// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_COCOA_COMMAND_DISPATCHER_H_ #define UI_BASE_COCOA_COMMAND_DISPATCHER_H_ #import #include "base/component_export.h" #import "base/mac/scoped_nsobject.h" @protocol CommandDispatcherDelegate; @protocol CommandDispatchingWindow; @protocol UserInterfaceItemCommandHandler; // CommandDispatcher guides the processing of key events to ensure key commands // are executed in the appropriate order. In particular, it allows a first // responder implementing CommandDispatcherTarget to handle an event // asynchronously and return unhandled events via -redispatchKeyEvent:. An // NSWindow can use CommandDispatcher by implementing CommandDispatchingWindow // and overriding -[NSWindow performKeyEquivalent:] and -[NSWindow sendEvent:] // to call the respective CommandDispatcher methods. COMPONENT_EXPORT(UI_BASE) @interface CommandDispatcher : NSObject @property(assign, nonatomic) id delegate; - (instancetype)initWithOwner:(NSWindow*)owner; // The main entry point for key events. The CommandDispatchingWindow should // override -[NSResponder performKeyEquivalent:] and call this instead. Returns // YES if the event is handled. - (BOOL)performKeyEquivalent:(NSEvent*)event; // Validate a user interface item (e.g. an NSMenuItem), consulting |handler| for // -commandDispatch: item actions. - (BOOL)validateUserInterfaceItem:(id)item forHandler:(id)handler; // Sends a key event to -[NSApp sendEvent:]. This is used to allow default // AppKit handling of an event that comes back from CommandDispatcherTarget, // e.g. key equivalents in the menu, or window manager commands like Cmd+`. Once // the event returns to the window at -preSendEvent:, handling will stop. The // event must be of type |NSKeyDown|, |NSKeyUp|, or |NSFlagsChanged|. Returns // YES if the event is handled. - (BOOL)redispatchKeyEvent:(NSEvent*)event; // The CommandDispatchingWindow should override -[NSWindow sendEvent:] and call // this before a native -sendEvent:. Ensures that a redispatched event is not // reposted infinitely. Returns YES if the event is handled. - (BOOL)preSendEvent:(NSEvent*)event; // Dispatch a -commandDispatch: action either to |handler| or a parent window's // handler. - (void)dispatch:(id)sender forHandler:(id)handler; - (void)dispatchUsingKeyModifiers:(id)sender forHandler:(id)handler; @end // If the NSWindow's firstResponder implements CommandDispatcherTarget, then // it is allowed to grant itself exclusive access to certain keyEquivalents, // preempting the usual consumer order. @protocol CommandDispatcherTarget // The System Keyboard Lock API // allows web contents to override keyEquivalents normally reserved by the // browser. If the firstResponder returns |YES| from this method, then // keyEquivalents shortcuts should be skipped. - (BOOL)isKeyLocked:(NSEvent*)event; @end namespace ui { enum class PerformKeyEquivalentResult { // The CommandDispatcherDelegate did not handle the key equivalent. kUnhandled, // The CommandDispatcherDelegate handled the key equivalent. kHandled, // The CommandDispatcherDelegate did not handle the key equivalent, but wants // the event to be passed to the MainMenu, which will handle the key // equivalent. kPassToMainMenu, // The CommandDispatcherDelegate determined the event should not be handled. // This can occur when an event has been sent via key repeat that we've // determined should not be triggered via repeat. kDrop, }; } // namespace ui // Provides CommandDispatcher with the means to redirect key equivalents at // different stages of event handling. @protocol CommandDispatcherDelegate // Gives the delegate a chance to process the keyEquivalent before the first // responder. See https://crbug.com/846893#c5 for more details on // keyEquivalent consumer ordering. |window| is the CommandDispatchingWindow // that owns CommandDispatcher, not the window of the event. - (ui::PerformKeyEquivalentResult)prePerformKeyEquivalent:(NSEvent*)event window:(NSWindow*)window; // Gives the delegate a chance to process the keyEquivalent after the first // responder has declined to process the event. See https://crbug.com/846893#c5 // for more details on keyEquivalent consumer ordering. // |window| is the CommandDispatchingWindow that owns CommandDispatcher, not the // window of the event. - (ui::PerformKeyEquivalentResult)postPerformKeyEquivalent:(NSEvent*)event window:(NSWindow*)window isRedispatch:(BOOL)isRedispatch; @end // The set of methods an NSWindow subclass needs to implement to use // CommandDispatcher. @protocol CommandDispatchingWindow // If set, NSUserInterfaceItemValidations for -commandDispatch: and // -commandDispatchUsingKeyModifiers: will be redirected to the command handler. // Retains |commandHandler|. -(void)setCommandHandler:(id) commandHandler; // Returns the associated CommandDispatcher. - (CommandDispatcher*)commandDispatcher; // Short-circuit to the default -[NSResponder performKeyEquivalent:] which // CommandDispatcher calls as part of its -performKeyEquivalent: flow. - (BOOL)defaultPerformKeyEquivalent:(NSEvent*)event; // Short-circuit to the default -validateUserInterfaceItem: implementation. - (BOOL)defaultValidateUserInterfaceItem:(id)item; // AppKit will call -[NSUserInterfaceValidations validateUserInterfaceItem:] to // validate UI items. Any item whose target is FirstResponder, or nil, will // traverse the responder chain looking for a responder that implements the // item's selector. Thus NSWindow is usually the last to be checked and will // handle any items that are not validated elsewhere in the chain. Implement the // following so that menu items with these selectors are validated by // CommandDispatchingWindow. - (void)commandDispatch:(id)sender; - (void)commandDispatchUsingKeyModifiers:(id)sender; @end #endif // UI_BASE_COCOA_COMMAND_DISPATCHER_H_