Transform GetRootTransform() const; virtual void SetRootTransform(const gfx::Transform& transform); virtual gfx::Transform GetInverseRootTransform() const; void SetDisplayTransformHint(gfx::OverlayTransform transform); // These functions are used in event translation for translating the local // coordinates of LocatedEvents. Default implementation calls to non-local // ones (e.g. GetRootTransform()). virtual gfx::Transform GetRootTransformForLocalEventCoordinates() const; virtual gfx::Transform GetInverseRootTransformForLocalEventCoordinates() const; // Updates the root window's size using |host_size_in_pixels|, current // transform and outsets. // TODO(ccameron): Make this function no longer public. The interaction // between this call, GetBounds, and OnHostResizedInPixels is ambiguous and // allows for inconsistencies. void UpdateRootWindowSizeInPixels(); // Updates the compositor's size and scale from |new_size_in_pixels|, // |device_scale_factor_| and the compositor's transform hint. void UpdateCompositorScaleAndSize(const gfx::Size& new_size_in_pixels); // Converts |point| from the root window's coordinate system to native // screen's. void ConvertDIPToScreenInPixels(gfx::Point* point) const; // Converts |point| from native screen coordinate system to the root window's. void ConvertScreenInPixelsToDIP(gfx::Point* point) const; // Converts |point| from the root window's coordinate system to the // host window's. virtual void ConvertDIPToPixels(gfx::Point* point) const; // Converts |point| from the host window's coordinate system to the // root window's. virtual void ConvertPixelsToDIP(gfx::Point* point) const; // Cursor. // Sets the currently-displayed cursor. If the cursor was previously hidden // via ShowCursor(false), it will remain hidden until ShowCursor(true) is // called, at which point the cursor that was last set via SetCursor() will be // used. void SetCursor(gfx::NativeCursor cursor); // Invoked when the cursor's visibility has changed. void OnCursorVisibilityChanged(bool visible); // Moves the cursor to the specified location relative to the root window. void MoveCursorToLocationInDIP(const gfx::Point& location_in_dip); // Moves the cursor to the |location_in_pixels| given in host coordinates. void MoveCursorToLocationInPixels(const gfx::Point& location_in_pixels); gfx::NativeCursor last_cursor() const { return last_cursor_; } // Gets the InputMethod instance, if NULL, creates & owns it. ui::InputMethod* GetInputMethod(); bool has_input_method() const { return input_method_ != nullptr; } // Sets a shared unowned InputMethod. This is used when there is a singleton // InputMethod shared between multiple WindowTreeHost instances. // // This is used for Ash only. There are 2 reasons: // 1) ChromeOS virtual keyboard needs to receive ShowVirtualKeyboardIfEnabled // notification from InputMethod. Multiple InputMethod instances makes it hard // to register/unregister the observer for that notification. 2) For Ozone, // there is no native focus state for the root window and WindowTreeHost. See // DrmWindowHost::CanDispatchEvent, the key events always goes to the primary // WindowTreeHost. And after InputMethod processed the key event and continue // dispatching it, WindowTargeter::FindTargetForEvent may re-dispatch it to a // different WindowTreeHost. So the singleton InputMethod can make sure the // correct InputMethod instance processes the key event no matter which // WindowTreeHost is the target for event. Please refer to the test: // ExtendedDesktopTest.KeyEventsOnLockScreen. // // TODO(shuchen): remove this method after above reasons become invalid. // A possible solution is to make sure DrmWindowHost can find the correct // WindowTreeHost to dispatch events. void SetSharedInputMethod(ui::InputMethod* input_method); // Overridden from ui::internal::InputMethodDelegate: ui::EventDispatchDetails DispatchKeyEventPostIME(ui::KeyEvent* event) final; // Overridden from ui::EventSource: ui::EventSink* GetEventSink() override; // Returns the id of the display. Default implementation queries Screen. virtual int64_t GetDisplayId(); // Returns the EventSource responsible for dispatching events to the window // tree. virtual ui::EventSource* GetEventSource() = 0; // Returns the accelerated widget. virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0; // Shows the WindowTreeHost. void Show(); // Hides the WindowTreeHost. void Hide(); // Sets/Gets the bounds of the WindowTreeHost (in pixels). Note that a call to // GetBoundsInPixels() immediately following a SetBoundsInPixels() can return // the old bounds, because SetBoundsInPixels() can take effect asynchronously, // depending on the platform. The |local_surface_id| takes effect when (and // if) the new size is confirmed (potentially asynchronously) by the platform. virtual void SetBoundsInPixels(const gfx::Rect& bounds_in_pixels) = 0; virtual gfx::Rect GetBoundsInPixels() const = 0; // Sets the OS capture to the root window. virtual void SetCapture() = 0; // Releases OS capture of the root window. virtual void ReleaseCapture() = 0; // Returns the device scale assumed by the WindowTreeHost (set during the // most recent call to OnHostResizedInPixels). float device_scale_factor() const { return device_scale_factor_; } // Requests that |keys| be intercepted at the platform level and routed // directly to the web content. If |codes| is empty, all keys will be // intercepted. Returns a ScopedKeyboardHook instance which stops capturing // system key events when destroyed. std::unique_ptr CaptureSystemKeyEvents( base::Optional> codes); // Returns a map of KeyboardEvent code to KeyboardEvent key values. virtual base::flat_map GetKeyboardLayoutMap() = 0; // Returns true if KeyEvents should be send to IME. This is called from // WindowEventDispatcher during event