// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "ui/base/cocoa/command_dispatcher.h" #include "base/logging.h" #include "ui/base/cocoa/cocoa_base_utils.h" #import "ui/base/cocoa/user_interface_item_command_handler.h" // Expose -[NSWindow hasKeyAppearance], which determines whether the traffic // lights on the window are "lit". CommandDispatcher uses this property on a // parent window to decide whether keys and commands should bubble up. @interface NSWindow (PrivateAPI) - (BOOL)hasKeyAppearance; @end @interface CommandDispatcher () // The parent to bubble events to, or nil. - (NSWindow*)bubbleParent; @end namespace { // Duplicate the given key event, but changing the associated window. NSEvent* KeyEventForWindow(NSWindow* window, NSEvent* event) { NSEventType event_type = [event type]; // Convert the event's location from the original window's coordinates into // our own. NSPoint location = [event locationInWindow]; location = ui::ConvertPointFromWindowToScreen([event window], location); location = ui::ConvertPointFromScreenToWindow(window, location); // Various things *only* apply to key down/up. bool is_a_repeat = false; NSString* characters = nil; NSString* charactors_ignoring_modifiers = nil; if (event_type == NSKeyDown || event_type == NSKeyUp) { is_a_repeat = [event isARepeat]; characters = [event characters]; charactors_ignoring_modifiers = [event charactersIgnoringModifiers]; } // This synthesis may be slightly imperfect: we provide nil for the context, // since I (viettrungluu) am sceptical that putting in the original context // (if one is given) is valid. return [NSEvent keyEventWithType:event_type location:location modifierFlags:[event modifierFlags] timestamp:[event timestamp] windowNumber:[window windowNumber] context:nil characters:characters charactersIgnoringModifiers:charactors_ignoring_modifiers isARepeat:is_a_repeat keyCode:[event keyCode]]; } } // namespace @implementation CommandDispatcher { @private BOOL redispatchingEvent_; BOOL eventHandled_; NSWindow* owner_; // Weak, owns us. } @synthesize delegate = delegate_; - (instancetype)initWithOwner:(NSWindow*)owner { if ((self = [super init])) { owner_ = owner; } return self; } - (BOOL)performKeyEquivalent:(NSEvent*)event { if ([delegate_ eventHandledByExtensionCommand:event isRedispatch:redispatchingEvent_]) { return YES; } if (redispatchingEvent_) return NO; // Give a CommandDispatcherTarget (e.g. a web site) a chance to handle the // event. If it doesn't want to handle it, it will call us back with // -redispatchKeyEvent:. Only allow this behavior when dispatching key events // on the key window. if ([owner_ isKeyWindow]) { NSResponder* r = [owner_ firstResponder]; if ([r conformsToProtocol:@protocol(CommandDispatcherTarget)]) return [r performKeyEquivalent:event]; } if ([delegate_ prePerformKeyEquivalent:event window:owner_]) return YES; if ([owner_ defaultPerformKeyEquivalent:event]) return YES; if ([delegate_ postPerformKeyEquivalent:event window:owner_]) return YES; // Allow commands to "bubble up" to CommandDispatchers in parent windows, if // they were not handled here. return [[self bubbleParent] performKeyEquivalent:event]; } - (BOOL)validateUserInterfaceItem:(id)item forHandler:(id)handler { // Since this class implements these selectors, |super| will always say they // are enabled. Only use [super] to validate other selectors. If there is no // command handler, defer to AppController. if ([item action] == @selector(commandDispatch:) || [item action] == @selector(commandDispatchUsingKeyModifiers:)) { if (handler) { // -dispatch:.. can't later decide to bubble events because // -commandDispatch:.. is assumed to always succeed. So, if there is a // |handler|, only validate against that for -commandDispatch:. return [handler validateUserInterfaceItem:item window:owner_]; } id appController = [NSApp delegate]; DCHECK([appController conformsToProtocol:@protocol(NSUserInterfaceValidations)]); if ([appController validateUserInterfaceItem:item]) return YES; } // Note this may validate an action bubbled up from a child window. However, // if the child window also -respondsToSelector: (but validated it `NO`), the // action will be dispatched to the child only, which may NSBeep(). // TODO(tapted): Fix this. E.g. bubble up validation via the bubbleParent's // CommandDispatcher rather than the NSUserInterfaceValidations protocol, so // that this step can be skipped. if ([owner_ defaultValidateUserInterfaceItem:item]) return YES; return [[self bubbleParent] validateUserInterfaceItem:item]; } - (BOOL)redispatchKeyEvent:(NSEvent*)event { DCHECK(event); NSEventType eventType = [event type]; if (eventType != NSKeyDown && eventType != NSKeyUp && eventType != NSFlagsChanged) { NOTREACHED(); return YES; // Pretend it's been handled in an effort to limit damage. } // Ordinarily, the event's window should be |owner_|. However, when switching // between normal and fullscreen mode, we switch out the window, and the // event's window might be the previous window (or even an earlier one if the // renderer is running slowly and several mode switches occur). In this rare // case, we synthesize a new key event so that its associate window (number) // is our |owner_|'s. if ([event window] != owner_) event = KeyEventForWindow(owner_, event); // Redispatch the event. eventHandled_ = YES; redispatchingEvent_ = YES; [NSApp sendEvent:event]; redispatchingEvent_ = NO; // If the event was not handled by [NSApp sendEvent:], the sendEvent: // method below will be called, and because |redispatchingEvent_| is YES, // |eventHandled_| will be set to NO. return eventHandled_; } - (BOOL)preSendEvent:(NSEvent*)event { if (redispatchingEvent_) { // If we get here, then the event was not handled by NSApplication. eventHandled_ = NO; // Return YES to stop native -sendEvent handling. return YES; } return NO; } - (void)dispatch:(id)sender forHandler:(id)handler { if (handler) [handler commandDispatch:sender window:owner_]; else [[self bubbleParent] commandDispatch:sender]; } - (void)dispatchUsingKeyModifiers:(id)sender forHandler:(id)handler { if (handler) [handler commandDispatchUsingKeyModifiers:sender window:owner_]; else [[self bubbleParent] commandDispatchUsingKeyModifiers:sender]; } - (NSWindow*)bubbleParent { NSWindow* parent = [owner_ parentWindow]; if (parent && [parent hasKeyAppearance] && [parent conformsToProtocol:@protocol(CommandDispatchingWindow)]) return static_cast*>(parent); return nil; } @end