dispatch. virtual bool ShouldSendKeyEventToIme(); // Determines if native window occlusion should be enabled or not. bool IsNativeWindowOcclusionEnabled(); // Remembers the current occlusion state, and if it has changed, notifies // observers of the change. virtual void SetNativeWindowOcclusionState(Window::OcclusionState state); Window::OcclusionState GetNativeWindowOcclusionState() { return occlusion_state_; } // Requests using unadjusted movement mouse events, i.e. WM_INPUT on Windows. // Returns a ScopedEnableUnadjustedMouseEvents instance which stops using // unadjusted mouse events when destroyed, returns nullptr if unadjusted mouse // event is not not implemented or failed. On some platforms this function may // temporarily affect the global state of mouse settings. This function is // currently only intended to be used with PointerLock as it is not set up for // multiple calls. virtual std::unique_ptr RequestUnadjustedMovement(); bool holding_pointer_moves() const { return holding_pointer_moves_; } protected: friend class ScopedKeyboardHook; friend class TestScreen; // TODO(beng): see if we can remove/consolidate. explicit WindowTreeHost(std::unique_ptr window = nullptr); // Set the cached display device scale factor. This should only be called // during subclass initialization, when the value is needed before InitHost(). void IntializeDeviceScaleFactor(float device_scale_factor); void DestroyCompositor(); void DestroyDispatcher(); // If frame_sink_id is not passed in, one will be grabbed from ContextFactory. void CreateCompositor( const viz::FrameSinkId& frame_sink_id = viz::FrameSinkId(), bool force_software_compositor = false, bool use_external_begin_frame_control = false); void InitCompositor(); void OnAcceleratedWidgetAvailable(); // Returns the location of the RootWindow on native screen. virtual gfx::Point GetLocationOnScreenInPixels() const = 0; void OnHostMovedInPixels(const gfx::Point& new_location_in_pixels); void OnHostResizedInPixels(const gfx::Size& new_size_in_pixels); void OnHostWorkspaceChanged(); void OnHostDisplayChanged(); void OnHostCloseRequested(); void OnHostLostWindowCapture(); // Sets the currently displayed cursor. virtual void SetCursorNative(gfx::NativeCursor cursor) = 0; // Moves the cursor to the specified location relative to the root window. virtual void MoveCursorToScreenLocationInPixels( const gfx::Point& location_in_pixels) = 0; // Called when the cursor visibility has changed. virtual void OnCursorVisibilityChangedNative(bool show) = 0; // Shows the WindowTreeHost. virtual void ShowImpl() = 0; // Hides the WindowTreeHost. virtual void HideImpl() = 0; // display::DisplayObserver implementation. void OnDisplayMetricsChanged(const display::Display& display, uint32_t metrics) override; // Begins capturing system key events. Returns true if successful. virtual bool CaptureSystemKeyEventsImpl( base::Optional> dom_codes) = 0; // Stops capturing system keyboard events. virtual void ReleaseSystemKeyEventCapture() = 0; // True if |dom_code| is reserved for an active KeyboardLock request. virtual bool IsKeyLocked(ui::DomCode dom_code) = 0; virtual gfx::Rect GetTransformedRootWindowBoundsInPixels( const gfx::Size& size_in_pixels) const; const base::ObserverList::Unchecked& observers() const { return observers_; } // Called to enabled/disable native window occlusion calculation. void SetNativeWindowOcclusionEnabled(bool enable); private: friend class test::WindowTreeHostTestApi; // Moves the cursor to the specified location. This method is internally used // by MoveCursorToLocationInDIP() and MoveCursorToLocationInPixels(). void MoveCursorToInternal(const gfx::Point& root_location, const gfx::Point& host_location); // Overrided from CompositorObserver: void OnCompositingEnded(ui::Compositor* compositor) override; void OnCompositingChildResizing(ui::Compositor* compositor) override; void OnCompositingShuttingDown(ui::Compositor* compositor) override; // We don't use a std::unique_ptr for |window_| since we need this ptr to be // valid during its deletion. (Window's dtor notifies observers that may // attempt to reach back up to access this object which will be valid until // the end of the dtor). Window* window_; // Owning. // Keeps track of the occlusion state of the host, and used to send // notifications to observers when it changes. Window::OcclusionState occlusion_state_; base::ObserverList::Unchecked observers_; std::unique_ptr dispatcher_; std::unique_ptr compositor_; // The device scale factor is snapshotted in OnHostResizedInPixels. // NOTE: this value is cached rather than looked up from the Display as it is // entirely possible for the Display to be updated *after* |this|. For // example, display changes on Windows first result in the HWND bounds // changing and are then followed by changes to the set of displays // // TODO(ccameron): The size and location from OnHostResizedInPixels and // OnHostMovedInPixels should be snapshotted here as well. float device_scale_factor_ = 1.f; // Last cursor set. Used for testing. gfx::NativeCursor last_cursor_; gfx::Point last_cursor_request_position_in_host_; std::unique_ptr prop_; // The InputMethod instance used to process key events. // If owned it, it is created in GetInputMethod() method; // If not owned it, it is passed in through SetSharedInputMethod() method. ui::InputMethod* input_method_; // Whether the InputMethod instance is owned by this WindowTreeHost. bool owned_input_method_; // Set to true if this WindowTreeHost is currently holding pointer moves. bool holding_pointer_moves_ = false; // Set to true if native window occlusion should be calculated. bool native_window_occlusion_enabled_ = false; base::WeakPtrFactory weak_factory_{this}; DISALLOW_COPY_AND_ASSIGN(WindowTreeHost); }; } // namespace aura #endif // UI_AURA_WINDOW_TREE_HOST_H_